Transport Fever 2

Transport Fever 2

Mission San Paolo
61 Comments
Sebduction 8 Jun @ 12:18pm 
@dubu is matepoo had the same problem but a game restart fixed it!
RustyBucket 30 May @ 2:32am 
There's a graphics bug with the Locobreque (menu image is missing) and the console is complaining that fakeBogies index 3 is out of range for length 2
Coualafool 13 Mar @ 4:33pm 
I have a problem with the São Paulo mission in the Inventors & Adventurers campaign. I can't manage to produce farmers to send them to the coffee fields. Has anyone encountered this problem before? If so, how can it be solved, please?
crogiez 13 Oct, 2024 @ 3:11am 
crogiez 13 Oct, 2024 @ 2:17am 
Hello. I just spent 10 days on this mission. Congratulations for the very difficult scenario. After building the funicular by making snails, the game is too slow, and the animation jerks. I can't transport cotton from Brazil to the Naples factory, even though all the warehouses, trucks, trains, are present. If you're stuck, look at my screenshots . https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347954016 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347954769 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347954323 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347955053
hamburg1972m 28 Aug, 2024 @ 9:52am 
Does anybody else have the problem, that the ship from Ischia to Pozzuoli only transport 35 fishes each course, leaving half the ship empty? Makes it hard to earn money for necessary spendings on other tasks.
zalobeidi 20 Mar, 2024 @ 2:45am 
I need help please, I can seem to generate emigrants from Napoli to be transported to Santos. I am using cargo stations with passenger vehicles to transport workers from the office to the port in Napoli and then similar from Santos to Raiz de Sera then by passenger wagons to the cargo station at Alto de Serra but the vehicles just turn around without picking any passengers from Napoli. Am I missing something here?
Dubu_is_Maltepoo 10 Feb, 2024 @ 1:58am 
@Knock Off Nigel Same here, cotton and Clothes can no transport
Knock Off Nigel 7 Feb, 2024 @ 2:28am 
Cant transport cotton to santos, pls help me?
knot_J_ 8 Jan, 2024 @ 4:54pm 
takes a long time to complete. quite complicated routes. I did the big chain is 3 bus routes, 8 train routes and 2 ferry routes. got to remember to stay profitable as well.
i really hope the coffee bit is the last mission so i can move onto the next one in the series. it's been a long slog
TAQ-e 12 Oct, 2023 @ 1:34pm 
The best mission.
Daniel 18 Aug, 2023 @ 12:10pm 
Update - if the Escape key does not function as expected, it is probable that the Menu button in the top right of the screen will still work as expected. The Load/Save/Quit options are accessible there. You still will not be able to clear the item on the cursor when building without closing that window with the mouse however.
Daniel 17 Aug, 2023 @ 11:22pm 
Would anyone care to share how they managed without the use of the Escape key to Load/Save and Quit?
SkyBee 27 Jul, 2023 @ 11:03pm 
Quite complex, but this was an interesting scenario. By all means I'm just a casual TF2 player, Took me maybe 5 different sessions to complete it (game finished at 1928, so by then airplanes were available to expedite the transport of necessary cargo)
Magic Cuboid 6 Jul, 2023 @ 10:58am 
I loved this mission!! It had the most complex production chains I've ever achieved in Transport Fever. I think people are quick to judge that something isn't spawning etc. Everything works perfectly, you just have to inspect your lines to make sure you have the right vehicle types to move the goods from Italy to Brazil and back.

It is a lengthy scenario due to ships taking ~1 month to make the journey between Brazil and Italy. Expect a bit of a delay to see the results of your work, but once you have a solid production line going the missions complete quickly.
ColeYote 10 May, 2023 @ 10:26pm 
Like the divided map thing this has going on, but... man, waiting on ships that I don't control can get tedious.
Mr Will 19 Apr, 2023 @ 6:35am 
Not sure exactly what's going on, but for some reason this mission seems to interfere with the 'escape' key on my keyboard. It'll work in some menus, but doesn't in others and won't call up the normal save/load/etc menu. Any ideas?
Hankerfied 23 Mar, 2023 @ 9:09am 
I Hate the switching back and forth between the two maps
mike059 21 Mar, 2023 @ 8:51am 
Hi,
is it normal that i can place harbors but not buy ships?
KillerRsa 13 Mar, 2023 @ 10:29pm 
Im now on play through no 8. I get the food done on both worlds but by that time my loan is maxed out and all my vehicles are a mess for i cannot replace them anymore. anyone have a tip on having something left in the bank to continue the story??
Wonderboy 26 Feb, 2023 @ 12:48am 
Cutscene not skippable. Businesses are located in the city, and they not only consume the goods, but also produce them. We have to make a cargo station to send it, and the demolition of four or five houses hurts the budget.
Zaheer#1326 27 Sep, 2022 @ 11:31pm 
How do I get those brazilian flag poles?
morebytes 16 Jun, 2022 @ 4:37am 
@Mats Thanks for the scenario, very challenging. But unfortunately, immigrants dont spawn. I've connected every single immigration office in Italy with cargo stations, buses and trams running from them to Naples and Naples auto cargo harbor. In Santos same vice versa, trains from cargo platforms (one side of the track passenger, other side cargo) with passenger cabs are running uphill to Sao Paolo...still no one wants to work there :P Did i miss something?
Alysterwolf 7 Jun, 2022 @ 11:28pm 
By the way, Sao Paolo and GoldGoldGold mission have some fun slopes for railway to go through
Alysterwolf 5 Jun, 2022 @ 9:06pm 
would suggest making two new missions of this one, just focusing on one continent in each mission
Huperspace 5 Apr, 2022 @ 2:54am 
Will crash again because of not fixed "fake boogie out of bounds", new beta has it set as an crash error again instead of a warning in debug console
hamburg1972m 30 Mar, 2022 @ 5:08am 
@hamburg1972m Hadn’t press “continue“ – after that the pre-build stations were available.
hamburg1972m 28 Mar, 2022 @ 11:02am 
Excellent ideas, like the divided map, thanks for that! I am just about to build the São Paulo – Santos railroad. In Aito and Raiz da Serra there are already non-player railroad stations – probably for the cable railway historically build to connect the steep part of the geography. But you can’t attach your own lines there. Am I really supposed to build an extra line up the hill?
Arthur164 23 Mar, 2022 @ 2:30pm 
@Mats upd: my ship was lost in action, so advise to other players - use the Napoli Cargo Port and you'll be fine :):steamthumbsup:
Arthur164 23 Mar, 2022 @ 2:18pm 
@Mats, thanks! already trying this. it goes this way, but not works yet :(
1) cargo station near Pozzuoli Emi.Office
2) the trams comes here to pickup emigrants, then goes to port
3) the Willhelm should pick up the emigrants and deliver to the new cargo port in Santos (auto cargo station)
4) from my hand-made :) Santos cargo port (the auto cargo station) the trams have to pickup emigrants and deliver them to auto cargo starion connected to truck-cargo-staion at Raiz Da Serra
5) from Raiz Da Siera cargo truck statin to Alto Sa Serra cargo truck station (the train with passenger wagon)
6) and here I found a mistake - I had passenger platform on the Alto Da Serra train station. I ve deleted it and can go to sleep a little :p
Mats  [author] 23 Mar, 2022 @ 1:23pm 
@Arthur164: Thanks! Make sure to use cargo stations, and passenger vehicles. And that the frequencies are high enough.
Arthur164 23 Mar, 2022 @ 1:08pm 
Thanks for this great mission and campaign! Love it. But since I also have a problem with immigrants - they do not appear at bus stations nearby the emigration office in Italy. Only regular passengers without any bags in their hands. What I have to do? thanks
Mats  [author] 22 Jan, 2022 @ 5:09pm 
@Nyoom: Thanks! No, it's not intended. In this mission, every vehicle that can carry fuel, can also carry alcohol. I thought the Wilhelm could carry any cargo, but turns out it can't carry fuel, hence alcohol. Thanks for pointing it out, I'll see if I can fix it sometime.
Nyoom 17 Jan, 2022 @ 6:57pm 
Hey Mats, thanks for this epic campaign. I have a minor issue... I am trying to transport the limoncello (alcohol) to Ischia but it turns out the Wilhelm I can't carry it (though it can take all the other custom goods.) Is this intended? It being an island, the only alternative to supply the city is building a $6M bridge, which I don't like for RP reasons.
Bettimba 8 Dec, 2021 @ 4:37am 
@Hogne Gunnar Tadeuz
You don't have to ship them directly to Santos. Just bring them by truck or train to the Napoli harbour, that is already existing.(Truckstation within the harbour-radius) You don't have to build a new harbour. Then the KI will pick it up and bring it to Santos. Will take a while
Hogne Gunnar Tadeuz 2 Dec, 2021 @ 2:36pm 
Anyone with advice in terms of getting the machines to Napoli? Can't see where im supposed to offload the machines.
xXTENNESIEXx 28 Oct, 2021 @ 11:33am 
votre mod empêche le démarrage du jeu
Mats  [author] 6 Oct, 2021 @ 12:24pm 
UPDATE: I've added voice overs to the mission. Enjoy :)
Mats  [author] 28 Sep, 2021 @ 9:00am 
Hi guys. If you are stuck and need help, please upload your savegame to Steam, set the visibility settings of the workshop item to public/unlisted and add the link to the workshop item to your comment. Without a savegame, I can only guess what is happening.
Marc Collins 27 Sep, 2021 @ 8:46am 
Coffee factory says 1 berry produces 1 bean. Not so :)
VacuumTube 16 Sep, 2021 @ 2:05am 
For some reason, the coffee beans don't move for me. I double checked everything twice. The coffee industry even says shipping 3 units, but nothing appears at the station.
A Puking Ape 13 Sep, 2021 @ 9:20pm 
Hi my emmigration office suddenly stop working when I am transporting coffee bean, I did not make modification on my ships, do you know what may be the problem?
clavinova1 21 Aug, 2021 @ 3:58pm 
Thank you Mats, it works !
Mats  [author] 21 Aug, 2021 @ 6:16am 
@clavinova1:
- Your line T Emigrants Sao Paulo stops at the passenger platforms of Raiz da Serra and São Paulo Sud. It should stop at their cargo platforms.
- Your stops Madison Street in Napoli, River Street in São Paulo and Chestnut Street in Santos are for unloading cargo only. Use truck stations instead.
- Your lines Bus Emigrants Napoli, Bus Emigrants Bateau, Bus Emigrants Sao Paulo and T Emigrants Sao Paulo do not have any vehicles. Add vehicles that can carry immigrants/passeners.

After fixing this, it works. 😊
clavinova1 21 Aug, 2021 @ 5:55am 
Hope i did the correct thing ...
Here is the link :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2580927203
Mats  [author] 20 Aug, 2021 @ 11:33am 
Thanks! If you send me your savegame, I can take a look at it.
(Upload your savegame to Steam, set the visibility settings to Unlisted and put the link in a comment here.)
clavinova1 20 Aug, 2021 @ 10:25am 
Could you explain us which is the apropriate chain to bring migrants to San Paolo ? Thanks
clavinova1 20 Aug, 2021 @ 10:23am 
Hello Mats and thank you for this wonderful missions !

As many other said earlier, i am unable to transport migrants despite using only cargo stations from immigration offices... Do i need to transport them with a cargo train ?
Simpario 23 Jul, 2021 @ 7:23pm 
@Mats-
I've been using passenger-based vehicles (Coaches, Trams, buses, etc.) with typical Cargo (not passenger) stations.

However, I think I found an exploit. If you wait until planes are unlocked, then you can fly those same passengers over!! It's also a disgusting amount of profits lol

Other than the hiccup (and solution) I found earlier I've been enjoying the map thoroughly! It takes a bit to get started, but at some point you hit exponential growth and everything runs smoothly.
nekoko2x 23 Jul, 2021 @ 6:10pm 
@Mats: Thanks for the reply.
As far as I can tell from my computer's task manager, there should be plenty of performance room even with the megalomaniac map.
However, this scenario map is the only one where I can't use the 3x speed mode, so I'm slowly attacking it at constant speed.

It's a great map, but I feel that there are a lot of unused areas, so if you plan to make another scenario map, it would be great if it were a little lighter.

A big thank you to Mats for all the great work!:steamhappy: