Garry's Mod

Garry's Mod

zs_reactor_v2c
12 Comments
CaptainGamer 26 May @ 3:17pm 
I still can't find it
Combine Elite  [author] 14 Jun, 2023 @ 1:06pm 
its in the outside area, if you face the reactor building its behind the door on the right wall, the one with a little cut out space and by the cctv camera
SpArky.17 14 Jun, 2023 @ 12:25pm 
where is the button to start the reactor destruction in sandbox mode?
[ISFYLG]HenchmanAce 1 Jun, 2022 @ 9:09pm 
I rate it 3.6, not great, not terrible
Combine Elite  [author] 16 Aug, 2021 @ 11:37am 
yeah go ahead
Goodnight was nice knowing ya <3 16 Aug, 2021 @ 11:23am 
This is very well made is it alright if I use it for a video?
Combine Elite  [author] 6 May, 2021 @ 7:50am 
the reactor should go off at wave 6. Or if youre using it in sandbox there is a button behind a door outside
Its_Jarno 6 May, 2021 @ 5:31am 
how do you start the wave and/or the event?
johnny moe 28 Apr, 2021 @ 3:50pm 
Go through and areaportal off doorways and windows. Do a full VVIS compile, it should help with drawing.
Combine Elite  [author] 28 Apr, 2021 @ 8:00am 
and ive just checked, the ground floor sigil is approximately 2300ish units in a straight line from either zspawn. i would have liked to make the explosion larger and more fitting, however i had limitations on the map and also peoples fps.
Combine Elite  [author] 28 Apr, 2021 @ 7:52am 
there shouldnt be fog? unless i forgot to remove a fog entity when experimenting. But anyway thank you for the feedback!
johnny moe 27 Apr, 2021 @ 3:13pm 
How far away are your zspawns in respect to the nearest sigil? Try to keep them no further than 4096 units away from the nearest sigil. No closer than 2048.

I'd recommend only putting sigils in single or double entrance rooms. And even less of the latter. You want to give the humans the best change possible of winning.

Experiment with different lighting color temperatures!

The skybox texture you have no doesn't work well with fog because the horizon is multicolored in different positions, so no one fog color would work well. I'd recommend either ditching the fog or choosing a sky texture that is more fog-friendly.

Pretty interesting map overall. I like the explosion event.