RimWorld

RimWorld

Vanilla Weapons Expanded - Frontier
166 Comments
Kirboh 11 Jul @ 10:15am 
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Smxrez 13 Mar @ 9:43pm 
Hello is there any chance I may use and modify some of these textures for my own mod?
Basically I want to create non salvaged versions of the 3 frontier salvaged laser weapons.
Cactus Coyote 31 Dec, 2024 @ 7:11pm 
Would it be possible to move the research project for frontier weapons to the Vanilla expanded tab? its currently in the Main tab causing a small overlap with the Tox Gas research from Biotech.
ItsKairoKay 11 Sep, 2024 @ 12:15am 
yeah is there anyway to turn off friendly fire? i had gauss weapons in particular keep destroying traps, keep hitting colonists right in front of the shooter in spite of rimworld having a "fire over shoulder" mechanic overall it is very annoying and i would really like if the friendly fire setting was actually respected even if it does add a con to work around with
CrackaJack 4 Aug, 2024 @ 6:33am 
it should be the other way around, gunsmithing requiring THIS research as a prereq, since theyre much lower on the tech ladder
CrackaJack 4 Aug, 2024 @ 6:32am 
why does the research require gunsmithing, gunsmithing requires electricity and machining research, so that doesnt make sense. and gameplay wise all it does is give more weapons to resarch when you already have access to revolvers, autopistols and shotguns :D thats the opposite of techlocking, you just added more unreachable weapons. cant you just change the prerequisite of VWEFT_FrontierWeapons to smithing?
Oskar Potocki  [author] 3 Apr, 2024 @ 1:56am 
Why not report it properly then? We don't respond to bug reports in the comments section.
rarewhalerw 2 Apr, 2024 @ 11:37pm 
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
John Markue 8 Jan, 2024 @ 9:06am 
thenk i have no idea too.. cus i still can't use your add-on's
:steamsad:
Oskar Potocki  [author] 8 Jan, 2024 @ 5:43am 
No idea. Works fine for everyone here, so I assume the issue exists between you and the game.
John Markue 7 Jan, 2024 @ 2:29pm 
Why, when I downloaded all your vanilla add-ons, they were automatically removed from the add-ons list and + all other add-ons were removed, please fix it, I want to play your add-ons! :steamsad::repenny::repill:
victor 18 Oct, 2023 @ 8:08pm 
I don't speak GERMAN EITHER.
超级飞天海狗 16 Oct, 2023 @ 10:53pm 
I got a PLAN,I still got a PLAN!!!
blueDropwort 23 Sep, 2023 @ 2:11am 
The property 'disableOptionLabelKey' is missing in modsextensions of handheld gatling gun so a text related to your heavy weapons is not displayed

It should be
<li Class="HeavyWeapons.HeavyWeapon">
<weaponHitPointsDeductionOnShot>1</weaponHitPointsDeductionOnShot>
<isHeavy>true</isHeavy>
<supportedArmors>
<li>VWE_Apparel_Exoframe</li>
</supportedArmors>
<disableOptionLabelKey>VWE.CannotEquipHeavy</disableOptionLabelKey>
</li>
Bondrewd 21 Aug, 2023 @ 9:27am 
WHERES MY MONEY?!
Oskar Potocki  [author] 18 Jul, 2023 @ 11:21am 
What does it say in supported versions on the right, good sir?
Your Oldest Milk 18 Jul, 2023 @ 11:10am 
is this up to date with 1.4
Damnorc 1 Dec, 2022 @ 3:10am 
Tiny issue with quickdraw weapons.
I'm running minimal electricity western town, which means no hightech research bench, and as such no precision rifling either. Outside of getting lucky with trade or enemies I have no access to those weapons.
And if I modernize at somepoint might as well go straight for handguns.
Bladimir Potato 20 Nov, 2022 @ 2:08pm 
The same crashing is present when using weapons from VWE - Laser
jeffg10-TheDanceMaster 2 Nov, 2022 @ 11:51pm 
Edit: if you need anymore info you can massage me on discord, i'm the one that opened the thread
jeffg10-TheDanceMaster 2 Nov, 2022 @ 11:49pm 
This mod is causing a consistent repeatable crash when hunting animals, everything is documented in this error thread on the Rimworld discord, including multiple hugs logs and player logs during testing and debugging the issue, and how i came to that conclusion as well as a supporting thread to confirm it:
https://discord.com/channels/214523379766525963/1037574164497829908
Pamparampampamparam 26 Oct, 2022 @ 10:33pm 
I wish there was a way to make these weapons without researching electricity for my Settlers playthrough.
UntouchedWagons 5 Sep, 2022 @ 3:06pm 
lmao
Oskar Potocki  [author] 23 Jul, 2022 @ 12:40pm 
aight
Ty 23 Jul, 2022 @ 11:49am 
The weapons are cool but the files were sorted like a crazy person.
snipershot 7 Jun, 2022 @ 8:20pm 
Could you add a Charge Repeater which needs the base Vanilla weapons expanded to be loaded to have it. A Charge Revolver would be fun to.
GwenBlanketSpecter 2 Apr, 2022 @ 9:24am 
is there a guide for how to make guns from other western themed mods compatible with the high roller mechanic?
Eli 30 Dec, 2021 @ 3:38am 
i find it a little weird that the high tech versions dont require the frontier weapons research as a prerequisite
Marq 11 Nov, 2021 @ 11:41am 
There is an error that pops up in the console with possible incompatibilities when these 3 specific mods are loaded together in the game.

Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Laser
Rimlaser

This is the error(s):

XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef

HugsLib console log: https://pastebin.com/bu2TkvB4
AKEKHQ 25 Oct, 2021 @ 6:37am 
thank you
Oskar Potocki  [author] 23 Oct, 2021 @ 12:26pm 
You can edit the xml on your local copy to adjust <commonality>!
AKEKHQ 23 Oct, 2021 @ 6:32am 
fair enough i guess
Oskar Potocki  [author] 22 Oct, 2021 @ 4:16pm 
I never said these weapons are rare!
AKEKHQ 22 Oct, 2021 @ 2:51pm 
Is there a way to decrese the amount of those weapons spwaning? I get a stockpile full of those"rare" weapons after every settler raid.
Oskar Potocki  [author] 22 Oct, 2021 @ 6:17am 
When, though I can't say.
Oskar Potocki  [author] 22 Oct, 2021 @ 6:16am 
There is, yes.
WetSovietBear 22 Oct, 2021 @ 5:23am 
Is there a possibility of getting non salvaged variants of the laser weapons?
Viper 18 Sep, 2021 @ 8:02pm 
Hunt: Showdown meets Rimworld
give me games on GoG 12 Sep, 2021 @ 11:30am 
Awesome 👌
PremierVader 28 Aug, 2021 @ 2:32pm 
Hello can anyone recommend the correct mods to use together with this and Settlers for a totally Western-bandit themed playthrough? I can disable all other factions at game start with the Diego storyteller but it still lets the player research Industrial technologies which I want to avoid like coolers, wind turbines, microelectronics and other stuff which are too advanced for cowboys. How can I block all those researches for the most thematic playthrough?
BladeofSharpness 28 Aug, 2021 @ 5:51am 
Aaaaah ... Perfect then, perfect! The two go together for me.
Oskar Potocki  [author] 28 Aug, 2021 @ 5:49am 
We already added Dynamite tho. In the Settlers mod. Which is VERY Western-Bandits style.
BladeofSharpness 28 Aug, 2021 @ 5:44am 
That would be very thematic! Western-bandits style :-)
Oskar Potocki  [author] 28 Aug, 2021 @ 4:53am 
In this mod? No.
BladeofSharpness 28 Aug, 2021 @ 4:16am 
Do we have dynamite? Or do I need to add Westernization Mod just for that?
Simmin 25 Aug, 2021 @ 7:33pm 
The gatling gun does not behave as a heavy weapon, ie no health degradation when it fires
Durandal 3 Aug, 2021 @ 2:58pm 
Love this mod. But I'll say one thing. That 10% chance to "Double the damage" of a shot has been the bane of many a colonist. A torso shot even with bulletproof vests and devilstrand clothing layers doesn't do much VS even the basic Volcanic Pistol. 1-hit KOs through the heart, stomach, liver galore.
Sables footrest 23 Jul, 2021 @ 7:10pm 
a gun mod that fits in with vanilla Rimworld AND is ce compatible? Yes please. [love your guys mods]
a meme-based name 23 Jul, 2021 @ 9:59am 
Apologies--I was unaware that I was subscribed to coilguns or that the gauss repeater is a coilgun-linked gun (that's what I get for blindly subbing to all the VFEs haha). It's very clear on the coilgun page
Oskar Potocki  [author] 23 Jul, 2021 @ 9:21am 
It's very well explained on Coilguns page.