RimWorld

RimWorld

Ancient Rim - SPQRim (Continued)
98 Comments
TurtleShroom 25 Jun @ 6:23pm 
I have continued this Mod for V1.6 as part of the Ancient Rims Mod: https://www.steamcommunity.com/sharedfiles/filedetails/?id=3507862392 .
zamora_sophie 15 Apr @ 5:31am 
i cant turn mashed grapes into wine
Mlie  [author] 4 Jan @ 11:24pm 
@A Calm Dragon Please see the Reporting Issues section described above
A Calm Dragon 4 Jan @ 5:34pm 
Can't turn mashed grapes into wine. I don't have the ability to put it into a fermenting barrel.
TurtleShroom 27 Jun, 2024 @ 11:35am 
Thank you so much, Naptime! I know exactly what went wrong and will fix it as soon as I can. That was an oversight on my end. I'd be more than happy to fix it.
Naptime Hyena 26 Jun, 2024 @ 3:12pm 
@Mlie yeah like if they have the ideo meme where they need to party (it has a picture of two mugs clinking together on the meme)
When said pawn that has this religious need drinks the wine from this mod it says "Alcohol warm" yet does not satisfy the need the meme requires so the pawn will have a need saying "Desires alcohol -10"
Mlie  [author] 25 Jun, 2024 @ 10:20pm 
@Naptime #SAVETF2 When you say religious need, are you referring to an Ideology? Can you be more specific?
Naptime Hyena 25 Jun, 2024 @ 5:29pm 
sorry it counts on effect but wont satisfy the need for some reason (correction)
Naptime Hyena 25 Jun, 2024 @ 5:28pm 
Just wanted to let you know the wine from this mod thats like a weird off blue color produces wine that doesnt count as alcohol and wont satisfy the religious need for alcohol use. In other words its grape juice lmao
Mlie  [author] 10 May, 2024 @ 11:26pm 
@ozfresh I didnt make the mod,I just updated it. But feel free to suggest that to the original author
ozfresh 10 May, 2024 @ 7:29pm 
Well, I mean, if the files in question were named better making them easier to find, that would be nice too... lol. Thanks!
Mlie  [author] 10 May, 2024 @ 2:55pm 
@ozfresh I mean, you could have at least tried browsing a few folders before giving up, but here is a direct link to the folder.
https://github.com/emipa606/AncientRimSPQRim/tree/main/Textures/Buildings/Furniture/Fountain
ozfresh 10 May, 2024 @ 2:51pm 
I don't see any aqueducts or fountains in there
Mlie  [author] 10 May, 2024 @ 1:15pm 
@ozfresh All textures are browsable on the github-repo
https://github.com/emipa606/AncientRimSPQRim/tree/main/Textures
ozfresh 10 May, 2024 @ 1:10pm 
Can you show pictures of the fountains and aqueducts please?
Mlie  [author] 28 Feb, 2024 @ 11:18am 
@Annabellee Anyone is free to use items from this mod as long as any licenses are followed
Annabellee 28 Feb, 2024 @ 10:29am 
is there any way we can have standalone mod for the Aqueduct, fountains and water-cistern?
Mlie  [author] 23 Dec, 2023 @ 11:29am 
@WarKittyKat Found the issue, seems the recipe-users in the core-mod got removed in one of the larger content updates. Should be fixed now
WarKittyKat 22 Dec, 2023 @ 9:44pm 
Having the same problem Cosokabe had. The clothing items from this mod cannot be crafted at any workbench. The armors work fine, but the chlamys, pileus, sagum, and toga are completely uncraftable. Verified after unloading other mods.

https://gist.github.com/HugsLibRecordKeeper/df968fb57b45db3779f557e9521ae5ce
Flakalope 22 Aug, 2023 @ 10:36am 
Super minor detail, but the description of the Linothorax armor has "layered glued cloth or leather", but the ingredients for the recipe are only leather materials. Seems like a small oversight with an easy fix so I thought I'd bring it up!

Also, I've been seeing other comments mentioning an issue with wine fermenting - namely that you can't use the grapes added by the mod to make grape must. I'm not sure if that's due to an incompatibility with Vegetable Garden, but it's something I noticed after updating from 1.3 to 1.4. I'll try and disable VG and its various components to see if that helps and report back if I find anything out!

Thanks a ton for keeping this mod up to date and all the other hard work that went into it! I really love the practical flavor of Roman gear in Rimworld.
TurtleShroom 21 Jun, 2023 @ 10:53am 
@Cosokabe

The V1.4 version removed the Mediterranean Smithy and its Egyptian equivalent to reduce Mod bloat. I did it in V1.3, but it must not have been done entirely.

All Mod clothing and items should be crafted at the Smithy.
Cosokabe 20 Jun, 2023 @ 6:36pm 
Could it be that the Crafting Table that was used for some of the Armor doesnt work anymore it seems that for example the Centurions Galea isnt craftable anymore. Also the Mediterean Smithy wich i think was used to make the armor is why ever now called Stupid mediterean smithy. Playing in an older version of the game but shuldnt normaly be a problem right?
pgames-food 25 Mar, 2023 @ 9:28pm 
(hi raven catcher, if you are looking for more roman/greek stuff, check out my addon mod for ancient rim which basically adds in a battle music track set in those times) also have a rim-vino wine and beer in my recycling mod, but that might be better for a new game with its crashlanded recyclers scenario or a normal modded game :)
The Chad 25 Mar, 2023 @ 1:43am 
Thank you for clarifying that.
Mlie  [author] 25 Mar, 2023 @ 1:23am 
@Raven Catcher These mods just adds roman/greek stuff to the game. Nothing in them defines how your colony is played. That is up to you. If you want to use the vanilla tribal scenario and work your way up to this content. If you make a custom scenario and start with it already unlocked. If you use a tech-limiter to remove stuff from the game.
This mod will not limit the game, there are multiple tech-limiting mods for that.
The Chad 25 Mar, 2023 @ 12:56am 
So to have a true ancient Rome feel with no modern tech, one needs to install the other mod? I'm a bit confused. I guess I was thinking your mod did all of that. Play as a Roman in Roman times, which of course would mean no shotguns and miniguns.
Mlie  [author] 25 Mar, 2023 @ 12:52am 
@Raven Catcher You would have to ask the author of that mod
Mlie  [author] 25 Mar, 2023 @ 12:43am 
@Raven Catcher Its up to you if you want to remove tech from the game. Its not a requirement to use the mods. There are lots of mods that adds content to the different tech-levels in the game, its up to you to choose where you want to start.
There is already a link to starting scenarios in the description for example.
The Chad 24 Mar, 2023 @ 8:13pm 
I've loaded the 4 mods required which includes [This mod, Ancient Rim - Core (Continued), JecsTools, and Enable Oversized Weapons]. However nothing looks Roman and the tech research shows I have electricity and can get modern weapons. The load order is correct, but have I missed something?
I added the 'Remove Industrial Stuff' mod so I wouldn't get any modern tech. Is this the correct thing to do to have this functioning properly? If so, perhaps for other newbies like myself, that could be added to the required items list so they would know how to get things working correctly.
Yougs 2 Jan, 2023 @ 1:36pm 
I came for the wine also ... So sad
FUBBIKEN 14 Nov, 2022 @ 6:15am 
The grapes that are harvested are not accepted to make grape must wich is needed to make wine. So at the moment i cant make any wine unless i have missed something?
JulianTheApostate 6 Nov, 2022 @ 12:39pm 
I'm noticing the same thing as @Farmer Fool, my fermenting barrels only accept wort.

Love the mod, keep doing what you're doing
Hazel Horse 30 Oct, 2022 @ 12:52pm 
Gods these armours are so much better than the VE: Classics ones
Farmer Fool 29 Oct, 2022 @ 7:11pm 
This is a great mod, and I'm glad it's been updated to 1.4! I'm not seeing the fermenting barrel for wine, though - could that be a bug?
Ghost 25 Oct, 2022 @ 5:50pm 
@Mlie You are doing the lord's work
Mlie  [author] 25 Oct, 2022 @ 12:24am 
@Jéan Pierre de Génitale Updating all my mods, see progress on the Discord server
Ghost 25 Oct, 2022 @ 12:17am 
Plz update this baller mod
Mlie  [author] 16 Jul, 2022 @ 7:05am 
@Armorguy1 Please follow the steps described under ”Reporting Issues” above, as that error does not happen with only this mod loaded.
Armorguy1 16 Jul, 2022 @ 5:58am 
VE version is when it comes to items, pretty barebones imo. There is a lot more going on faction side though. But yeah the VE version is like a tiny snippet of what this mod(s) try to do.
Armorguy1 16 Jul, 2022 @ 5:37am 
I know it comes from this mod as the message started to popup after installing this mod.
Armorguy1 16 Jul, 2022 @ 5:26am 
I'm getting this error. I don't think it causes anything. But thought you might want to see this anyway.
"Could not resolve cross-reference to Verse.ThingDef named Rawgrape (wanter=thingDefs)"
Mlie  [author] 2 Apr, 2022 @ 1:31am 
@fallengrace Well most of their mods are a combined rework of other mods so not surprising really
fallengrace 1 Apr, 2022 @ 11:33pm 
so vanilla expanded just made there own version of this :/
Luchyreon 18 Mar, 2022 @ 4:39pm 
Is there a possibility to add new roman armor like signifer, pilus prior, legatus etc?
Betute 2 Mar, 2022 @ 8:09am 
Yes, it's https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2553700067 . But I should have comented in the ancient rim core comentas section
Mlie  [author] 2 Mar, 2022 @ 6:00am 
@Betute I can add it, do you have the link to the mod in question?
Betute 2 Mar, 2022 @ 5:45am 
Hello Mlie, your work reviving and maintaining mods os great. Amy plana on making a compatibility patch for iron from medieval overhaul mod?
Perikles 16 Feb, 2022 @ 5:35pm 
Thank you! The having 20 shields I couldn't sell was getting annoying.
Mlie  [author] 16 Feb, 2022 @ 11:40am 
@Father Gapon Tested it and the only thing I could not sell was the shields. Should be fixed now, all shields should be tradeable with merchants selling melee weapons
Perikles 16 Feb, 2022 @ 10:54am 
I do not know if this is a bug or a balance feature but you are unable to trade most modded equipment like shields and armor. It is extremely annoying because I end up needing to wait for them to rot and raids from enemies like Macedonia are awful as you gain nothing to sell.