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Bumps the breakthrough count when you use Paradox sponsor.
Removes the first four breakthroughs if you have BB DLC and you don't have my Fix Bugs mod.
so you only have green planet dlc installed? Could you do a screenshot of a map location with breakthroughs?
I update what I can when I can :)
Reuse Results will flash when it's checked.
I will say this, though, thorough documentation might be in order. I understand how tedious that proposition sounds, considering the vast swath of mods you've published, but the #1 cardinal sin of modding is assuming your users know as much about the backend and coding language as you do. The #2 sin is to say "coding is hard" and use that as an excuse to not put in due diligence, but you seem like somebody who's progressed beyond that part of the Dunning Krieger chart.
I'm off to bed, a note has been left for Sober Tanya, she should be getting back to you some time mid afternoon (MST) on Monday.
I edited that picture I linked below, and added it as a screenshot to the mod. Try unchecking the Reuse Results checkbox.
pasted: https://pastebin.com/cd0RH13N
I also have no idea why it's saying "May 9, 2022" at the top of the log. Today is August 4th, 2024,and I'm looking at my taskbar right now and my system clock is indeed up to date, 8/4/2024.
Nearest that my rum-addled brain can come up with is maybe this is all because it's not properly wiping input fields after each query?
https://pastebin.com/PL4SJQxU
I noticed an oddity in-game.
after the first search (dry farming) which only produced 2 results, I copied the map pregen definition directly into a secondary input box and it did indeed produce the map in question, however when I then emptied that input box and replaced the first input box with something generic (meteors1 on first attempt, dust_devils2 on second attempt) even though I had closed the results box, the re-opened results boxes still showed the map pregen name in their title bar.
I'll boot the game, search some random stuff on a new game, then paste the log, after that I'll kill any mods that I think may be interfering and repeat the process. I have like 50 mods so at the very least we have a suspect list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
I tried prompts very similar to what you just used and it always generated 0 sized lists.
If I can find the time, I may sift my modlists and see if I can fish out the one causing it so you can add it as a known conflict for the mod description.
https://imgur.com/a/HaMGXf2
I ended up being forced to use a workaround, exporting a list to notepad++ then using search to pluck proper candidates and refining the resource and hazard filters to narrow them down before simply punching in the desired coordinates manually.
What would be the command to enter into that when searching only for maps of a specific type or maps which have a specific tech that can be acquired.
Searching by threats and resources is fine and all, but I can't figure out how to apply filters for techs or map type
Search previous results instead of all map data.
or in the data files: https://github.com/surviving-mars/SurvivingMars/blob/master/Data/TechPreset.lua
The code is generated by my library mod, so I'll need to fix that. It just got another takedown report today on paradox :) I'll wait till mods restore it before uploading.
Thanks for the bug report.
Mind posting a log of you trying to search for something?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
It didn't find anything (thanks Inertial Mage).