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Regardless, thank you for your hard work, the mod really changed Noita for me and it's fantastic and very creative.
I'll see if I can find another solution for this to prevent lag when openning the inventory.
@TheK0tYaRa, I'll see if I can optimize the recipes list according to which relic is placed on it.
I'm fully aware of this issue but I couldn't find a solution yet.
What do you think about a configurable option to allow you to customize the maximum number of relics you can own? Sounds good to limit how op you become with their effects?
I can see this being good for certain types of playthroughs, but with my mod setup, it makes it far too powerful. Specifically how it allows me to carry 20 relics without actually taking any inventory space.
Also, you can try activating enemy buffs to make it a little more challenging.
I'm able to pick up and keep active as many relics as I want, until I am holding 20 (not even 16?) and they all go into their own special inventory that is just on the left side of my screen.
I was completely invulnerable to nearly everything except drowning, and the stuff I was vulnerable to was not doing very much damage, or got transmogrified shortly after touching me, or various other effects.
I'm just going to have to stop using this mod for now, because even if you can only have like, 4 active (one for each potion slot) then it seems a bit overpowered. Just my first two relics made me completely immune to projectiles and counter everything.
Great mod though, really fun and the enemy buffs are very fun, finding minibosses around is pretty challenging.
@Shadowex3, the No Buffs Mode uses a flat 10% chance, which is separate from the buff chance really. And I find your idea pretty interesting, but unfortunately there is no easy way to tell which inventory slot is currently occupied by what item, so I don't think it is feasible. But I do like the ideia of possessing a relic, but "turning off" its effects should you choose so, I'm gonna think of some way to do it.