Total War: SHOGUN 2

Total War: SHOGUN 2

Fall of the Samurai Enhanced
33 Comments
Causti 15 Sep, 2024 @ 12:49am 
Like some said, Jozai and Tsu seem to be broken, but i've finished games as other clans.

It's a very good mod, really hope someone eventually tries to do bugfixes for this mod, even if the original dev doesn't want to anymore.

Would be great if you could just roll back to the older patch when it worked.
Daimyo 15 Aug, 2024 @ 11:39pm 
Game feels balanced so far on very hard and alliances are pretty solid 50+ turns in, playing coop with wife. If I wanted to try the FOTS enhanced without tower slot to add more mods like seasonal, is it save compatible and safe to swap?
Rayor 22 Jul, 2024 @ 5:01am 
is it better than vanlia?
mman 4 Apr, 2024 @ 10:34pm 
seems to be working fine
Cataphractal 31 Mar, 2024 @ 11:43am 
makes the game crash as Tsu
ognaW 8 Mar, 2024 @ 7:12am 
It's been a while since I played FOTS, and when I picked it up again I did so with this mod. Im enjoying it a lot, but something i've noticed and have been wondering about is AI spamming only one ship type for 90% of the game. Specifically, the AI only builds Kasuga-class corvettes, and Kotetsu-class Ironclads. I've been wondering whether this is mod-related or a vanilla ... feature
Rhya 28 Feb, 2024 @ 5:55pm 
I keep crashing as Jozai, is there a fix?
CheezyCat 16 Feb, 2024 @ 8:47am 
Great mod although I can also confirm I'm seeing the same issue that CS_Frankenbite mentions "Naval AI still poopy - I'm at ironclads but still fighting wood/copper navies...." any plans to fix this or is there another mod that does?
Spinda51 21 Dec, 2023 @ 9:18pm 
Worked perfectly for my Aizu game. I basically had no bombardment spam until near the end which was great. AI still mostly used low tier armies. The changes to the towers are great, the matchlock tower with the increased fire rate gave them an actual impact on battles, overall pretty good!
nobubblegums  [author] 6 Dec, 2023 @ 1:19pm 
@cs_frankenbite Thanks a lot for your feedback, really happy to hear AI bringing out better armies!
CS_frankenbite 5 Dec, 2023 @ 5:20pm 
Part 1
I am mid-campaign with this mod (well, all the individual pieces) playing Choshu Legendary. Having a very good time. Will comment on changes I noticed, though its been a number of years since I last played FOTS.
AI:
AI still switches allegiance just to kill you as before - annoying but I guess it's required otherwise I would just turtle and tech unopposed.
Building orders are better. I'm facing much more variety and more interesting battles as a result. As I hit realm divide the AI kitted up with a bunch of parrott guns, and I fought some actual artillery duels for the first time. AI recruits some quality melee troops like yari kachi and shogitai which incentivizes me bringing katanas. In one battle they camped a forest hill - I skirmished at the edges of the formation with guns for ages until they ran out of levies and rushed down with a horde of yari kachi and destroyed me. Very fun!
CS_frankenbite 5 Dec, 2023 @ 5:19pm 
Part 2

Am seeing more traditional dojos than before. AI bringing stuff like bow ki, samurai hero to battles. I can see enemy compositions evolve as they progress into techtree. I am also seeing more AI stacks with province buffs. Excited to fight new units as I move further into Japan.

AI spams less agent bullshit at me, at least so far. Good because I hate microing agents

Naval AI still poopy - I'm at ironclads but still fighting wood/copper navies. Many 1-2 ship stacks that are annoying to individually fight. Naval autoresolve still bad. Once in a while they bring 6 ships and it's a good time. Sometimes they send 1-ship navies with a full stack of ground troops on it which is silly.
CS_frankenbite 5 Dec, 2023 @ 5:19pm 
Part 3

Having more allied battles than I had before. Not sure why but it's a good thing. In my imperial game the shogunate major clans dominated the east but in central japan a few minor imperial clans killed the shogunate vanguard and are evenly matched with the enemy shogunate forces.

Slower battles and artillery nerf are appreciated.

Bombardment:
It's way less annoying now thanks to the lower radius. The increased need for more ships for successful bombardment means that the AI is less successful with their annoying 1-ship bombardments. I am still finding places to get friendly naval fire support though

Defence buildings:
Starting with matchlock towers are better than nothing but they still do next to nothing. As long as I don't leave general in range I can mostly ignore them.
nobubblegums  [author] 1 Dec, 2023 @ 4:10am 
Good to know, thanks!
About the mod being outdated: I've read the recent reviews and it seems the CA indeed pushed a stupid patch that added nothing and still managed to broke some mods. I hope this still works fine, but if it isn't I just can't be bothered with TW anymore. The CA/SEGA has killed my favourite series with their insatiable greed.
CS_frankenbite 27 Nov, 2023 @ 3:16pm 
I unsubbed from FOTSE and subbed to the 3 individual parts of it instead. This seemed to fix the starting crash with Jozai.
CS_frankenbite 27 Nov, 2023 @ 2:43pm 
Mod crashes me on starting campaign as Jozai but not as Aizu.
nobubblegums  [author] 27 Nov, 2023 @ 5:59am 
CA pushes fake updates to the launcher whenever they release a new game/dlc for the newer games, I really doubt FotS had an actual patch in the last two years. If the game allows you to start with the mod, I'd say go for it, I can't check myself but I really doubt there'll be any issues.

It seems the bayonet mod has been removed from the workshop, sad, I'll check if anyone else uploaded. It was nice to have but not essential.
ღТРЕЗВЫЙღ 26 Nov, 2023 @ 7:25am 
for some reason the mod is outdated on the mod manager and the links to the ValerBOSS's Bayonet Mod doesnt work ? im pretty new to this because ive only been playing NTW mostly and modding is very different
Twahtskie 24 Nov, 2023 @ 10:50pm 
Disregard. Most likely an issue with the game itself after doing a little more searching... Thank you CA, very cool.
Twahtskie 24 Nov, 2023 @ 10:46pm 
I seem to hard crash to desktop when trying to start a campaign. Mod order is: 1 FotSE, 2 Arrowcannon fix, 3 ValerBoss Bayonet.
Evan 4 May, 2023 @ 5:13am 
Thankyou for making this sir
Evan 4 May, 2023 @ 5:13am 
this is by far the best realistic overhaul mod I have played/. The battles feel like DEI rome 2 and play out very interestingly. I love the slower pace
nobubblegums  [author] 3 Apr, 2023 @ 10:23am 
@MrBSRK
I replied to that in the other version, but yeah, as far as I remember the reduced cheating basically only tones down AI getting free replenishment, XP or upgrades, so unit spam persists.

@AVE
I haven'T played SotS but I think it adds new castles&provinces, right? If so, yeah, the defence slot won't work with them (or any other startpos/new region/turn per year mod)
AVE 22 Feb, 2023 @ 3:59pm 
Does the extra slot for gun batteries affect strongholds of the samurai? I didn't see any changes on the maps with the towers.
pendelh0den 23 Sep, 2022 @ 11:17am 
The AI has a better building order now but I dont think it got more difficult.
I noticed there were more smaller clans than usual rather than fewer more powerful clans at that stage in the game. More artillery and maybe bigger AI armies than usual but since there werent big clans it kinda got canceled out.
MrBSRK 11 Sep, 2022 @ 8:07pm 
Is the ai cheating really tone down? Seem to be much more ramp up to me. It's only turn 50 and not only everyone betrayed me in the typical Total War's diplomacy fashion. But I'm getting bombard by countless Kasuga from obama that start appearing by turn 30 and just keep coming back after I destroyed them. But they also manage to maintain 4 full stack army to swarm me while I can only afford one. How they manage to pay for those is a mystery but at that point I knew I'm done for.
XoXo 11 Sep, 2022 @ 11:59am 
the jozai bug is still there so i guess the mod is dead by now? :/
TeenDreamer 21 Dec, 2021 @ 2:04am 
can this mod compatible with“FOTS AI Overhaul (Updated!)”?thanks
nobubblegums  [author] 20 Jun, 2021 @ 1:42pm 
@Pizzaman

Yeah that was also reported on the other version of the mod, Jozai seems bugged for some reason but I tried almost all other factions and they were fine. Things are a bit busy for me right now, but will look into it when I get the chance.
pizzaman6 16 Jun, 2021 @ 2:48pm 
I started a campaign as Jozai, and clicking on their starting city, makes the game crash. I then disabled this mod, and started a new campaign, and it didn't crash. Finally I disabled all other mods, except this one, and it crashed still, so it's definitely a bug in this mod.

It is a very cool mod though, and I absolutely love the dedicated defense slots!
Ritalin 20 Apr, 2021 @ 6:27pm 
I am gonna have to finish my Obama Campaign but in a couple hours I am gonna start a new campaign with this mod it looks pretty good.
nobubblegums  [author] 16 Apr, 2021 @ 5:55am 
No, they will not. But there's no need to use both together, as this already includes Universal AI
409836196 16 Apr, 2021 @ 12:48am 
The author asks Universal AI for FotS sum Fall of the Samurai Enhanced will the two modules clash when used together ?