Black Mesa

Black Mesa

BMS Classic - Apprehension
11 kommentarer
Yamcha 30. dec. 2024 kl. 12:44 
the first ichthy should have more health, that would make the fight more intense.
Lieutenant_America 26. okt. 2021 kl. 18:09 
Most of the changes here are subtle, but improve the overall experience. Better lighting and atmospherics, rewards for exploration, etc. The addition of melee bullsquids is always welcome. The biggest highlight is the remix of the assassin fight at the end, which makes better use of the space and includes interesting details here and there.
HeliosDrive 31. maj 2021 kl. 19:39 
A wonderful re-do of the chapter. Bit of a shame that the barrel puzzle at the start wasn't retooled to use proper physics like it did in HL2, though beggars can't be choosers, I guess.

Regarding the rerouted entrance to the Icky chamber, it'd probably be worth making it so that the scripted sequence (where the scientist gets eaten by the Icky) only triggers when the player drops down from the observation room, so that the sequence doesn't play out while the player is exploring the new area.

The amount of secrets crammed away into these maps is astounding, its always nice to come across these neatly-hidden and almost-invisible caches with extra goodies to snag.

For the final arena with the Black-Ops Assassins, one recommendation I'd make would be to scatter some HECU corpses around the place, as a sort of call-back to the Assassin's antagonistic stance against the HECU.
Vassago Rain  [ophavsmand] 15. apr. 2021 kl. 0:38 
@the_kovic
The nerf to the total number of enemies, not their stats.
the_kovic 14. apr. 2021 kl. 14:11 
@Vassago Rain Honest question, what enemy nerfs do you mean? I don't recall any enemies being changed in 1.0/1.5. In fact, the HECU had their AI updated and all damage values have increased in 1.0/1.5 compared to old 0.9 numbers. For example, on Easy 0.9 houndeyes do 8 dmg (100 hp/0 armor -> 92 hp/ 0 armor) compared to 1.5 where they do 10 dmg (100 hp/0 armor -> 90 hp/0 armor). In conclusion, enemies have gotten more dangerous in 1.5 in my opinion.
Vassago Rain  [ophavsmand] 14. apr. 2021 kl. 9:07 
@ninthlyokowarrior
One nonsense encounter that shouldn't even be considered an encounter was removed, and one new encounter was added. Everything else is either the way it was before the 1.0/1.5 enemy nerfs, or was changed to pose an actual threat.
ninthlyokowarrior 13. apr. 2021 kl. 7:51 
Were any of the enemy spawns moved or eliminated, or did you just add more on top of what’s there?
Vassago Rain  [ophavsmand] 13. apr. 2021 kl. 0:29 
Ammo, enemy numbers, and some enemy placements were all adjusted so you won't be fighting one fish, 2 zombies, 3 HECU, and 8 vorts total throughout the chapter while swimming in bullets.

You also won't find 120+ bolts, with or without the plugin.
White and Birdy™  [ophavsmand] 12. apr. 2021 kl. 22:20 
Ammo pickups were adjusted in general. Even if you're playing this without the ammo pickup fix plugin, ammo supply has been rebalanced (e.g. less crossbow ammo and less MP5 grenades than before).
ninthlyokowarrior 12. apr. 2021 kl. 21:17 
When you say ammo amounts were adjusted, is that in relation to pickup values or removal of ammo pickups here & there?
Vassago Rain  [ophavsmand] 12. apr. 2021 kl. 1:20 
The full download should be updated. Changelog coming tomorrow.