RimWorld

RimWorld

Spidercamp's Dog Pack (Continued)
64 Comments
RealLifeHobgoblin 11 Jun @ 1:29pm 
1.6 has added a new feature that allows animal crossbreeding

"Animals can cross-breed with other species, if configured in XML. Currently this is only used in one situation in Odyssey. E.g.
<canCrossBreedWith>
<li>Thrumbo</li>
</canCrossBreedWith>"

https://docs.google.com/document/d/e/2PACX-1vRKE9u5ZW_zG45pxzwNvy4sxvozDeqtxlxpac5jwenOeW6liQCPgmPl9bIbtcMuqL1NPIDHOLFg64M_/pub
vaq 6 Apr @ 4:04pm 
THANK YOU!! i love schnauzers soo much and was so sad to see the original mod was no longer supported </3
GüberMann 29 Dec, 2024 @ 6:48pm 
Mlie's back has to hurt from carrying the 1.5 modding scene
Mlie  [author] 3 Oct, 2024 @ 9:57pm 
@Moonbyes If that mod is the one listing the compatibility then you should probably report issues there.
Moonbyes 3 Oct, 2024 @ 7:19pm 
does this version still support Animal Equipment and its subsequent addon mods? my spidercamp dogs don't seem to be equipping gear that should be made for them according to the other mods' claims.
Fried Flounder 15 Sep, 2024 @ 12:36pm 
Ah gotcha. Thanks so much for keeping it updated!
Mlie  [author] 13 Sep, 2024 @ 10:40pm 
@Fried Flounder I have not removed anything from the original so if the mod had it before it should also be there now
Fried Flounder 13 Sep, 2024 @ 6:48pm 
Is the Newfoundland breed still included? I went to spawn one in and I can't find it for the life of me. Appreciate the help!
funnytool1 4 Jul, 2024 @ 4:55am 
A Dog Said Patch is gone :(
SpiderCamp 19 May, 2024 @ 11:25am 
Hi - original modder here. Thank you for carrying on this mod and keeping it updated <3
Beyondo 3 Apr, 2024 @ 1:22pm 
what a chad ty THE IMMORTAL PUG LIVES ON WOOTWOOT :auimp: enjoy the free points
Mlie  [author] 31 Mar, 2024 @ 10:54am 
@Beyondooo Updating all my mods, see Discord for progress
Beyondo 31 Mar, 2024 @ 10:40am 
SAVE PUGGLES!!! MAKE IT 1.5 BEFORE PUGGLES THE IMMORTAL PUG THATS WORTH MORE THAN 1/3 OF MY COLONIST GETS OUTDATED!!! :csgoanarchist:
MrXarous 22 Mar, 2024 @ 3:50pm 
@smitty_the_smith it's your mod list troubleshoot it
smitty_the_smith 22 Mar, 2024 @ 3:36pm 
So probably a mod conflict. Any ideas which ones?
Mlie  [author] 17 Mar, 2024 @ 12:44pm 
@smitty_the_smith Tested this and all dogs apart from the ones over 0.75 bodysize show up, matching the settings for the shelves.
smitty_the_smith 17 Mar, 2024 @ 12:37pm 
There is a little problem with dog corpses and shelves. The shelves do not acknowledge the breeds of dogs. I think this mod doesn't mod the shelves. Perhaps there's a mod conflict? Anyone else have this problem?
smitty_the_smith 12 Mar, 2024 @ 4:18pm 
Does this work with Animal logic?
Mlie  [author] 17 Feb, 2024 @ 2:52pm 
@ComradeCadaver I didnt write the original description
ComradeCadaver 17 Feb, 2024 @ 2:35pm 
link for dogsaid patch doesn't work
Farivia 3 Jan, 2024 @ 10:12pm 
oh shot! well wurth a shot :winter2019joyfultearsdog:
Mlie  [author] 3 Jan, 2024 @ 10:00pm 
@Farivia Sorry, I have no gfx skill so I cannot add new items to the game
Farivia 3 Jan, 2024 @ 3:27pm 
hey can Dog Collars be added plis? its realy cute with the bows X3
Mr. Ben Ben 17 Aug, 2023 @ 9:52am 
okay, thank you
Mlie  [author] 17 Aug, 2023 @ 9:49am 
@Praetorian You should probably ask the mod author that adds the BEWH.HediffCompDaemonPrince This mod just adds normal dogs
Mr. Ben Ben 17 Aug, 2023 @ 7:48am 
is this your mod? and if it is, how to fix?

Exception ticking Corpse_SCWelshCorgi4545736: System.NullReferenceException: Object reference not set to an instance of an object
at BEWH.HediffCompDaemonPrince.CorpseTick (Verse.Corpse __instance) [0x00008] in <02ff23476c2a4377970c8f1abdd14912>:0
at (wrapper dynamic-method) Verse.Corpse.Verse.Corpse.TickRare_Patch1(Verse.Corpse)
Mlie  [author] 22 Apr, 2023 @ 11:05am 
@mikaheart This mod just adds dogs, that idea sounds more like something for some animal framework
mikaheart 22 Apr, 2023 @ 11:00am 
Is there any way to be able to have dogs have an extra skill to be trained in--herding animals that are not in/escape pens?
$11 27 Mar, 2023 @ 7:38am 
Is there a way to modify nutrition consumption for the dogs? They go looking for food way too often.
Mlie  [author] 8 Mar, 2023 @ 5:23am 
@Jrtrue I have no gfx-skill so unless someone contributes the graphics I cannot add any more dogs to the mod
Jrtrue 8 Mar, 2023 @ 4:11am 
I know your swamped keeping half my mod list alive but could you had heat inclined dogs?
Mlie  [author] 11 Feb, 2023 @ 12:09am 
@ladyteruki The littersizes varies for the different races and also varies between low and high per race. I assume the values are based on their IRL values.
ladyteruki 10 Feb, 2023 @ 3:13pm 
I tried the Collie and each female gives birth to a litter of SIX puppies ! XD That's very OP. I'm getting rich thanks to my puppy mill.
Do the other dog breeds in this mod also have color variations ?
SpiderCamp 18 Sep, 2022 @ 2:11pm 
<3 Thank you
Mlie  [author] 15 Jun, 2022 @ 12:11pm 
@Katinka1988 If you send me the files, either here, on github or on discord I can add it to the mod
Katinka1988 15 Jun, 2022 @ 9:57am 
Hello, I am making a German translation of the mod. Can I send you the translation so you can add it? Or should I upload it as a translation mod?
Space_Lettuce_OG 22 Apr, 2022 @ 11:18am 
I searched for a while, but couldn't find a mod that adds caravan packs for dogs from this mod.
Anyone know if one exists?
Mlie  [author] 4 Apr, 2022 @ 10:06pm 
@Xantiax The Rawrity Scene Girl Trouble is that if someone already have dogs from this mod they will be removed from their save. Try the Cherry picker-mod if you want to remove specific items from your game
Your Resident Scene Girl 4 Apr, 2022 @ 2:50pm 
for example the pug and welsh corgi is in vanilla animals expanded: cats and dogs, i just was just wondering if there is a chance you could make a patch that disables the duplicates in this mod while using that other mod.
Your Resident Scene Girl 4 Apr, 2022 @ 2:49pm 
some of the dog breeds in this mod i think is in vae cats and dogs, and i was wondering if you could make a patch that if someone has both mods, the duplicates in vae cats and dogs replace the ones in this mod.
Mlie  [author] 4 Apr, 2022 @ 1:14pm 
@Xantiax The Rawrity Scene Girl Not sure what you mean? Patch how?
Your Resident Scene Girl 4 Apr, 2022 @ 12:10pm 
could you make a patch for vanilla animals expanded dogs and cats to prevent duplicates?
**SMASH** 21 Dec, 2021 @ 12:32am 
...could you do a doberman half size? This would be a miniature pinscher or manchester terrier type <3
Mlie  [author] 29 Oct, 2021 @ 10:17pm 
@ripkord Should be no problem, how much speed?
ripkord 29 Oct, 2021 @ 8:14pm 
Is there any way to add speed variance by breed? Afghans and Borzoi and Greyhounds being a bit faster than other breeds would be very cool.
cant aim 10 Oct, 2021 @ 11:28am 
Okay I tried copying the XML parts about Collie but it doesn't show up in game at all. I think...I'm not smart enough for this. Still thank you for trying to help me.
cant aim 10 Oct, 2021 @ 11:09am 
TYSM for answering I will try that and hope either way you are amazing with mods.
Mlie  [author] 10 Oct, 2021 @ 10:20am 
@PlaysGames1234 Probably not. But you could probably download it and just replace the code with the collie-code from this mod locally
cant aim 9 Oct, 2021 @ 9:53pm 
Sorry this is probably a dumb question but would you happen to know if the individual Collie from back in B19 would run in 1.3? I highly doubt it of course but I really love collies but don't want the rest of these dogs, so I thought I'd ask if you can answer easily.