Total War: WARHAMMER II

Total War: WARHAMMER II

The Hammer of Grungni (Dawi Thunder Submod) - Version 1.0.2 (Updated for the S&F)
14 Comments
Kharn the Bloody 13 Jul, 2023 @ 2:50am 
Great and thanks!
greyTiger  [author] 12 Jul, 2023 @ 11:00pm 
Those, plus the Hammer of Grungni SFO submod
Kharn the Bloody 12 Jul, 2023 @ 7:49am 
So we need Dawi Thunder Mod, Dawi Thunder SFO, this mod, plus Hammer of Grungni main mod?
greyTiger  [author] 12 Jun, 2022 @ 1:54am 
No worries.
PandeRish 7 Oct, 2021 @ 8:34am 
Thank u my dear! I finally finish my problems, this is the best dwarf mod i have used. Respect!
greyTiger  [author] 18 Jul, 2021 @ 2:13pm 
I did not bother including it here as required since it is a requirement of the base Hammer of Grungni mod. The UI Modding Framework is on the workshop and was just updated in the last few days.
BlackViper 18 Jul, 2021 @ 10:01am 
UI modding framework, is it here on workshop? It should have been included in required items
greyTiger  [author] 26 Jun, 2021 @ 4:24pm 
You need to download and enable the UI Modding Framework
PandeRish 26 Jun, 2021 @ 7:33am 
hello guys, i have some problems that when I click the two feature buttons, the game doesn't respond. Does It must build some architectures to unlock that two functions? thanks for u reply.
Fenris 30 Apr, 2021 @ 6:12pm 
No problem, thank you so much for the quick support. I was just trying to make sure I wasn't crazy since the description didn't specify the details.
greyTiger  [author] 30 Apr, 2021 @ 5:13pm 
I have added the missing entries and the units now appear in the gun smith and siege works building chains. Sorry for the inconvenience.
greyTiger  [author] 30 Apr, 2021 @ 4:13pm 
I just checked the mod and realised my mistake. I had thought I had added the units to the table to link them to the elo buildings but I have not. I had it ticked off on my list but had not saved the change. I will correct this mistake this weekend.
greyTiger  [author] 30 Apr, 2021 @ 3:47pm 
The Dawi Thunder units should have been available for recruitment. I'll check the mod to ensure it's working this weekend.
Fenris 30 Apr, 2021 @ 11:22am 
Hello - request for clarification that is more appropriate to ask here than at the main mod's page: *how* exactly are the Dawi Thunder units integrated into Greybeard Prospectors?

I do not see them in the normal Greybeard build tree as a engineer 'heretek'. Are they through the 'traditionalist' reinforcements received if the faction chooses to return to take the 'repent and go traditional' tech path? Or is it only through confederation with one of the other Dwarf factions?

I'm asking what the expected behavior is supposed to be, so I can can try to figure out if I just don't get it or if I have an actual mod conflict blocking this somewhere.

Thanks for your time and for your ongoing creative efforts.