Cities: Skylines

Cities: Skylines

USRP Intersection Marking Templates
26 Comments
patrioticparadox 26 Nov, 2024 @ 7:44pm 
Intersection Marking Tool is NOT broken.
emraldmars 21 Feb, 2024 @ 4:56pm 
Intersection Marking Tool by Macsergey is broken, crashes all games upon load.

Is there an alternative?
flaminhotfrank 26 Sep, 2023 @ 8:19pm 
what maps are you using?
cromwell 2 Jul, 2023 @ 6:18pm 
i cannot find these anywhere
IAmTheMountie 20 Jun, 2023 @ 7:47pm 
Hi Endoraan, I have a question about the corner offset values. When you say ramp offsets should be 40, which specific corners are you talking about? There are six separate corners in the node as you can see in this screenshot: https://i.postimg.cc/7hf0YFcB/image.png

Thank you.
insert_funny_ign 8 Feb, 2023 @ 12:25pm 
sub to thread cuz i forgot lol
insert_funny_ign 8 Feb, 2023 @ 12:21pm 
oh also for my below comment, im using the concrete interstates
insert_funny_ign 8 Feb, 2023 @ 12:21pm 
the yellow lines appear too orange for me; i made one before using these, i reccomend (rgba) 225, 221, 0, 115
Vinz Clortho 19 Nov, 2022 @ 7:55am 
"Enable each marking template in the content manager"

I don't see any templates anywhere in Content Manager? Can someone help me?
solamint♥ 27 Aug, 2022 @ 1:36pm 
The yellow line color is too bright compared to the texture on the highways itself. I'd suggest changing the Alpha value from the default 244 to 114, to make it match better.
mike.game 26 Jun, 2022 @ 11:01am 
why dont the templates load? even after 20 mins ...nothing!
bunker13 16 Jun, 2022 @ 9:22am 
thank you It works fine. I am the one who uses your road. Have a nice day.
Endoraan  [author] 10 Feb, 2022 @ 10:49am 
Please check if it works now. I've reuploaded all the markings.
JukΣboҲ 5 Feb, 2022 @ 10:24pm 
These templates are now taking a long time to load a game. They hang for almost 20 minutes loading these. Output show this:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NodeMarkup] Start load template asset "2452034874.USRP White Stripes Hwy_62b04eaf_Data" from G:\Games\Steam\steamapps\workshop\content\255710\2452034874\IMT_FillerStripe_USRP_White_Stripes_Hwy_700ab803.crp
[NodeMarkup] Template asset loaded: [Style] "USRP White Stripes Hwy" - 700ab803-d7f8-4293-9b7c-1a705920df5b (AW)
[NodeMarkup] Start load template asset "2452034874.USRP White Stripes_3f4aad52_Data" from G:\Games\Steam\steamapps\workshop\content\255710\2452034874\IMT_FillerStripe_USRP_White_Stripes_e0c67a13.crp
[NodeMarkup] Template asset loaded: [Style] "USRP White Stripes" - e0c67a13-007b-4038-ae4e-5585dac5ba73 (AW)

Will there be an update for the new DLC?
JukΣboҲ 30 Jan, 2022 @ 6:16pm 
I am going to echo @BobGrey. I love these templates but they do not show u on Marking Tool Preset. Seems some fixing needs to be done for the latest patch.@Feare anything you can do?
BobGrey 12 Sep, 2021 @ 4:23pm 
These markings do not seem to show up in Content Manager to enable them, and they do not seem to show up in the Marking Tool Presets tab.
Misused chair 2 Jul, 2021 @ 5:45pm 
fr where'd you get the 4 lane highway with the turning lane
Misused chair 26 Jun, 2021 @ 1:31pm 
where can I get the roads in the 6th image?
Misused chair 14 Jun, 2021 @ 7:07pm 
can you make some presets for lane merges and maybe other stuff?
rexthesecond 9 Jun, 2021 @ 12:24pm 
I ask about the strips colors yesterday. Didn't realize it in the templates itself. Giving this complete USRP collection a shot.
Endoraan  [author] 2 Jun, 2021 @ 7:02am 
@madkirk74 those are decals I placed myself. I have a pavement marking pack containing these.
Misused chair 1 Jun, 2021 @ 4:25pm 
how did you get merging arrows
Misused chair 1 Jun, 2021 @ 4:25pm 
what about the arrows
Endoraan  [author] 12 May, 2021 @ 2:13pm 
@mhsbroncos2005
Maybe it's easier to remember that the lines always follow the lanes. So imagine the rightmost lane exits. Then draw lines on both sides of that lane to where it shall go, i.e. the exit ramp. In basic terminology, that's the right edge line and the first lane line. You will have two lines drawn with IMT.
To make one lane not exit-only, you can draw a straight line from the right edge of that lane to the same edge at the far end of the node. Then intersect another line from the lane's left edge (the second lane line, so to speak), which goes all the way to the left edge of the ramp. At the intersection of those two lines you can split each of the intersecting lines via the menu "from" and "to" options. That way, you can have an opening in the right edge line of the through lane.
You can then add a chevron filler to the gore.
mhsbroncos2005 10 May, 2021 @ 7:54pm 
Can you please explain how you were able to get the lines set with IMT like you have in your sixth photo where the second to outside lane goes either straight through or on to the off ramp. IMT is not playing nice with me and just looking for an explanation on how to replicate what you have. Thanks!
Vahlee 22 Apr, 2021 @ 5:37pm 
May I ask what five-lane asymmetrical toads you're using? I've been looking for some like it.