Ravenfield

Ravenfield

Tactical (Class-Based Multi-Skin)
97 Comments
krabby krust 30 Jul, 2024 @ 8:05pm 
but why is there orange right next to red if you see in the picture
OliveVista 13 Jun, 2023 @ 10:02pm 
I'm running into a bug where, when customizing the loadout of each team, it does not save my weapon selections. This is frustrating because I'm playing with Vanilla+ and would like the classes to use Vanilla+ weapons. Any advice on how to deal with this?
DuekCapixaba 10 Apr, 2023 @ 1:05am 
@Aldarith what issues? i have been using it and didn't notice any big troubles
Aldarith 1 Apr, 2023 @ 8:02pm 
Unfortunately has issues with RavenM for those considering it for such a use.
8@2@(k 08@m@ 11 Dec, 2022 @ 10:18am 
please let change the character to separate weapons from comma to semicolon it conflicts with so many weapon names that i use, thank you
It's Terminal 7 Autism. 19 Nov, 2022 @ 10:40pm 
The skin mutator doesn't is not working for some reason. I have it checked for both and i'm only one instead of both
Andbrew 11 Nov, 2022 @ 1:23am 
I wish you could choose your class upon spawning
Lordaloa  [author] 7 Sep, 2022 @ 3:08am 
Very dead, fun concept to play with pain in the ass to maintain, wow not worth it.
jango bett 20 Jul, 2022 @ 6:55pm 
is there a way to get more than 5 classes?
Skye 8 Jul, 2022 @ 10:28pm 
Lmao this is so dead, very sad
thohgc 17 Mar, 2022 @ 10:47pm 
also does adding more of the same weapon in a slot increase the chance for the bot to use them?
thohgc 17 Mar, 2022 @ 10:31pm 
hey lordoloa is there a tag or something that i can use to make a slot be either a weapon or nothing?
pbToast 21 Feb, 2022 @ 8:24pm 
This mod makes me wish the Stealth categories for primary and secondary were named differently. I type "Stealth" and get both primaries and secondaries from those categories
Lordaloa  [author] 5 Feb, 2022 @ 9:33am 
Untested!
Andbrew 5 Feb, 2022 @ 3:04am 
Does this work on EA26?
a gamer 10 Nov, 2021 @ 7:06pm 
Can i change the skin(I mean other mod skins) for this?
Tuoppi 5 Nov, 2021 @ 6:06am 
Squad leader kit or C4 isn't working for me
Mrmeeps 2 Oct, 2021 @ 8:01pm 
Do other mods interfere with this mutator? It doesn't work for me.
Lordaloa  [author] 23 Sep, 2021 @ 10:48pm 
Did you enable the mutator?
java monster mean bean 23 Sep, 2021 @ 6:19pm 
How do you enable the skins? It wont work for me.
Warsmith Forrix 16 Jul, 2021 @ 4:26pm 
I think I found a small bug, where in skirmish mode whenever you take over a bot instead of getting the bot's loadout, you end up with a new randomized one while using the ai's previous ammo count for each weapon
Orion 4 Jul, 2021 @ 5:28pm 
Is there a way to assign certain classes specific skins from other mods or is there another version of this mod that does that?
.::ZeroTwoKawaii::. 23 Jun, 2021 @ 11:42am 
@OMA no the Recon class definitely has something weird going on with it, They don't just move ahead of me, they totally ignore my orders when and just move towards the enemy as soon as they see them and only Recon class does this. i tried slowing them down, giving them different guns, disabling other mutators, etc but no there's something off with the Ai that is caused by this mutator and it only affects that one class.
OMA 9 Jun, 2021 @ 11:47pm 
.:: 💙ZeroTwo Kawaii💙 ::. I think what you need to do is to reduce the movement speed of the class to make it stop going ahead of you.
.::ZeroTwoKawaii::. 6 Jun, 2021 @ 2:23am 
Please fix the recon class, no matter what weapon I give him, when he's in my squad he just charges front instead of sticking to the team like everyone else.
.::ZeroTwoKawaii::. 4 Jun, 2021 @ 3:10am 
Did you mess with the Ai by any chance?
Ai with Recon class act a bit weird, they don't stick to the team like everyone else
funny 24 May, 2021 @ 12:28pm 
this is fucking amazing holy shit
Lordaloa  [author] 5 May, 2021 @ 7:12am 
@Shadow hunter if you play arround enough with mutators you might notice that when you save a config with a mutator in it. The mutator is also saved and so are it's configurations.
ShadowHunter 5 May, 2021 @ 7:00am 
This is a very important question that I think all players should know.

If I customize the mutator to give the bots different weapons other than the default ones, like for example Support I customize that class to use assault weapons instead of the HMG.

After I exit the game, will that custom config be saved the next time I launch the game ? Or will it be reset to the default settings and I have to re-enter everything again ?
Death&AllHisFriends 4 May, 2021 @ 1:36am 
Could you please make a better visual distinction between the two sides the team colors are only on their wrists which makes it real harrd to tell whos friendly and whos not
Structed 30 Apr, 2021 @ 1:49am 
If you put the name of a weapon multiple times in a class loadout, will it be more likely to be chosen? for example if I put RK-44, Garret, RK-44, would the class be twice as likely to choose the RK-44, or would it be a 50,50 chance?
26O3 極光面紗 29 Apr, 2021 @ 8:51pm 
Bro you literally changed RavenField modding forever. In a good way
AlphaRH 29 Apr, 2021 @ 7:12pm 
the only thing that will make this perfect would be the ability to assign custom skins with the classes. I really want to have my joint Space Marines, Tempestus Scion, Imperial guard, stand in Commissars and Sisters of Battle team fighting Tau, stand in Kroots and other Xeno allies
shaqtus 27 Apr, 2021 @ 1:41pm 
would it be possible to change the comma in between each tag/name in the load out section to an "&" symbol? Some weapons (like mellamomellamo's garand and a lot of other ww2 mods) have commas in the name, preventing them from being used (or at least in my experience)
Flameducky 26 Apr, 2021 @ 8:11am 
Does the mutator automatically filter out weapons that are only selected for one team? Ex: If I put the whole category of assault for both teams but the RK-44 is selected for raven only in weapon switch, will the mutator recognize this?
Lordaloa  [author] 25 Apr, 2021 @ 7:21am 
@Noobste42 perhaps I didn't make that part as clear, there are 2 mutators in this mod with both of the mutators having the option to alter eagle, raven of both teams. If you would like to alter raven and eagle seperately you will have to use both mutators with eagle configured on 1 mutator and raven configured on the other!
Noobster42 25 Apr, 2021 @ 6:30am 
how do i set up different weapon for different team but with the same class? like i set m4 for eagle and ak for raven both for assault class but when in game both team always go with the m4 and both weapon also available from weapon switch for bots to use for the respective team, did i miss something? the instructions kinda unclear for me. Cool mod though hopefully this mod will be in vanilla game in the future
Wrenny 21 Apr, 2021 @ 1:05pm 
Finally a class based system!
Lordaloa  [author] 19 Apr, 2021 @ 2:08am 
Thank you :) lemme know wacha think, see it as prototype
Diamondback 19 Apr, 2021 @ 1:59am 
I'll give this a go, I can already see potential
Flameducky 18 Apr, 2021 @ 7:19pm 
You know a mod's amazing when you check once a day for updates on the Workshop page. Can't wait to see what else comes from this!
Lordaloa  [author] 17 Apr, 2021 @ 5:51pm 
Not per se, but add it to multiple weapon slots will!
milkman 17 Apr, 2021 @ 5:45pm 
If I were to put the same weapon multiple times, would that increase the chance of a bot picking it in the slot?
Lordaloa  [author] 17 Apr, 2021 @ 5:22pm 
@Roy you should be able to save em use the save config feature of ravenfield! At least that works for me :)

Skins are actually just made to showcase this mutator. The mutator will be distributed to other modders for reuse on other skin packs :)
Potato_Medic 17 Apr, 2021 @ 3:35pm 
I really like this mods thanks !

Just two thing could be improved to me :

-Make skin more colorful in order to be easier to know who is enemy and who is ally.

-Make configuration be able to get save (i make one pretty cool and after i shut the game i had to rebuild my entire conf :/)

Anyway, thanks you a lot for you work !!!
Lordaloa  [author] 17 Apr, 2021 @ 10:34am 
Yes
milkman 17 Apr, 2021 @ 10:26am 
Does any of this work with modded weapons?
CoMbAtMuFfIn 17 Apr, 2021 @ 7:35am 
this will change modding and the game forever.
Lordaloa  [author] 17 Apr, 2021 @ 6:49am 
@A Song of Ice and Ire that is possible but I haven't added it to this mod in particular. Other modders will soon gain access to the code I wrote and use this mutator for their own skin mods! This will allow them to provide the same functionality with different skins. On top of that this mod is more then capable of assigning different skins to the same class so you have inside your classes different skins. You can see this mod as front runner release in hopes of also getting other modders to use this in the future :)
SES Dream of War 17 Apr, 2021 @ 6:28am 
ONE thing I dislike about it: the skins.
and it's not that they look bad.
It's that skins are mostly the same, for both teams. With different color schemes, CQB engagements are a mess.
The one thing keeping this mod from being P E R F E C T would be the ability to use specific skins for specific roles/classes. This would be insane. Many skin packs come with variations of the same skin, so you can see how this could work out for the better.
Things I see myself doing with this:
-Stealth specialized subclasses with strict limits. TLDR, I can configure the squad in my loadout, how many are sniping, how many are packing SMGs, etc.
-specialized difficulty sliders for asymmetric battles. something I'm fond of doing, sometimes, are "SURVIVE" presets where I'm up against strong enemies. I can simply make it so everyone in raven team is much tankier.
-Instagib Spec Ops, where everyone has exactly 1 HP.

But either way, my commendations, Lordaloa. S tier mod right here. no more sniper squads.