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Would this mod have warned me in this case?
Cul de sacs are created with normal roads and edited with Node Controller
Any Solution for this Situation?
Happy Halloween!
can you maybe join the discord and write me so that we can figure out what is going on?
1. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872099346
2. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872099364
3. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872099407
4. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872099434
Buildings by intersections with curved roads:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872099611 - when invisible road is right up on the growable
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872099568 - when the growable is just against the road where it grew beside an intersection with curved road
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629356863 - just this singular building in all this author's collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=502449672 - just this single building in all of this author's collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845444233 - EVERY building in this set
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2818400432 & https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2818400357 - This author made a set of both these buildings but they are all individual in the workshop. But very size of both these versions is affected: 6x1, 5x1, 4x1, 3x1, 2x1 & 1x1
Other than that, I don't have any other issues like I did prior to your update, including curved roads - those work fine on my end. Thank you for updating!
according to the log you have a lot more issues than just with my mod.
Regarding the parking lot, I need the link of the asset.
I'll try to reproduce the problem with the curved road.
But I still have 2 other issues. Any parking lot that I have downloaded still shows the road access symbol upon game load & also any time I create a new district of any type. I can get those to disappear by using Move it & then hit undo, but having to do that upon load & every time I make a new district is taxing
Also any growables that are at a curve intersection where the building is on the inside of the curve show as need road access, even though they are touching a road & all of there zoned squares are in tact. Here is example
The only way to solve that issue is to build an invisible road in front of the building, but I have not played long enough to know if that causes servicing issues. Example here
the alternative would be to post the content of it into https://pastebin.com/index.php and send me the link.
if you have discord, come to https://discord.gg/ax8vUKUJ
I need your output_log.txt
Can you please check the park assets, like gravel 4x4, as you can see here: https://ibb.co/4s6mCpW
I Provided a bugfix that should fix the issue with the SubBuildings (DummyBuildingAI). Please tell me if still something does not work as expected.
I then exclude *Check Road Access for Growables* in LOM and load the save, the already plopped stations and steel plant will have a 'No road connection' notification and when I plop the fresh versions of them they will not have the warning notification.
However, I can move all the parking lots with Move It and the road access issue disappears, but with the growables, I have to place down an invisible road on top of the road they are already touching for the issue to resolve. I have not played long enough to see if that causes servicing issues.
Example of fixes is here
With any and all user made "parking lots" of any size that I have subbed to, they all show as not being connected to a road, even though they are all placed right beside one. And some of the roads that did not require road access - like these - now all of a sudden require road access.
Also, Any growables that grew beside an intersection with a curve also show as not having road access, even if all of their zoned squares are still intact and they are facing a road.
I loaded the game just for this without Check Road Access for Growables and the problem is still there.
You can see the examples here: https://ibb.co/album/MBrwwS