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This paired with the choice to give the player the revolver all the way at Power up, not only disallows the player to have a ranged option at We've Got Hostiles, but takes away the opportunity to train with the revolver, and completely fucks over the idea that revolver ammo is precious!
The place where you find it now, has enough ammo for 3 full inventories, and the worst thing is that, if the player remembers this and tries to go back for it, the door is now closed cuz... can't have the player venture off the straight line we made for them. It's so fucking pathetic.
(not to mention that you now recieve the revolver alongside Tripmines, so a new player will be overwhelmed)
Anyway, thank you, this at least partly fixes this issue.
https://prnt.sc/X7ehIQZ98AsM
I've got "-insecure" in my launch options so I don't know why it's not working.
Thank you my dude, sorry for replying so late i actually found this out myself later, but now i see that you adviced me here. Nevertheless, thank you for caring
Change MP5 pickup size in the MP5 weapon dmx. The clip, the MP5 pickup, and the MP5 dropped by NPCs armed with MP5s are all different entities, that need to controlled independently
There's a bunch of already made mods that set HECU dropped MP5 pickups to 15 or even lower.
Somewhat similar also applies to weapons picked up for the first time. This gives you one full mags worth + the 'bm_ammopickup_x' value.
Thanks in advance to anyone who's willing to help out.
but do you know of a mod for Black Mesa
that re-introduces the backpack/passive reloading from Half-Life 2 ?
Thanks
sk_weapon_gluon_dmg_scale
sk_weapon_gluon_plr_ammo_per_tick
sk_weapon_gluon_plr_ammo_tick
sk_weapon_gluon_plr_dmg_per_tick
Gluon ammo consumption can be freely controlled through the skill.cfg and CVARs.
@NLW:
- 357 pickup: Hmm, maybe. A 12-box 357 pickup isn't as dumb as the magical 10-bolt crossbow pickups, though, so no promises there yet.
- Spawn points: That's something I'm thinking about, yeah. It'd be nice to do that, but I think the crossbow is the one that needed this most.
- Gluon consumption: I'll have to look into that one.
- Config file: As mentioned, once you've launched the game with the plugin installed, there'll be a config file in /cfg/sourcemod/ that has the cvars in it. Setting them in there will make the game use those on startup.
- Spawn multiplier: Hmm... I'll have to look into that some more, I think.
-set the 357's pickup value to 6 by default.
-that spawn point thing you did so adjusting the crossbow ammo pickup doesn’t break map balance? add similar spawn point check systems for the other ammo types.
-restore access to the cvar for adjusting the Gluon Gun's ammo-per-shot consumption rate.
-If possible, implement some sort of configuration file so it can automatically load your preferred values for this upon opening instead of you having to put it through the console?
-make the ammo pickup spawn variable an integer instead of a Boolean, so we can determine how many extra ammo of a given type show up on its spawn point multiplier. For instance, making it so that 5 hand grenades will spawn in place of 1, or 2 MP5 grenades will spawn in place of 1, like in the original.