Stellaris

Stellaris

We Require Borders
102 Comments
[PIGZ]MrTango 10 Jul @ 12:50pm 
woof, long delay after continuous borders
MrFunEGUY  [author] 10 Jul @ 11:14am 
@[PIGZ]MrTango - That is already how it works, as stated in the description.
[PIGZ]MrTango 10 Jul @ 9:20am 
Would be cool if it could be one closed border removed for defensive pacts. Me-Myrival-Myfreind
MrFunEGUY  [author] 28 Jun @ 9:46am 
@Lunatic - Nothing changes. You won't be able to do new things that require shared borders, but no existing relationships will be removed.
Lunatic 27 Jun @ 1:57am 
This mod improves the game so much. Thank you!

May I ask what happens if you lose the "shared border" status with in ally?
MrFunEGUY  [author] 2 Jun @ 2:47pm 
@Allein - That is exactly how it works.
MrFunEGUY  [author] 27 Dec, 2024 @ 6:01pm 
Will do
Styr 26 Dec, 2024 @ 4:56pm 
I was about to report a problem in that I was getting "no shared borders" with someone that I clearly share borders with, until I checked the on_actions file to see that the event that actually gives the shared_borders flag is on a yearly pulse (borders_required.2000). It can be quite frustrating to stare at the neighbor map mode, see that X country IS in fact your neighbor, but be unable to do something with X because 'you are not neighbors with X' and wonder "why isn't this WRB thing working???"

I think you should write in the description that these flags are added specifically on a yearly pulse and not say, a monthly or daily pulse as most players would expect. Perhaps just a small warning at the bottom that the mod updates flags once a year?

Thanks.
Atomic 14 Dec, 2024 @ 3:28am 
The module is not working,AI may join the Federations without restriction
HM 25 May, 2024 @ 11:43am 
Glad I found this.
tzverg 9 May, 2024 @ 3:51am 
@MrFunEGUY russian translate
Rasputin 11 Apr, 2024 @ 4:57am 
thanks mate
MrFunEGUY  [author] 30 Mar, 2024 @ 10:57am 
Updated.
FunnelVortex 8 Mar, 2024 @ 8:51am 
It still works fine
Rasputin 8 Mar, 2024 @ 1:37am 
When will this mod be updated to the new update version ??
MrFunEGUY  [author] 18 Jan, 2024 @ 10:07pm 
No, it is not.
Nightshade 18 Jan, 2024 @ 1:28am 
hello nice mod, is it achievmt friendly or not?
MrFunEGUY  [author] 28 Oct, 2023 @ 4:31pm 
The issue has been fixed.
FlixPro 28 Oct, 2023 @ 4:04pm 
@Proud Lemming yeah.. i cant make federation when this mod active..
Proud Lemming 27 Oct, 2023 @ 8:04pm 
Not sure if mod incompatibility, however the ask to form a federation button is permanently greyed out with this mod activated.
Baka Racker 30 Sep, 2023 @ 3:58pm 
I just found this thanks to r/Stellaris, haven't even used it yet and already agree with @Astral Terror. Looking forward to using it, thanks MrFunEGUY!
MrFunEGUY  [author] 29 Sep, 2023 @ 11:43pm 
Thank you @Astral Terror; I agree.
Astral Terror 25 Sep, 2023 @ 5:36pm 
Just my opinion that it's essential because it prevents massive vassal and federation swarms. Of course all play styles are different, but I find that to be one of the worst "features" in vanilla Stellaris, total runkiller for me.
MrFunEGUY  [author] 20 Sep, 2023 @ 11:04am 
Thanks Venatorae for a quick fix. Confused as to why it's necessary, but its whatever.
Astral Terror 14 Sep, 2023 @ 1:22pm 
This is an essential mod, makes diplomacy feel so much better and realistic. Such a simple fix but it does exactly what I want it to (i.e. no more vassal swarms with overlord on other side of the entire galaxy)
Commander Star 10 Aug, 2023 @ 11:38am 
Can it be a border connection via Wormhole or Gateway?
Venatorae 28 Jun, 2023 @ 3:12am 
Add this to the scripted triggers and it works:

For the regular border check:

any_federation_ally = {
any_system_within_border = {
closest_system = {
limit = {
exists = space_owner
space_owner = {
OR = {
is_same_value = root
is_in_federation_with = root
AND = {
exists = overlord
overlord = { is_same_value = root }
}
}
}
}
use_bypasses = yes
max_steps = 1
}
}
}

For the defense pact/ guarantee border check:

any_federation_ally = {
any_system_within_border = {
closest_system = {
limit = {
exists = space_owner
space_owner = {
OR = {
is_same_value = root
is_in_federation_with = root
is_neighbor_of = from
AND = {
exists = overlord
overlord = { is_same_value = root }
}
}
}
}
use_bypasses = yes
max_steps = 1
}
}
}
MrFunEGUY  [author] 17 May, 2023 @ 12:59am 
Yeah like I said I feel like it may be a PDX issue. Regardless, Ill be away for the summer.
Fonzawa 17 May, 2023 @ 12:48am 
Yo! Same problem than Psykopelle, not my only mod tho
MrFunEGUY  [author] 13 May, 2023 @ 11:43am 
So I looked into it a bit and have no idea why it is broken for federation members right now. The code hasn't changed, and it should be the same. May be a PDX issue, I'm unsure.
MrFunEGUY  [author] 13 May, 2023 @ 11:04am 
It should work for fed members, I'll check that out.
Psykopelle 13 May, 2023 @ 5:36am 
Did some more testing on the same save. If I make my neighbour a vassal instead of a federation member, shared borders between him to the next empire is fulfilled. But still not through him as a simple federation member. Only way I can reach through him to the next empire to try inviting them to the federation would be to make the middle one a vassal. Or maybe waiting for my federation member to ask, who probably has borders. Love the idea for the mod btw.
Psykopelle 13 May, 2023 @ 5:03am 
Hmm an empire is sharing a border connection with my Galactic union member, but it still says we have no shared borders. This is literally my only mod too. Rest seems to be working as intended too.
Gamer Tank City 8 May, 2023 @ 6:19pm 
No problem o7
MrFunEGUY  [author] 8 May, 2023 @ 5:16pm 
Thinking it mightve been a mod conflict. This mod doesnt play well with a lot of other mods. Thanks for the report.
Gamer Tank City 8 May, 2023 @ 3:10pm 
Though only vassalization needs shared borders
Gamer Tank City 8 May, 2023 @ 3:06pm 
I found a fix on how to make treaties with other empires again, you have to put this mod at the bottom of your mod load above "!" and "!!" files which then it would load properly and it will work again.
Gamer Tank City 4 May, 2023 @ 3:34pm 
Even though I share borders with empire I cant create treaties.
MrFunEGUY  [author] 29 Apr, 2023 @ 11:38am 
I only care if it happens when my mod is active when no other mods are active. If that happens, then its my mod. I've just tested with only this mod active, and the problem does not occur. If you guys figure out which mod is causing the conflict, I can look at working it out.
DraconicKitsune 29 Apr, 2023 @ 9:36am 
I've been getting the same issue as Puppy Lee on my own games.

I'm fully aware your mod doesn't touch the commercial pacts and Branch Offices in the slightest, however the issue mentioned does not show up when your mod isn't loaded. Only when it is. I've not been able to discern a probable cause as I haven't modded Stellaris before.

Would it help if I provided a full Modlist to see if there's a conflict between your mod and another's that might have caused this?
MrFunEGUY  [author] 28 Apr, 2023 @ 9:25pm 
This mod literally does not touch anything related to that, so it really can't be this mod from what I can tell.

Looking into the subjugation nonsense.
JadenYeen 28 Apr, 2023 @ 10:47am 
I can't quite figure out why, but while playing a Megacorp, even with a commercial pact and shared borders, when I try to establish a branch office on even the most friendly of empires, there's a red X followed by 'Never'. Only seems to happen when this mod is loaded.

Oddly enough, AI Megacorps appear to be able to establish branch offices just fine.
Jedipony1 25 Apr, 2023 @ 4:08pm 
having a similar issue to others. Subjugation no longer works because, despite surrounding a new empire, I "don't share borders with them"
saveggg 17 Apr, 2023 @ 5:54am 
requires_actor_not_organic_zealots presented in which files?
MrFunEGUY  [author] 16 Apr, 2023 @ 7:23am 
When I go and test using only this mod, it works fine. I'm struggling to understand why it may not be working for some people.
Duk 16 Apr, 2023 @ 4:33am 
Having the same issue, can't propose federaton because we don't share borders (even though we do). (I did wait a month, several, in fact)
Tony5ify 15 Apr, 2023 @ 12:53am 
I can't propose subjugation because i don't share borders but we are next to each other
[PIGZ]MrTango 14 Apr, 2023 @ 2:26pm 
Ah, yes, I see your point.
MrFunEGUY  [author] 14 Apr, 2023 @ 2:10pm 
I dont really care about the war being unending, that's just one thing this mod kinda solves. I just want diplomacy to be more regionalized and feel more realistic. Sure, A can vassalize C, but then in 10 years, B can close borders to both and there might not be a path for A to get to C. So then why should C still be A's vassal? This mod avoids things like that entirely.
[PIGZ]MrTango 14 Apr, 2023 @ 1:33pm 
But they're only separated by B, so a war involving all 3 wouldn't be unending or factor closed borders shenanigans.