Arma 3
Tova's AI improver
48 Comments
6Shnaps 23 Jul @ 5:13pm 
@Tova does it change a lot if we reenable aiming error ?

Nice mod btw, game changer. AI mates seems less dumb :steamhappy:
Nefil͡imP͠L̀ 16 Jul @ 12:47pm 
can You try adding forcing ai to using full auto and granade launchers etc?
Tova  [author] 16 Jul @ 11:27am 
@NefiiimPL

Yes it is working, althought I didn't make a CBA setting to enable/disable it.

Technically speaking, it is done in the scripts by setting friendlies AI skill to 1 and disabling aiming error.
Nefil͡imP͠L̀ 16 Jul @ 10:29am 
I'm having trouble finding the option for "-Friendly AI more accurate" in the mod files. Where is it located? Is it working?
SvfeHaven 19 Feb @ 5:24pm 
Also, I'd like to add, that its kind of cool to see how much better the default AI actually works when your friendlies are actually able to kill what they are shooting at without getting immediately injured in every firefight. Taking down targets seems to free up some room for the rest of the AI to function properly, they actually move and follow orders a bit better. Arma 3 ai will always be jank but your mod deserves so much more recognition. Anyway thats all, thanks again
SvfeHaven 19 Feb @ 5:22pm 
You have no idea my friend. I was getting so frustrated because I love singleplayer gaming, and I love Arma 3, but playing Arma 3 with the default AI in things like Dynamic Recon Ops is beyond frustrating. Ill never understand why the devs didnt include different precision settings for friendly AI and Enemy AI. There are other AI mods that do it but they also include tons of other AI changes which I wasnt fond of, as it usually eats at performance. Please, if for some reason this mod ever breaks or something due to an update, please keep this mod alive! Can't wait till Arma 4 comes out, see you there!
Tova  [author] 19 Feb @ 4:23pm 
@SvfeHaven
Happy to hear you enjoy it !

Have fun and see you in Arma 4 :)
SvfeHaven 19 Feb @ 12:53pm 
DUDE. YOUR MOD SINGLE HANDEDLY SAVES SINGEPLAYER ARMA. THANK YOU SO MUCH
galaxy 28 Sep, 2024 @ 11:37am 
this mod puts you in the AI's squad, and not the other way around, lmao. these guys are ruthless now
galajda78 20 Sep, 2024 @ 5:57am 
With this mod I can't complete the second mission of the East wind campaign because when Adams steps on a mine that should kill him instantly, it doesn't happen and the mission won't continue due to the script.
Malfurionxtc® 15 Sep, 2024 @ 11:23am 
@nanner "This mod makes the Campaign Mission: Situation Normal impossible to complete, because the...
I confirmed by testing with only this mod activated.."

Thank you nanner. Ive been trying to figure out why he wont follow me to the mission objective for half an hour now, as I installed full package from your video (100+ mods) and never played arma before to know the campaign missions scripts...
Xherdos 28 Aug, 2024 @ 12:03pm 
Can it be that it somewhat conflicts with Revive Systems from Scenarios? (Example: Dynamic Civil War Redux)

Just wanted to ask.
nanner 30 Jul, 2024 @ 4:03am 
This mod makes the Campaign Mission: Situation Normal impossible to complete, because the SPOILER Sgt. Adams doesn't die from the mine explosion.

I confirmed by testing with only this mod activated..
Komodo 10 Jun, 2024 @ 2:05pm 
amazing, ty
Tova  [author] 1 Jun, 2024 @ 4:38pm 
@BG-Lion Thanks for you feedback ! Always a pleasure to hear one's work is useful for others :)

@Kisstom503 Thanks ! I had promised the setting for AI damage a long time ago and it was finally time to deliver :)
kisstom503 1 Jun, 2024 @ 4:34pm 
nice update
trwolf4 23 Apr, 2024 @ 4:22am 
dose ai finally heal them selfs if they get injured
BG_Lion 25 Mar, 2024 @ 11:33pm 
Hi Tova, I sent you a friend request but it gives me some error. I'm sorry about that. I just wanted to tell you that your mod is unique. Admirations to you and it and the craftsmanship with which it is made. It is the only one that solved my problem with the movement of the bots and the execution of tasks by them on the map and on the battlefield in the mission. No one else among the many so far vaunted AI mods had this categorical success !!! Once again---WELL DONE !!! GREAT JOB !!!
Ahwama 16 Feb, 2024 @ 8:34am 
@Jaeger Yes, they clearing, but most successfull one is with the vanilla building, dont expect much with the other building asset, still clearing but sometimes it wont
nanner 10 Feb, 2024 @ 9:12pm 
Yes
Jaeger 7 Feb, 2024 @ 12:15pm 
Is AI really clear the buildings ?
sixt 21 Oct, 2023 @ 10:54am 
Sorry wrong Forum :-)
Tova  [author] 21 Oct, 2023 @ 3:04am 
@sixt, are you loading other mods ?

Because this one do not alter Zeus behaviour. Moreover it doesn't even alter eney units.
sixt 21 Oct, 2023 @ 12:35am 
Hmm spawned enemy units is visible in zeus even do i have removed show enemy icons in the settings
Tova  [author] 23 Sep, 2023 @ 8:36am 
@BlackKnight
Sorry but an unstick all command is beyond the mod scope.
My objective is just make players life better with their own squad. I am not planning to impact other elements from the wider mission
Tova  [author] 23 Sep, 2023 @ 8:35am 
@DeadEye
Yes, works on all missions
DeadEye 23 Sep, 2023 @ 12:35am 
Does this work on DROs?
BlackKnight 22 Sep, 2023 @ 5:12am 
Hi, can i ask, whether you can make a button to unstuck global for everyone on the map? Sometime the allies got stucked and the event trigger cannot activate the mission
Tova  [author] 16 Sep, 2023 @ 2:18pm 
@BlackKnight
If the character is scripted to die, the mod won't stop him from dying.

The problem arises only if a character is in the players group and there's damage to be added to the character (since the script divides it by two).
I guess you'll have to try to find out...
BlackKnight 16 Sep, 2023 @ 2:14pm 
yeah, that is what I am afraid in many scenarios, the author maybe scripted the character suppose to die and for some reasons they didn't, then the whole mission is completely hanged
Tova  [author] 16 Sep, 2023 @ 2:03pm 
@BlackKnight,
Hi !
In theory yes, it shouldn't break any scenario anything.

One caveat tho, it seems the mod breaks the campaigns mission where Adams steps on a mine (because he survives with the mod) --> will be fixed in next updates
BlackKnight 16 Sep, 2023 @ 2:00pm 
Hi, can I apply this mod universal in all scenario and campaigns without breaking the script?
Tova  [author] 11 Sep, 2023 @ 12:17pm 
@Ahwama, Hello, there's no cap to which floor the AI can go in theory.
They should be able to clear all buildings if they're properly made with an AI path.

I'll investigate further if you give me the classname of an impacted building.
Did you observe the issue with modded buildings/maps ?
Ahwama 11 Sep, 2023 @ 12:01am 
Hey i just wanna know if the breach building feature is gonna get updated later? cuz it seems it the max floor for the AI to cleared were capped at 2nd floor
=L.Y.H= 1 Sep, 2023 @ 5:01pm 
Thanks, bro! You're awesome!:summercat2023:
Tova  [author] 1 Sep, 2023 @ 1:24pm 
@Lustamanian
OK, will do for the next update.
I'll also add a slider to fine tune how much additional armor to give
=L.Y.H= 31 Aug, 2023 @ 5:35am 
Hi, could you please add two options in the addon settings? One is to enable/disable teammate's enhanced armor, and the other is to enable/disable teammate's enhanced abilities. Sometimes, I only want to enable one of these options.:steamthumbsup:
Tova  [author] 26 Aug, 2023 @ 6:40am 
@Lustamanian Thanks a lot ! I'm glad you're enjoying it !

I do use it myself so I can have an enjoyable experience while playing alone :)
It did start like a set of scripts for my personal use, but ultimately thought "why not share them with who might need them ?" and here you go !

Have a nice day and have fun !
=L.Y.H= 26 Aug, 2023 @ 1:52am 
who down vote this amazing mod? when you have no friends to play coop with,this is the best mod you can get.
SUSOVALORD 11 Aug, 2023 @ 4:06am 
hahaha this mod saves Adams 10/10
ItsAGunshotWound 4 Apr, 2023 @ 5:45am 
Interestingly this makes the second campaign mission impossible, as the land mine won't kill Adams
Tova  [author] 18 Apr, 2022 @ 4:21pm 
@Kebab Sedap Bebab
I added a CBA setting to change the keybind
Saudagar Kebab 17 Dec, 2021 @ 8:13am 
I've placed it to my user action 5, no custom menu when pressed.
Tova  [author] 16 Dec, 2021 @ 4:53pm 
@BeardyWarlord
Yes it is compatible.
In practice, it disables lambs on the AI units of the player's group.
BeardyWarlordツ 15 Dec, 2021 @ 4:29pm 
Does it compatible with lambs_danger.fsm mod tho' ?
Tova  [author] 23 Sep, 2021 @ 1:00pm 
In the arma options:
Configure-->Controls-->User keys section
ArchAngel 21 Sep, 2021 @ 9:51pm 
where is user key 5?
xray 20 Sep, 2021 @ 1:55pm 
wheres user key 5