Sid Meier's Civilization VI

Sid Meier's Civilization VI

Keep Unique Buildings
18 Comments
Smeagol136 25 Aug, 2024 @ 9:57am 
This is just what I needed thank you so much!
Spatztastic 6 Sep, 2023 @ 7:19pm 
Wish there was a mod that allowed for UB and SSB to be combined (as much as I acknowledge that that could make civs with such overlap more powerful perhaps)
MarsEco 3 Jan, 2023 @ 3:15pm 
Now if only there was a mod, that when you captured a city, the unique buildings and unique districts STAYED as those unique buildings and unique districts! (especially when so many unique districts will be placed in totally different spots like Maya's Observatory's that could have a +4 then you take it +0.)
William Hughes 10 Aug, 2022 @ 12:05am 
Love your mods mate :)
Do you have one that allows you to keep Unique Districts?
Doesn't make sense when you Cap a city that a District or building magically disappears and transforms.
Doc_Furtado 3 Apr, 2022 @ 9:01am 
This mode double the heroes!
H.Humpel 8 Feb, 2022 @ 9:36am 
Hi Fuzzletop,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Fuzzle  [author] 30 May, 2021 @ 1:07pm 
I've just pushed a major update, fixing the issues described below. This is likely to be the final version.
Fuzzle  [author] 12 May, 2021 @ 7:42pm 
I have now tested this: Rationalism works because it just affects district buildings. City-states and Isaac Newton did not work because they specific University, and the Alchemical Society no longer really replaces the University.
Fuzzle  [author] 12 May, 2021 @ 8:16am 
I hadn't tested that, but I would think it wouldn't work properly with society buildings with this mod.
alanbf1992 12 May, 2021 @ 12:43am 
Does Isaac Newton, the Policy Card Rationalism and Scientific City States Bonus work with all versions of Universities?
And the same for other Buildings with their respectives variations, great persons, cards and city states?
lfelps 23 Apr, 2021 @ 6:25pm 
What if combining Civ's unique building bonus + Secret society's building bonus for maximun flexing?
Sailor Cat 23 Apr, 2021 @ 9:13am 
The new look is good, Fuzzle. :momozzz:
Armado 16 Apr, 2021 @ 4:43am 
I think JNR highlighted some good improvements. The way the Mod is currently set up, if you captured a city with, say a university, but you had access to the alchemical society you would be stuck with the university? A project to convert would be cool.
Drake 15 Apr, 2021 @ 9:59pm 
This makes a lot of since. I was playing as Saladin and I wanted to go for alchemical society but I did not want to get rid of the Arabian University or how it would work.(would I have to still have to research the normal tech or would it still be in theology). Very cool and I will use mod at least for a while.
Fuzzle  [author] 15 Apr, 2021 @ 8:22pm 
True, I may have had a bit of tunnel vision on this one. It shouldn't require much of a rework to function like that.

The project would be an interesting idea, if you mean to convert between society buildings and other unique buildings (such as gilded vault to grand bazaar, etc).

Perhaps I'll look into those over the weekend! Thanks!
JNR 15 Apr, 2021 @ 8:11pm 
nice one. Maybe it could exclude uniques that are straight upgrades though? It makes a lot of sense for the Navigation School and Secret Society buildings and such, but the Madrasa for example is a direct upgrade of the University and includes all its bonuses.

And the Secret Society buildings could maybe use a project to convert to them.
Lucius, the Heavenly Dragon 15 Apr, 2021 @ 7:28pm 
A wonderful fix to an age old(well, only a year old) problem.
Sailor Cat 15 Apr, 2021 @ 4:25pm 
Neat. :ojseagull: