RimWorld

RimWorld

Ancient Rim - Core (Continued)
87 kommentarer
TurtleShroom 25. juni kl. 18:23 
I have continued this Mod for V1.6 as part of the Ancient Rims Mod: https://www.steamcommunity.com/sharedfiles/filedetails/?id=3507862392 .
Gakko 4. mar. kl. 7:50 
I tried reviving Infinite Refuelables by okradonkey, but I don't have any experience in coding. It's not working as intended for 1.5 and I wish the Ancient Rim mods were patched for Infinite Refuelables, especially for the hypocaust. Is there any chance of seeing it happen? Don't know if anyone else likes the Ancient/Medieval runs and gets annoyed by the micromanaging of lighting and heating.
Traveler Norae 23. juli 2024 kl. 20:18 
Shields from this modpack are counted as art, not shields. Shield from Medieval mods do work. Any ideas?
Mlie  [ophavsmand] 25. juni 2024 kl. 9:58 
@NerffffF Should be fixed now
NerffffF 25. juni 2024 kl. 4:00 
I think there're some incompatibility with VFE:Classic where if you enable both of them together for some reason
Naptime Hyena 22. juni 2024 kl. 19:56 
Rome is so back baby
Mlie  [ophavsmand] 22. juni 2024 kl. 14:00 
Added a custom version of the shield-code now since the one in Jecs Tools have not been fixed and the author has gone quiet.
Mlie  [ophavsmand] 6. juni 2024 kl. 8:53 
@Naptime #SAVETF2 No, I meant that their shield code did not work in their 1.5 update
Naptime Hyena 6. juni 2024 kl. 8:13 
@Mlie yeah im pretty sure Jecs is in 1.5 now so like oversized weapons mod and all that should work now too
Mlie  [ophavsmand] 6. juni 2024 kl. 8:10 
@Naptime #SAVETF2 I would but it depends on Jecs Tools and the shields code in that didnt work after the 1.5 update last I checked.
Naptime Hyena 6. juni 2024 kl. 8:03 
Any chance i could maybe get you to update Ancient Rim? i wanted to get it to work with new versions of unofficial MO and make like a Roman type colony
Ghost 23. apr. 2024 kl. 1:27 
That's great to hear. Looking forward to it
Mlie  [ophavsmand] 22. apr. 2024 kl. 21:57 
@Ghost Yes, just waiting for the shields in Jecs Tools to be fixed
Ghost 22. apr. 2024 kl. 17:43 
Is this + SPQRrim gonna get an update for 1.5=
warpedgabs 14. apr. 2024 kl. 1:20 
Hi everyone, has anyone found a fix for the iron to iron ore issue compatibility with medieval overhaul? At the moment that is now a game breaking bug because I cannot use any of the iron on the map to make iron ingots, which are required for many of the recipes in game. Any workarounds?
Mlie  [ophavsmand] 28. mar. 2024 kl. 23:41 
@Cosokabe Then some features of this mod will not work.
Cosokabe 28. mar. 2024 kl. 19:01 
what would happen if i removed it bcs it made some problems with sth ? i had all my mods including the ancient rim ones running with it without jecs today with no problems until now.
Mlie  [ophavsmand] 28. mar. 2024 kl. 12:59 
@Cosokabe The required mods are listed on the right of the page under ”Required Items”
Cosokabe 28. mar. 2024 kl. 12:42 
soooooo does this mod now work without jecs tools in 1.3? bcs it says" Removed Jecs-tools dependency, imported some methods and" but its an line trough it
Mlie  [ophavsmand] 16. mar. 2024 kl. 23:49 
@Naptime #SAVETF2 Please see the Reporting Issues section described above
Naptime Hyena 16. mar. 2024 kl. 23:20 
Having a couple problems:
This mod is causing an error while loading the developer console and completely disables my ability to use it.
This mod seems to not wanna behave in tandem with any kind of Medieval Overhaul mod materials stuff.
This mod was also giving a weird error with Earl vehicle parts which is crucial for the simple wheel barrow.
KumTroll 6. jan. 2024 kl. 21:24 
the sling is actually broken, pawns are getting decimated from halfway across the map.
plantfoodclock 12. sep. 2023 kl. 12:36 
Was a patch ever made for Medieval Overhaul for the iron ore issue?
Mlie  [ophavsmand] 28. apr. 2022 kl. 9:27 
@Wild colonial boy I dont use CE or have any special weapon knowledge. Perhaps you can request it of the CE team on their discord
Wild colonial boy 28. apr. 2022 kl. 8:39 
Please make it compatible with the CE
Scorpio 22. apr. 2022 kl. 14:16 
Please Mlie for performance and sanity sake has Jecstools is very outdated convert the comps from it to VEF framework

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2762492312 someone did that to the combat shields mod has example
Kel'Thuzad 2. apr. 2022 kl. 20:59 
This mod needs a compatibility patch with the medieval overhaul mod; presently medieval overhaul's Iron Ingot production is prevented by a lack of that-mod's iron ore spawning. I'm pretty sure ancientrim is the cause of this. Compatibility would be as simple as including a Iron -> Iron Ingot recipe at relevant low level furnaces/forges.
Mlie  [ophavsmand] 14. jan. 2022 kl. 14:58 
@enjolraskenobi Never used that mod, compatibility how?
enjolraskenobi 14. jan. 2022 kl. 13:21 
any chance of compatability with RimForge ?
ŅĚǾ人ŖŨŠ 7. jan. 2022 kl. 14:28 
Thank you! Also a similar problem can be observed in Apothecary mod.
Mlie  [ophavsmand] 7. jan. 2022 kl. 14:20 
@ŅĚǾ人ŖŨŠ Should be fixed now. Updated the SPQ-mod where the plants are from
ŅĚǾ人ŖŨŠ 7. jan. 2022 kl. 7:59 
Is there any particular reason behind inability to select multiple plants from this mod by double clicking on them? For example - Wild grape plant and Pomegranate tree.
Mumbolian 7. nov. 2021 kl. 2:22 
I think that conflict is linked to vanilla expanded shields?
Mlie  [ophavsmand] 6. nov. 2021 kl. 22:22 
@Caronte☭ Does not happen with only this mod and its prereqs loaded so I think you might have a mod-conflict.
Caronte☭ 6. nov. 2021 kl. 15:59 
Is only me or the shields are broken af? like when a pawns uses one it inmediatly burst like 10 attacks in a second, killing it inmediatly, i just faced 5 macedonians with 2 guys without armor and just a gladius and a wooden tower shield, and inmediatly bursted all of them, idk if it represents a charge of what but its pretty weird
Mumbolian 22. okt. 2021 kl. 10:26 
Awesome! Thanks so much for updating this so quickly.
Mlie  [ophavsmand] 22. okt. 2021 kl. 5:32 
@Mumbolian Should be added now, metals should now be usable from both mods.
Mumbolian 21. okt. 2021 kl. 18:04 
Really appreciate the quick response. I’m using the mod linked below and also their simple leathers mod (not sure if there are any issues so far with that one.) I believe they’re a fairly popular mod collection, so perhaps worth patching.

[LITE]Expanded Materials - Metals

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2434786884&searchtext=Metals+expanded
Mlie  [ophavsmand] 21. okt. 2021 kl. 4:00 
@Mumbolian It probably works, they just dont have compatibility patches I think. Could be added, what is the link to it?
Mumbolian 21. okt. 2021 kl. 3:19 
Am I correct in saying that this mod doesn't work with metals expanded? Spotted I've got two types of iron ore in my game.
Tramdor 13. okt. 2021 kl. 1:04 
Thank you so much @Mlie sorry when you said someone else reported I didn't realize that someone had found a fix for it thank you again for your time
Mlie  [ophavsmand] 12. okt. 2021 kl. 23:13 
@Tramdor Look in the earlier comments here. I think there was someone mentioning that modsetup and how they solved it
Tramdor 12. okt. 2021 kl. 22:39 
The mods that i have loaded are from The founding of Rome mod list. I unfortunately am not good at reading error logs so i do not even know where to begin to look
Mlie  [ophavsmand] 12. okt. 2021 kl. 13:11 
@Tramdor Someone else reported the same thing but since it works with only this mod loaded there is a mod-conflict involved. If you can pinpoint what other mod is triggering it I might be able to fix it.
Tramdor 12. okt. 2021 kl. 12:56 
Im not sure what is causing it but the Fueled Smelter is not actually letting me do any of the bills from it even if i place a stockpile zone in front of it and set the range for unlimited
TurtleShroom 3. okt. 2021 kl. 17:56 
So it'd be: "Copper, Copper, Bronze Mixture" AND "Iron, Tin, Bronze Mixture" for those recipes, accepting Bronze Mixures in both categories to represent the intent of the author of the Storytime Mod.
TurtleShroom 3. okt. 2021 kl. 17:53 
Shoot! I forgot one more thing: the Story Time Mod mixes Copper and Tin into a Bronze MIXTURE. The BRONZE MIXTURE item needs to ALSO be accepted in the SMELTING Recipe, and nothing else, because it's raw bronze waiting to be put into the furnace.
TurtleShroom 3. okt. 2021 kl. 17:26 
I would suggest, in the Compatibility Patch, that you remove the Stortytime Mod's Bronze instead of AR's, while removing the AR's Wine instead of the VFEM's Wine.
pgames-food 3. okt. 2021 kl. 17:20 
(greets turtle shroom, yup with the internet and text, no one can see your face so thats why i usually put :) at the end, to make it show im being friendly) :)

btw if you like the ancient rims, you might like my music mod ancient greek or roman music :)
TurtleShroom 3. okt. 2021 kl. 17:12 
{ Part two of two. }

A separate Patch removing one Bronze or the other would be invaluable because having two types of Bronze, beyond the obvious nuisance, also adds unnecessary complications and duplicity in Trade Caravans (making Bronze more common), Ruins spawning, and so on. The same goes, for different reasons, with Wine.

I hope that this feedback, and future feedback, will provide insight into fixing issues with individual Mods. I also hope that I do not sound rude or demanding of you. I assumed that, because you specifically wrote that you wanted feedback, that you would appreciate me giving it to you. The Internet has no tone.