Portal 2

Portal 2

Portable discouragement beam
21 Comments
ArizonaRunner 7 Feb, 2024 @ 1:21pm 
Nice map and puzzle!
sphere03(real) 6 Feb, 2024 @ 12:00pm 
the portable laser beam in this workshop item for portal 2 got into the ucp packages of beemod right?
SunnyOst 30 Nov, 2021 @ 11:34am 
Since you use invisible walls to block portal shots, I demand a third useless button: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2669358624
bullfrog 6 Sep, 2021 @ 12:56am 
Not seen one of those before :steamthumbsup:
johannes 1 Sep, 2021 @ 7:03am 
Great map and interresting concept.
zeo1337 27 Jun, 2021 @ 2:57pm 
I doubt real laser generators would fizzle.....but I get it lol.
uwaga pyro #5 8 May, 2021 @ 1:29pm 
Didn't like the aesthetic but it's a great mechanic, so thumbs up. Heads up tho, you can see the behind from the laser
totes amaze balls 7 May, 2021 @ 10:59am 
Interesting and funny map.
Nobody No-One 6 May, 2021 @ 8:14pm 
Cool concept.
kwinten 2 May, 2021 @ 1:01pm 
the concept is cool and well implemented with the reflection gel. That said i don't think an oversaturation + bright green lights is the good initiative to fit with the color concept of the comp
good luck for the next !
TheReeno 30 Apr, 2021 @ 7:04pm 
Very enjoyable
DoMessWithProfile 30 Apr, 2021 @ 11:10am 
Good introduction to an easy, two new puzzle elements. Puzzles are linear. Environment is good. Well done.
SpielSatzFail 30 Apr, 2021 @ 6:19am 
That was fun! Nice concept :-)
Spyri!  [author] 29 Apr, 2021 @ 1:06am 
Funnily enough, I already tried that. And that causes some other issues gameplay wise.
It literally makes it harder and more frustrating to aim the laser properly and in case when the thing even dares to fall over, it's really annoying to reorient that damn thing.
The reason why I used the laser cube specifically is because it correctly reorients itself once you pick it up, so it falling over isn't an issue anymore. This, and the laser cube uses some physics constraints when in mid-air, so it falling over would rarely happen, if at all. These properties are really beneficial, so I just accepted the rest of the jank that came along with it.


Also, I already found a different solution to this issue. There's now a trigger inside a button that triggers a filter_activator_name and only let's the companion cube activate the button. That should fix, or at least circumvent that tiny problem.
Andy T 28 Apr, 2021 @ 1:31am 
That kinda fig... no, talk to @Skyferret, that is desirable functionality for me, but Skyferret once offered a solution that happens to be of no use in my case but probably what you want. Use prop_dynamic. Can that invisible Laser Cube be replaced with invisible Standard Weighted Cube?
Spyri!  [author] 28 Apr, 2021 @ 1:14am 
The laser emitter being able to be used on a floor button is sort of unintentional.
You see, I had to make a fair amount of compromises to make this thing fun to play around with gameplay wise and the best way I've gotten around to achieving that is literally attaching an invisible laser cube to the laser emitter, which has the stupid side effect of it being able to activate cube buttons. It's very janky.
Andy T 28 Apr, 2021 @ 12:53am 
Nice Hammer chamber, difficult part is at the very end though that is no difficult play once you think about how to route to trigger a Boolean AND action. interesting concept though how is a broken laser emitter acceptable as a floor button weight?
samfizz 27 Apr, 2021 @ 10:12am 
Cool idea! I wish the backs of the laser emitters were textured, but other than that they worked as expected. Some neat destruction moments.

Was there something you could do in the secret radio room ? I tried looking for something to insert into the wall but couldn't find anything.
jangobugsy 26 Apr, 2021 @ 1:41pm 
Great map. Thanks!
SeanWallaby 25 Apr, 2021 @ 3:45pm 
Laser I can take with me! Alright! And a great map to go with it. :) Thanks for the level!
Reika 25 Apr, 2021 @ 1:01pm 
This was amusing. Also provides a good way to experience and play with the engine's laser autoaim firsthand (ie how it slightly bends lasers from directly orthogonal to aid in aiming at targets).

That said, your laser emitter has no backfaces - they are nodraw.