RimWorld

RimWorld

Anthro Race
743 kommentarer
RyutoLBX For 13 minutter siden 
Thanks for the update!!!! Finally 1.6 is playable!!!! :marten_sip:
Arakk  [ophavsmand] For 5 timer siden 
Please don't be mad at R-MK about any nuked saves, that's 100% my fault and I'm truly sorry if anyone ended up losing a cherished irreplaceable colonist! I do think the benefits for future new colonies and mod updates should probably outweigh the bandaid being ripped off here, as mentioned above.

There *was* a preemptive fix that seemed to work back in 1.5 to stop pawns from outright poofing, and it just didn't work when we tested the update for 1.6. We tried. But from the errors R-MK was getting (and I couldn't reproduce), the game was stubbornly insisting on finding old file locations despite the updated defs pointing at new ones.
mata For 9 timer siden 
thank you for the update! in my 1.5 save my anthro's heads got all swapped around but i fixed it with character editor
curt.exe For 10 timer siden 
When are the new heads?
Rokuna For 10 timer siden 
Hey, this might be dumb, but I'm still running on 1.5 and I noticed all the characters I had stopped showing up today? like just disappeared. Is there a way to get them back, or is that safe file
scrapped?
Rabbitsocks For 13 timer siden 
hmm idk im pretty comfortable with my local edit....but i guess one could back up all the pawns with character editor before changing over.
Myst Opossum For 17 timer siden 
Let's GOOO
R-MK  [ophavsmand] For 17 timer siden 
Aight 1.6 update is out!
If your current 1.6 anthros got poofed then well, I'm sorry .w.)
Yinglet 13. juli kl. 21:54 
yepeeee
R-MK  [ophavsmand] 13. juli kl. 13:34 
Aight news!
Thanks to Arakk, they've restructured and redone a lotta spaghetti coding and it's fit for 1.6!
You can even import 1.5 save file anthros over to a 1.6 save file just fine.

Tho now bug testing and we found out that if you already had the mod(1.5version) running on a 1.6 save file, then update the mod(1.6version), your pawns will cease to exist, no idea why specifically that but yeah fair warning, no idea how to fix that.

I'll push out the update in 24-or less hours.
Or if a fix managed to be discovered in the meantime.
Rabbitsocks 13. juli kl. 8:16 
i just edited the files and added a folder called 1.6 dumped the files from 1.5 into it went to defs>pawnkinds> Anthro_Pawnkind.xml and deleted
<backstoryCategories>
<li>Offworld</li>
<li>Tribal</li>
<li>Outlander</li>
</backstoryCategories>

no more errors.
captain 13. juli kl. 5:53 
I did try running the mod on 1.6 and it appears the game cannot read the mod files. Just completely borks if you try running it.
Pippin the Lil Doggie 12. juli kl. 2:23 
thx for the update
R-MK  [ophavsmand] 12. juli kl. 1:49 
Shoosh, the update just came out and I'm too busy being busy .w.)
So far still testing running the same 1.5 mod on a 1.6 game, I don't see any problems *yet*

You all can try running the mod and see if anything broke.
I don't have the new expansion yet, so can't test there.
curt.exe 11. juli kl. 20:24 
1.6??
qwerty 11. juli kl. 18:46 
1.6
Pippin the Lil Doggie 11. juli kl. 15:10 
love this mod piz 1.6 piz OwO
Lumiere 11. juli kl. 11:47 
Need this for 1.6 =(
Alaska 11. juli kl. 9:43 
@redstonethunder - they're considered different species, i dont think you can make two different species have kids together
Awangku_Oyen 11. juli kl. 7:14 
Hopes this mod gets update for 1.6.
Official Metal Sonic Twitter 7. juli kl. 11:29 
Because of the vast variety of heads and animal types for this race, is there some way to filter what species appears in the game?
Vien 'Quitonm 4. juli kl. 16:07 
1.6?
Wazabey 17. juni kl. 12:30 
Is there a way to make like a certain xenotype, like otters or ferrets?
The Anthro xenotype seems to be the only one that includes every xenotype in it.
Heroman3003 12. juni kl. 23:01 
Tried installing it but the new xenotypes or genes don't show up at all for some reason.
redstonethunder 25. maj kl. 21:34 
hello i have a problem where now Anthros and Humans cant have babies together. is there any reason why and or is there a mod i have that you know of that does this?
ShankZ 19. maj kl. 11:50 
@[99th HC] Damacles💀 You were totally right. Thanks a bunch mate! <3
💀Ghost of Malevelon 19. maj kl. 10:43 
@ShankZ Check if you had "[NL] Facial Animation - WIP" installed. I did and it worked fine with this mod forever but the other day they just stopped being compatible. Disabled all my mods one by one until this one and after removing this it fixed it. Otherwise look for mods that alter the looks of pawns and try disabling those until this mod works. If all that cant help, copy the error log that pops up after loading mods by clicking the "Save Log" at the bottom left of the popup and post it here along with a description of the problem and installed mods
ShankZ 18. maj kl. 13:54 
They are just multi-colored humans now :(
Cr0sshare 17. maj kl. 13:39 
Ok, just found a workaround for the genetics tab. First, you select another colonist, open their bio, then click on their gene set (baseliner, etc.), which opens the genetics screen for them. Then, click on the portrait of any of your colonists and the screen will switch to that colonist's genetics. Hopefully the issue gets fixed soon, but this works as a workaround until then.
Cr0sshare 17. maj kl. 12:36 
Any other gene sets, predetermined or custom, does show up. Just not the baseliner set.
Cr0sshare 17. maj kl. 12:35 
Ok, I figured out the issue, for some reason if you have an anthro colonist, if they have the baseliner gene set, it will not show on their bio nor the colonist screen when starting a new game. Does anyone know of a fix for this?
Cr0sshare 17. maj kl. 11:46 
I noticed that my starting colonists don't have any way of viewing their genetics. Any fixes or do I need to add them in dev mode? (No tabs telling what kind of genetic base they have, like baseliner or neanderthal.)
Cain 16. maj kl. 16:08 
For some reason after installing the mod it just doesn't work, like, there's no sign of anthro neither in creation nor game ;;-;;
FiauraTheTankGirl 6. maj kl. 16:04 
I can't say this is working, I can't select the parts, they aren't in the character editor or in the bio DLC Xenogenes. They aren't in the visual editor, they just don't exist.
HYENAMANE 25. apr. kl. 12:58 
Also having this issue. Curious if its been solved yet.
Lizard 20. apr. kl. 19:19 
Having the same issue as some other people. I had a save from February and I haven't touched the game since. Everyone now is just multi-colored humans.
SerperiorSavant 17. apr. kl. 8:01 
Curious if there's any compatibility with this and the mod "Prepare Carefully" (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=735106432) I ask because when I try I don't see any of the options to use these customizations when making either a character through that mod and I don't see the options when making a xenotype in the xenotype editor and would love to know if I'm doing anything wrong or if there's a fix that I haven't seen.
thx in advance for any help that can be offered
Pippin the Lil Doggie 6. apr. kl. 8:17 
how to start of as Anthro if any one is struggling (i was defiantly not ) you have to choose the Anthro crash landed scenario under scenarios and you have all the furrys there
Pippin the Lil Doggie 6. apr. kl. 6:13 
hi how do i make my colonists wolfs when im starting a new game?
TimRtec 6. apr. kl. 0:58 
idk if its just me but.. the anthro pawns i had turned back to humans but are still labeled as Anthros.. how do i fix this?
iF 17. mar. kl. 9:41 
One of my Synth pawns keeps wearing masks, and now he has a ton of them in his storage.
Arakk  [ophavsmand] 15. mar. kl. 17:50 
@R-MK I sent you a friend request! I've been doing a ton of work with the Humanoid Alien Races framework for my upcoming dragon race mod. I'd be more than happy to overhaul the XML for the Anthro Race mod and help add functionality! I think I could even simplify a lot of the code base, and some recent HAR functionality means anthros can be mixed in with (or replace!) humanlike pawns in the default scenarios, too!
tide{S}haper industries 12. mar. kl. 14:03 
The potential fix is not too complicated - but there's probably someone who can help with that. :)
R-MK  [ophavsmand] 12. mar. kl. 13:47 
I'm always around, I've just been drawing everything else other than mod making .w.)
But yeah again, if anyone wanted to take up the mantle for better code writing for future updates, go right ahead. You can use my assets however you like.

I really don't know anything about coding, this thing is being held by duct tapes and dreams :u
I just wanna draw funny animal people.
tide{S}haper industries 12. mar. kl. 12:34 
For the slim chance of the author actually still being around and maintaining this mod:

> [Anthro Race] causes compatibility errors by overwriting BasePawn

This is an absolute compatibility-nightmare and I wouldn't be surprised if this mod breaks functionality for a long list of other mods. Overwriting Defs & especially Bases is an absolute modding-sin to begin with - and overwriting the BasePawn - one of the core aspects of the game - will likely cause a lot of issues. It also looks like the BasePawn version used for the 1.5-version of the mod is not actually up-to-date, which means pawns will likely end up with missing compatibiltiy for never game-versions and the DLCs.

Given the author's inactivity (and finding out that other people reported that in the past already) this is mostly meant as PSA & warning for anyone who wants to use that mod. I would HIGHLY recommend avoiding it, until this has been fixed!
FranknKitty 1. mar. kl. 2:32 
any biotech version of this?
Arakk  [ophavsmand] 28. feb. kl. 10:06 
@Stachman and anyone else curious:
'Anthro' is a shortening of 'Anthropomorphic';
Anthropo- as a prefix indicates something 'of or relating to' humankind. '-morphic' is a suffix indicating 'having such a form'.
Anthropomorphic, 'Having a form of or relating to (resembling) humankind'. In other words, 'Human-ish'.
Cibo 20. feb. kl. 1:09 
i installed this and went to make a xenotype, and cant find any of the content of the mod, i wanted to make custom goat people so i can have a dreemurr style settlement but i cant find anything,
Cinna 26. jan. kl. 18:30 
im just confused on how to make them look furry, when i give therm the anthro xeno, they are still looking human..idk if i have to add the looks myself :p
Cinna 26. jan. kl. 18:20 
im currently having trouble on how i can make my colonists, well...furry :p