RimWorld

RimWorld

Ancient Rim - Core (Continued)
87 Comments
TurtleShroom 25 Jun @ 6:23pm 
I have continued this Mod for V1.6 as part of the Ancient Rims Mod: https://www.steamcommunity.com/sharedfiles/filedetails/?id=3507862392 .
Gakko 4 Mar @ 7:50am 
I tried reviving Infinite Refuelables by okradonkey, but I don't have any experience in coding. It's not working as intended for 1.5 and I wish the Ancient Rim mods were patched for Infinite Refuelables, especially for the hypocaust. Is there any chance of seeing it happen? Don't know if anyone else likes the Ancient/Medieval runs and gets annoyed by the micromanaging of lighting and heating.
Traveler Norae 23 Jul, 2024 @ 8:18pm 
Shields from this modpack are counted as art, not shields. Shield from Medieval mods do work. Any ideas?
Mlie  [author] 25 Jun, 2024 @ 9:58am 
@NerffffF Should be fixed now
NerffffF 25 Jun, 2024 @ 4:00am 
I think there're some incompatibility with VFE:Classic where if you enable both of them together for some reason
Naptime Hyena 22 Jun, 2024 @ 7:56pm 
Rome is so back baby
Mlie  [author] 22 Jun, 2024 @ 2:00pm 
Added a custom version of the shield-code now since the one in Jecs Tools have not been fixed and the author has gone quiet.
Mlie  [author] 6 Jun, 2024 @ 8:53am 
@Naptime #SAVETF2 No, I meant that their shield code did not work in their 1.5 update
Naptime Hyena 6 Jun, 2024 @ 8:13am 
@Mlie yeah im pretty sure Jecs is in 1.5 now so like oversized weapons mod and all that should work now too
Mlie  [author] 6 Jun, 2024 @ 8:10am 
@Naptime #SAVETF2 I would but it depends on Jecs Tools and the shields code in that didnt work after the 1.5 update last I checked.
Naptime Hyena 6 Jun, 2024 @ 8:03am 
Any chance i could maybe get you to update Ancient Rim? i wanted to get it to work with new versions of unofficial MO and make like a Roman type colony
Ghost 23 Apr, 2024 @ 1:27am 
That's great to hear. Looking forward to it
Mlie  [author] 22 Apr, 2024 @ 9:57pm 
@Ghost Yes, just waiting for the shields in Jecs Tools to be fixed
Ghost 22 Apr, 2024 @ 5:43pm 
Is this + SPQRrim gonna get an update for 1.5=
warpedgabs 14 Apr, 2024 @ 1:20am 
Hi everyone, has anyone found a fix for the iron to iron ore issue compatibility with medieval overhaul? At the moment that is now a game breaking bug because I cannot use any of the iron on the map to make iron ingots, which are required for many of the recipes in game. Any workarounds?
Mlie  [author] 28 Mar, 2024 @ 11:41pm 
@Cosokabe Then some features of this mod will not work.
Cosokabe 28 Mar, 2024 @ 7:01pm 
what would happen if i removed it bcs it made some problems with sth ? i had all my mods including the ancient rim ones running with it without jecs today with no problems until now.
Mlie  [author] 28 Mar, 2024 @ 12:59pm 
@Cosokabe The required mods are listed on the right of the page under ”Required Items”
Cosokabe 28 Mar, 2024 @ 12:42pm 
soooooo does this mod now work without jecs tools in 1.3? bcs it says" Removed Jecs-tools dependency, imported some methods and" but its an line trough it
Mlie  [author] 16 Mar, 2024 @ 11:49pm 
@Naptime #SAVETF2 Please see the Reporting Issues section described above
Naptime Hyena 16 Mar, 2024 @ 11:20pm 
Having a couple problems:
This mod is causing an error while loading the developer console and completely disables my ability to use it.
This mod seems to not wanna behave in tandem with any kind of Medieval Overhaul mod materials stuff.
This mod was also giving a weird error with Earl vehicle parts which is crucial for the simple wheel barrow.
KumTroll 6 Jan, 2024 @ 9:24pm 
the sling is actually broken, pawns are getting decimated from halfway across the map.
plantfoodclock 12 Sep, 2023 @ 12:36pm 
Was a patch ever made for Medieval Overhaul for the iron ore issue?
Mlie  [author] 28 Apr, 2022 @ 9:27am 
@Wild colonial boy I dont use CE or have any special weapon knowledge. Perhaps you can request it of the CE team on their discord
Wild colonial boy 28 Apr, 2022 @ 8:39am 
Please make it compatible with the CE
Scorpio 22 Apr, 2022 @ 2:16pm 
Please Mlie for performance and sanity sake has Jecstools is very outdated convert the comps from it to VEF framework

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2762492312 someone did that to the combat shields mod has example
Kel'Thuzad 2 Apr, 2022 @ 8:59pm 
This mod needs a compatibility patch with the medieval overhaul mod; presently medieval overhaul's Iron Ingot production is prevented by a lack of that-mod's iron ore spawning. I'm pretty sure ancientrim is the cause of this. Compatibility would be as simple as including a Iron -> Iron Ingot recipe at relevant low level furnaces/forges.
Mlie  [author] 14 Jan, 2022 @ 2:58pm 
@enjolraskenobi Never used that mod, compatibility how?
enjolraskenobi 14 Jan, 2022 @ 1:21pm 
any chance of compatability with RimForge ?
ŅĚǾ人ŖŨŠ 7 Jan, 2022 @ 2:28pm 
Thank you! Also a similar problem can be observed in Apothecary mod.
Mlie  [author] 7 Jan, 2022 @ 2:20pm 
@ŅĚǾ人ŖŨŠ Should be fixed now. Updated the SPQ-mod where the plants are from
ŅĚǾ人ŖŨŠ 7 Jan, 2022 @ 7:59am 
Is there any particular reason behind inability to select multiple plants from this mod by double clicking on them? For example - Wild grape plant and Pomegranate tree.
Mumbolian 7 Nov, 2021 @ 2:22am 
I think that conflict is linked to vanilla expanded shields?
Mlie  [author] 6 Nov, 2021 @ 10:22pm 
@Caronte☭ Does not happen with only this mod and its prereqs loaded so I think you might have a mod-conflict.
Caronte☭ 6 Nov, 2021 @ 3:59pm 
Is only me or the shields are broken af? like when a pawns uses one it inmediatly burst like 10 attacks in a second, killing it inmediatly, i just faced 5 macedonians with 2 guys without armor and just a gladius and a wooden tower shield, and inmediatly bursted all of them, idk if it represents a charge of what but its pretty weird
Mumbolian 22 Oct, 2021 @ 10:26am 
Awesome! Thanks so much for updating this so quickly.
Mlie  [author] 22 Oct, 2021 @ 5:32am 
@Mumbolian Should be added now, metals should now be usable from both mods.
Mumbolian 21 Oct, 2021 @ 6:04pm 
Really appreciate the quick response. I’m using the mod linked below and also their simple leathers mod (not sure if there are any issues so far with that one.) I believe they’re a fairly popular mod collection, so perhaps worth patching.

[LITE]Expanded Materials - Metals

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2434786884&searchtext=Metals+expanded
Mlie  [author] 21 Oct, 2021 @ 4:00am 
@Mumbolian It probably works, they just dont have compatibility patches I think. Could be added, what is the link to it?
Mumbolian 21 Oct, 2021 @ 3:19am 
Am I correct in saying that this mod doesn't work with metals expanded? Spotted I've got two types of iron ore in my game.
Tramdor 13 Oct, 2021 @ 1:04am 
Thank you so much @Mlie sorry when you said someone else reported I didn't realize that someone had found a fix for it thank you again for your time
Mlie  [author] 12 Oct, 2021 @ 11:13pm 
@Tramdor Look in the earlier comments here. I think there was someone mentioning that modsetup and how they solved it
Tramdor 12 Oct, 2021 @ 10:39pm 
The mods that i have loaded are from The founding of Rome mod list. I unfortunately am not good at reading error logs so i do not even know where to begin to look
Mlie  [author] 12 Oct, 2021 @ 1:11pm 
@Tramdor Someone else reported the same thing but since it works with only this mod loaded there is a mod-conflict involved. If you can pinpoint what other mod is triggering it I might be able to fix it.
Tramdor 12 Oct, 2021 @ 12:56pm 
Im not sure what is causing it but the Fueled Smelter is not actually letting me do any of the bills from it even if i place a stockpile zone in front of it and set the range for unlimited
TurtleShroom 3 Oct, 2021 @ 5:56pm 
So it'd be: "Copper, Copper, Bronze Mixture" AND "Iron, Tin, Bronze Mixture" for those recipes, accepting Bronze Mixures in both categories to represent the intent of the author of the Storytime Mod.
TurtleShroom 3 Oct, 2021 @ 5:53pm 
Shoot! I forgot one more thing: the Story Time Mod mixes Copper and Tin into a Bronze MIXTURE. The BRONZE MIXTURE item needs to ALSO be accepted in the SMELTING Recipe, and nothing else, because it's raw bronze waiting to be put into the furnace.
TurtleShroom 3 Oct, 2021 @ 5:26pm 
I would suggest, in the Compatibility Patch, that you remove the Stortytime Mod's Bronze instead of AR's, while removing the AR's Wine instead of the VFEM's Wine.
pgames-food 3 Oct, 2021 @ 5:20pm 
(greets turtle shroom, yup with the internet and text, no one can see your face so thats why i usually put :) at the end, to make it show im being friendly) :)

btw if you like the ancient rims, you might like my music mod ancient greek or roman music :)
TurtleShroom 3 Oct, 2021 @ 5:12pm 
{ Part two of two. }

A separate Patch removing one Bronze or the other would be invaluable because having two types of Bronze, beyond the obvious nuisance, also adds unnecessary complications and duplicity in Trade Caravans (making Bronze more common), Ruins spawning, and so on. The same goes, for different reasons, with Wine.

I hope that this feedback, and future feedback, will provide insight into fixing issues with individual Mods. I also hope that I do not sound rude or demanding of you. I assumed that, because you specifically wrote that you wanted feedback, that you would appreciate me giving it to you. The Internet has no tone.