Cortex Command

Cortex Command

A.R.C. (Assault Recon Campaign)
19 Comments
BDWayne 15 Oct, 2016 @ 7:48pm 
are there new stuff for this mod?
Archon 9 Nov, 2015 @ 1:19am 
okay
dxp  [author] 8 Nov, 2015 @ 10:56pm 
I'm incredibly busy with University studies but I'll see if I can make the time during the winter break.
Archon 8 Nov, 2015 @ 3:54am 
i would really like it if this mod would be updated,if thats alright.
S O U P 1 Apr, 2015 @ 3:51am 
the bayonet does stupid damage, but the gun itself is the problem. it's too strong. The bolter seems too powerful for a basic rifle
dxp  [author] 31 Mar, 2015 @ 7:44pm 
Do you think the bolter is underpriced or simply too strong to be in the game in this form?
I didn't think that fire bayonet was all that useful but I may be wrong. It was more for the aesthetic appeal :)
S O U P 31 Mar, 2015 @ 1:59am 
the bolter and that gun with the fire bayonet is pretty op i guess...
dxp  [author] 30 Mar, 2015 @ 9:14pm 
You seem a little agitated. It would be nice if you would point out what in particular makes this faction overpowered in your opinion. Of course I added the tag because in all honesty I tried my best with minimal outside testing besides my own experimentation to best balance this mod in accordance to the power of the vanilla factions.
HaveAGreatDay 30 Mar, 2015 @ 8:45am 
Dont call your mod vanilla balanced, why be part of the lying scum that infest the workshop and at the same time make ur mod less popular?
wonderwaffle0000 21 Mar, 2015 @ 2:06pm 
this mod is beautiful
S O U P 29 Nov, 2014 @ 7:06am 
Here are some suggestions to input: the aegis but with an unique arc unit inside, a tougher unit, a big bloody robot and a basic arc bot but looks enhanced and comes with an extending arm that grabs stuff and violently tears it apart or throws it. The rest is awesome!
200 evil skeletons 24 Nov, 2014 @ 9:17pm 
This mod just needs more units and a dropship.
dxp  [author] 29 Apr, 2014 @ 8:51pm 
Yeah, I stopped creating content for this faction a while back when I had some school work to do. University is a pain sometimes. Thanks for the feedback! I'm thinking of redoing the actor sprites and faction specific craft. I need to do some sprite work too, the guns need a little bit more definition imo.
BadgerMilk 29 Apr, 2014 @ 3:12pm 
I think that the Surrender Mortar Launcher is facing the wrong way in the actors hands, because the shots come out behind you. Also a bit of weapon balancing would be good. I really like the bayonet on the end of the rifle, also I like most of your guns. I like effects/colors and creativity. I thing you should make a faction, just make a medium unit and a heavy then a brain. Use the Aegis dropship, and put in that awesome lava gun! I think that the pinpoint sniper should do a little more so you can headshot lights, the smg piercer needs to reload a little slower (just a little). A few other weapon balances or slight changes would be good, just to make them more balanced. it seems like some guns are really good, and some are really bad killing wise. All in all good mod, keep up the good work. I am enjoying it!
dxp  [author] 28 Apr, 2014 @ 8:55pm 
The hats only lasted for a short period of time, I don't even remember the time frame of which it was in effect. If anyone can give clarification that would be great.
crazy4games92 28 Apr, 2014 @ 12:05pm 
well thank you for the confirmation on this, tho i havent received any wierd hats :/
dxp  [author] 27 Apr, 2014 @ 2:41am 
Actually, there is only one actor. Sorry for the misleading picture but all of the actors seen on screen are actually the same actor. The left one is different simply because of the hats the game puts on some of the actors when you order them. (As a joke referencing TF2)
crazy4games92 23 Apr, 2014 @ 5:28pm 
i only have one actpor after loading this mod into the game? based on the picture i should have at least 3? what happened to the rest of them, any ideas?
Tripyre 20 Apr, 2014 @ 2:33pm 
cool little discription there and looks like a cool mod