Voxel Tycoon

Voxel Tycoon

SCM Industrial railway - V.2.3.1
63 Comments
Viper 11 Dec, 2024 @ 3:27pm 
I played again today with the mod and it works just fine. Thank you for the fix
Viper 2 Dec, 2024 @ 5:44pm 
awesome, thank you so much!
jjlor1981  [author] 2 Dec, 2024 @ 5:38pm 
Ok, it's funny, if you have the research open from the beginning it doesn't give error. I will patch it as soon as possible.
jjlor1981  [author] 2 Dec, 2024 @ 5:35pm 
It is strange because I have checked it with a new game and it does not give any error.
Viper 2 Dec, 2024 @ 4:24pm 
Making a completely new save with only this mod active also doesn't work. It gives the same error.
Viper 2 Dec, 2024 @ 4:17pm 
Its broken my save as well. The error text is - Additional text encountered after finished reading JSON content:{. Path ", line 56, position 0.
jjlor1981  [author] 2 Dec, 2024 @ 9:08am 
What error is displayed on the screen?

If you have mods that modify this mod it is possible that this is the cause. I just modified it to use the item groups instead of specifying the types of items each wagon should load.
Vibeshibe 2 Dec, 2024 @ 6:52am 
Latest update seems to have broken my save :(
ApocTheWanderer 12 Jul, 2024 @ 6:07am 
Awesome will look forward to the update then!
jjlor1981  [author] 11 Jul, 2024 @ 10:12am 
Sure, I will update the mod when i get some free time. ;)
ApocTheWanderer 11 Jun, 2024 @ 8:04am 
Can you migrate the car storages to the new itemgroup format? I would love to use this with ECW Industry but it uses the new format, so the cars can't see the items it adds.
jjlor1981  [author] 11 Feb, 2024 @ 10:52am 
Search for me in the voxel tycoon discord as scaiman and I'll send you the mod in a .zip file.
Ermodo 11 Feb, 2024 @ 8:42am 
I unsubscribed, verified game files and resubscribed. The folder was trains/units was recreated but the mentioned mail_car folder did not appear https://imgur.com/a/8MwyEAH
jjlor1981  [author] 11 Feb, 2024 @ 8:19am 
Hi, It comes to mind that you can try unsubscribing and re-subscribing to the mod.
Once you are subscribed again, open the Voxel Tycoon location and look for this folder: ..\VoxelTycoonContent\scm_industrial_railway\trainstrainsunits\industrial_mail_car_1. If the folder is there, then the mail van should appear.
Ermodo 11 Feb, 2024 @ 7:31am 
Thank you for your fast reply :) I created a new game for testing with all research unlocked and tried both the main and the beta branch. Here are some screenshots what I am seeing :) https://imgur.com/a/ad4XGBf Let me know if I understood something incorrectly or if I can provide additional information :)
jjlor1981  [author] 11 Feb, 2024 @ 5:33am 
Hi Ermodo, It's weird because if you access the mod's train depot, the first wagon that appears is the mail transport wagon. The wagon is available after researching the industrial narrow gauge that gives access to all the content of the mod.
Ermodo 11 Feb, 2024 @ 4:21am 
Awesome job on the mod. Unfortunately I have the same problem of the missing mail cart in the mod's train depot. I see that the mod was updated on the 28th may while on the 29th you mentioned the mail cart is finished. Maybe I missed the update? Just wondering, as it is one of my favorite mods to play with :)
jjlor1981  [author] 16 Dec, 2023 @ 5:34am 
Hi Odin, The mail car only appears in the mod's train depot.
Odin 16 Dec, 2023 @ 4:53am 
Unfortunately I can't find the mail cart in the depot
jjlor1981  [author] 28 Nov, 2023 @ 4:48am 
Hi AllType ID, I'm glad you like the mod, if I find some free time, I'll make some more trains.
AllType ID 28 Nov, 2023 @ 2:50am 
Favorite mod, hopefully you can add more train with this gauge
jjlor1981  [author] 29 May, 2023 @ 10:55am 
Hi, the mail wagon is finished, I just need to test it a bit more.
keitamasen 29 May, 2023 @ 10:53am 
Thank you so much! It worked well, the new train appeared in the game (set to all research compeleted). It's smarter and faster one.
Mail wagons are just what i wanted, i hope it will be added...
jjlor1981  [author] 28 May, 2023 @ 9:54am 
I'm also tweaking more things in the mod and want to add a new mail wagon.
jjlor1981  [author] 28 May, 2023 @ 9:53am 
Hi, you can access the beta branch by right clicking on the game -> Properties -> Betas and select in the dropdown the option : Nighty - Unstable bleeding edge builds.
keitamasen 28 May, 2023 @ 8:40am 
Hi, jjlor1981, you mean required newer version, but isn't it only availbale in the Discord beta-branch channnel?
If so, i'm thinking of waiting for steam update :)
jjlor1981  [author] 28 May, 2023 @ 6:52am 
Hi keitamasen, Try to update the game to 0.88.4.3 version. This should solve the issue.
jjlor1981  [author] 28 May, 2023 @ 6:46am 
Hi keitamasen , I'm talking to the dev and he is asking me for the savegame file that gives the error. Could you send it to me via discord? Look for me as Scailman on Discord.
jjlor1981  [author] 28 May, 2023 @ 6:22am 
Ok, I will try to solve the problem as soon as possible.
keitamasen 28 May, 2023 @ 6:06am 
Thank you for your reply, jjlor1981.
i tried out but the error showed below occurs when loading either a new game or the saved game.

An error occured while processing industrial_dmu_c_4.trainunit:
Cannot deserialize the current JSON object (e.g. {"name":"value"})into type 'VoxelTycoon.Tracks.AssetLoading.LiverySurrogate[]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
Path 'Liveries.red-blue',line 31, positon 15.

game version: 0.88.3.1
mod version : v2.1
jjlor1981  [author] 28 May, 2023 @ 5:33am 
Hi, you mean after researching the new DMU, only the standard livery appears and not the alternative. I have to check if I missed something.
keitamasen 28 May, 2023 @ 5:14am 
Hello, i also have (probably) the same problem with "industrial_dmu_c_4.trainunit".
Vehicles with multi color sceme are not yet available on released version, i think.
jjlor1981  [author] 28 May, 2023 @ 4:13am 
Hi, what error message does it show when you try to load the game?
LaZaRoS 28 May, 2023 @ 4:11am 
Hello i have problem with "industrial_dmu_c_4.trainunit" fails to load. Can someone help me :D
jjlor1981  [author] 30 Apr, 2023 @ 8:19am 
Hi, You can edit the .railstation file and change the "RailUri" to use the standard track and the values of "MinLength": 7,
"MaxLength": 20, to make the station longer.
Remember to make a copy, don't edit the original file because it will break the mod.
Napoleon231187 30 Apr, 2023 @ 3:40am 
i love the cargo station is there a way to change the station for normal gauge trains and 250m length
jjlor1981  [author] 27 Mar, 2023 @ 5:57pm 
Yeah, that may be the main reason why all mods that depend on that one crash.
Elana 27 Mar, 2023 @ 5:54pm 
I think I found the problem...'Universal compatibility patch for 'Food production' broke because 'Food production' v1.0.1 by ElynyL1st was removed from the workshop, so everything related to those two mods also broke.
jjlor1981  [author] 27 Mar, 2023 @ 5:05pm 
Hi, Check if you have activated all the mods that have dependencies with the industrial railways mod. My mod doesn't use that type of load so it is a mod that adds the flour to one of my wagons.
Elana 27 Mar, 2023 @ 4:14pm 
SCM Industrial railway - V.1.85 failed to load!

An error occured while processing
scm_industrial_railway/industrial_box_car_1.storages:

Unknown asset uri food/flour.item.
jjlor1981  [author] 21 Nov, 2021 @ 4:19am 
Pezzhippo, Thanks a lot, i'm glad you like it.
Pezz 20 Nov, 2021 @ 9:22pm 
Incredible mod. Assets are exceptionally designed and made, functionality and utility are astounding. The trains are adorably small and they really take me back to an old NG rail in my hometown that toured around beautiful seaside public gardens puffing steam to my endless joy and fascination! :lunar2020ratinablanket:

Absolute must-have for me, thank you for the nostalgia :D
Kadele 26 Aug, 2021 @ 12:34pm 
jjlor1981  [author] 11 Aug, 2021 @ 1:33am 
Hi bagyol01, you can place signals without any problem in the curves because it is a simple "reskin" of the signs and tracks of the vanilla game.
bagyol01 10 Aug, 2021 @ 1:30pm 
Hey! I've recently started playing around with your mod, and I feel like it definitely adds the little bit of extra complexity to my game that I needed. I love NG railways in general, so this was a love at first sight

I have one thing that I noticed tho, and somewhat bothers me. When I go try to place a signal on a curve, it doesn't let me. I was really weirded out first because on the full gauge, you can place signals onto curves as well.
Is this something that you can/will fix in the future?
jjlor1981  [author] 3 Jul, 2021 @ 3:07am 
Hi daVinki, The difference between all the locomotives is the maximum speed, the maximum power and the weight of each locomotive, the same with the wagons, more capacity implies a heavier wagon even if it is empty.
DaVinki 2 Jul, 2021 @ 4:42pm 
is there a difference between any of the researched engines?
Zentra 2 Jun, 2021 @ 3:28pm 
We here at High Country Logistics are tackling real world problems with virtual tools. (So, mostly getting nowhere.. efficiently)
Give me these little guys and I can conquer the world:
I added a very short, dedicated elevated line delivering glass panes from my sand industries to my wood industry. Conveyors worked but the throughput was terrible, distance fairly long, and I also had a bottleneck. So, I added a line and a couple of trains simply to carry that extra chunk of goods that was not moving fast.. Even with the low speed and volumes of a starter train it helped enough to fairly quickly pay for itself.
Now, I have two of the Heavy Diesel running with much larger cars. I will be removing the conveyors.. Gladly.
This is the way to go. In fact, I have a serious coal distribution network that is going to be reworked as well.. GREAT MOD!
JUST MAKE SURE TO LIMIT CURVES AND HILLS!!!! This trains were never designed to haul over hills.
jjlor1981  [author] 29 May, 2021 @ 8:11am 
Hi ChisleLP if you can contact me at discord (user Scailman) and send me an image of the error.
Freddo 29 May, 2021 @ 6:03am 
Hmmm im getting errors reading JOBject from JsonReader. Path ", line 1, position 112.