Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1: Templars spawn in without shields (which in retrospect seems obvious given that the mod was made for dev build 25).
2: Bit of a niche issue here, but I noticed that the default color for weapons was overriden from what I had changed it to in the XcomContent.ini in the highlander folder. Not entirely sure why this happened, as digging around in the config files didn't yield anything that looked like it should have changed weapon color, but it only occurred on gatecrasher with this mod installed (I started gatecrasher 2 separate times and this occurred both times).
Regarding the SMG bit, I mention in the description that which loadout is picked is fully random; the best way to make a particular piece of gear less common is to comment out some of the lines in XComGatecrasherLoadouts.ini that contain that particular item.
Nice ;)