RimWorld

RimWorld

Vanilla Weapons Expanded - Frontier
166 kommentarer
Kirboh 11. juli kl. 10:15 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Smxrez 13. mar. kl. 21:43 
Hello is there any chance I may use and modify some of these textures for my own mod?
Basically I want to create non salvaged versions of the 3 frontier salvaged laser weapons.
Cactus Coyote 31. dec. 2024 kl. 19:11 
Would it be possible to move the research project for frontier weapons to the Vanilla expanded tab? its currently in the Main tab causing a small overlap with the Tox Gas research from Biotech.
ItsKairoKay 11. sep. 2024 kl. 0:15 
yeah is there anyway to turn off friendly fire? i had gauss weapons in particular keep destroying traps, keep hitting colonists right in front of the shooter in spite of rimworld having a "fire over shoulder" mechanic overall it is very annoying and i would really like if the friendly fire setting was actually respected even if it does add a con to work around with
CrackaJack 4. aug. 2024 kl. 6:33 
it should be the other way around, gunsmithing requiring THIS research as a prereq, since theyre much lower on the tech ladder
CrackaJack 4. aug. 2024 kl. 6:32 
why does the research require gunsmithing, gunsmithing requires electricity and machining research, so that doesnt make sense. and gameplay wise all it does is give more weapons to resarch when you already have access to revolvers, autopistols and shotguns :D thats the opposite of techlocking, you just added more unreachable weapons. cant you just change the prerequisite of VWEFT_FrontierWeapons to smithing?
Oskar Potocki  [ophavsmand] 3. apr. 2024 kl. 1:56 
Why not report it properly then? We don't respond to bug reports in the comments section.
rarewhalerw 2. apr. 2024 kl. 23:37 
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
John Markue 8. jan. 2024 kl. 9:06 
thenk i have no idea too.. cus i still can't use your add-on's
:steamsad:
Oskar Potocki  [ophavsmand] 8. jan. 2024 kl. 5:43 
No idea. Works fine for everyone here, so I assume the issue exists between you and the game.
John Markue 7. jan. 2024 kl. 14:29 
Why, when I downloaded all your vanilla add-ons, they were automatically removed from the add-ons list and + all other add-ons were removed, please fix it, I want to play your add-ons! :steamsad::repenny::repill:
victor 18. okt. 2023 kl. 20:08 
I don't speak GERMAN EITHER.
超级飞天海狗 16. okt. 2023 kl. 22:53 
I got a PLAN,I still got a PLAN!!!
blueDropwort 23. sep. 2023 kl. 2:11 
The property 'disableOptionLabelKey' is missing in modsextensions of handheld gatling gun so a text related to your heavy weapons is not displayed

It should be
<li Class="HeavyWeapons.HeavyWeapon">
<weaponHitPointsDeductionOnShot>1</weaponHitPointsDeductionOnShot>
<isHeavy>true</isHeavy>
<supportedArmors>
<li>VWE_Apparel_Exoframe</li>
</supportedArmors>
<disableOptionLabelKey>VWE.CannotEquipHeavy</disableOptionLabelKey>
</li>
Bondrewd 21. aug. 2023 kl. 9:27 
WHERES MY MONEY?!
Oskar Potocki  [ophavsmand] 18. juli 2023 kl. 11:21 
What does it say in supported versions on the right, good sir?
Your Oldest Milk 18. juli 2023 kl. 11:10 
is this up to date with 1.4
Damnorc 1. dec. 2022 kl. 3:10 
Tiny issue with quickdraw weapons.
I'm running minimal electricity western town, which means no hightech research bench, and as such no precision rifling either. Outside of getting lucky with trade or enemies I have no access to those weapons.
And if I modernize at somepoint might as well go straight for handguns.
Bladimir Potato 20. nov. 2022 kl. 14:08 
The same crashing is present when using weapons from VWE - Laser
jeffg10-TheDanceMaster 2. nov. 2022 kl. 23:51 
Edit: if you need anymore info you can massage me on discord, i'm the one that opened the thread
jeffg10-TheDanceMaster 2. nov. 2022 kl. 23:49 
This mod is causing a consistent repeatable crash when hunting animals, everything is documented in this error thread on the Rimworld discord, including multiple hugs logs and player logs during testing and debugging the issue, and how i came to that conclusion as well as a supporting thread to confirm it:
https://discord.com/channels/214523379766525963/1037574164497829908
Pamparampampamparam 26. okt. 2022 kl. 22:33 
I wish there was a way to make these weapons without researching electricity for my Settlers playthrough.
UntouchedWagons 5. sep. 2022 kl. 15:06 
lmao
Oskar Potocki  [ophavsmand] 23. juli 2022 kl. 12:40 
aight
Ty 23. juli 2022 kl. 11:49 
The weapons are cool but the files were sorted like a crazy person.
snipershot 7. juni 2022 kl. 20:20 
Could you add a Charge Repeater which needs the base Vanilla weapons expanded to be loaded to have it. A Charge Revolver would be fun to.
GwenBlanketSpecter 2. apr. 2022 kl. 9:24 
is there a guide for how to make guns from other western themed mods compatible with the high roller mechanic?
Eli 30. dec. 2021 kl. 3:38 
i find it a little weird that the high tech versions dont require the frontier weapons research as a prerequisite
Marq 11. nov. 2021 kl. 11:41 
There is an error that pops up in the console with possible incompatibilities when these 3 specific mods are loaded together in the game.

Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Laser
Rimlaser

This is the error(s):

XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef

HugsLib console log: https://pastebin.com/bu2TkvB4
AKEKHQ 25. okt. 2021 kl. 6:37 
thank you
Oskar Potocki  [ophavsmand] 23. okt. 2021 kl. 12:26 
You can edit the xml on your local copy to adjust <commonality>!
AKEKHQ 23. okt. 2021 kl. 6:32 
fair enough i guess
Oskar Potocki  [ophavsmand] 22. okt. 2021 kl. 16:16 
I never said these weapons are rare!
AKEKHQ 22. okt. 2021 kl. 14:51 
Is there a way to decrese the amount of those weapons spwaning? I get a stockpile full of those"rare" weapons after every settler raid.
Oskar Potocki  [ophavsmand] 22. okt. 2021 kl. 6:17 
When, though I can't say.
Oskar Potocki  [ophavsmand] 22. okt. 2021 kl. 6:16 
There is, yes.
WetSovietBear 22. okt. 2021 kl. 5:23 
Is there a possibility of getting non salvaged variants of the laser weapons?
Viper 18. sep. 2021 kl. 20:02 
Hunt: Showdown meets Rimworld
give me games on GoG 12. sep. 2021 kl. 11:30 
Awesome 👌
PremierVader 28. aug. 2021 kl. 14:32 
Hello can anyone recommend the correct mods to use together with this and Settlers for a totally Western-bandit themed playthrough? I can disable all other factions at game start with the Diego storyteller but it still lets the player research Industrial technologies which I want to avoid like coolers, wind turbines, microelectronics and other stuff which are too advanced for cowboys. How can I block all those researches for the most thematic playthrough?
BladeofSharpness 28. aug. 2021 kl. 5:51 
Aaaaah ... Perfect then, perfect! The two go together for me.
Oskar Potocki  [ophavsmand] 28. aug. 2021 kl. 5:49 
We already added Dynamite tho. In the Settlers mod. Which is VERY Western-Bandits style.
BladeofSharpness 28. aug. 2021 kl. 5:44 
That would be very thematic! Western-bandits style :-)
Oskar Potocki  [ophavsmand] 28. aug. 2021 kl. 4:53 
In this mod? No.
BladeofSharpness 28. aug. 2021 kl. 4:16 
Do we have dynamite? Or do I need to add Westernization Mod just for that?
Simmin 25. aug. 2021 kl. 19:33 
The gatling gun does not behave as a heavy weapon, ie no health degradation when it fires
Durandal 3. aug. 2021 kl. 14:58 
Love this mod. But I'll say one thing. That 10% chance to "Double the damage" of a shot has been the bane of many a colonist. A torso shot even with bulletproof vests and devilstrand clothing layers doesn't do much VS even the basic Volcanic Pistol. 1-hit KOs through the heart, stomach, liver galore.
Sables footrest 23. juli 2021 kl. 19:10 
a gun mod that fits in with vanilla Rimworld AND is ce compatible? Yes please. [love your guys mods]
a meme-based name 23. juli 2021 kl. 9:59 
Apologies--I was unaware that I was subscribed to coilguns or that the gauss repeater is a coilgun-linked gun (that's what I get for blindly subbing to all the VFEs haha). It's very clear on the coilgun page
Oskar Potocki  [ophavsmand] 23. juli 2021 kl. 9:21 
It's very well explained on Coilguns page.