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Ai with Recon class act a bit weird, they don't stick to the team like everyone else
If I customize the mutator to give the bots different weapons other than the default ones, like for example Support I customize that class to use assault weapons instead of the HMG.
After I exit the game, will that custom config be saved the next time I launch the game ? Or will it be reset to the default settings and I have to re-enter everything again ?
Skins are actually just made to showcase this mutator. The mutator will be distributed to other modders for reuse on other skin packs :)
Just two thing could be improved to me :
-Make skin more colorful in order to be easier to know who is enemy and who is ally.
-Make configuration be able to get save (i make one pretty cool and after i shut the game i had to rebuild my entire conf :/)
Anyway, thanks you a lot for you work !!!
and it's not that they look bad.
It's that skins are mostly the same, for both teams. With different color schemes, CQB engagements are a mess.
The one thing keeping this mod from being P E R F E C T would be the ability to use specific skins for specific roles/classes. This would be insane. Many skin packs come with variations of the same skin, so you can see how this could work out for the better.
Things I see myself doing with this:
-Stealth specialized subclasses with strict limits. TLDR, I can configure the squad in my loadout, how many are sniping, how many are packing SMGs, etc.
-specialized difficulty sliders for asymmetric battles. something I'm fond of doing, sometimes, are "SURVIVE" presets where I'm up against strong enemies. I can simply make it so everyone in raven team is much tankier.
-Instagib Spec Ops, where everyone has exactly 1 HP.
But either way, my commendations, Lordaloa. S tier mod right here. no more sniper squads.