RimWorld

RimWorld

Animal Cages
54 Comments
The Blind One 2 Mar, 2024 @ 10:52am 
This needs to be updated :steamsad:
DaxxAxx 4 Dec, 2023 @ 1:17am 
please update
Collector 1 Oct, 2023 @ 3:01pm 
someone really needs to update this mod or make a new version
Enrico 29 Jan, 2023 @ 2:41pm 
Man I'd love to make a zoo out of all the creatures of the rim! If only this was updated.
Pur 29 Oct, 2022 @ 6:33pm 
It's dead, someone call Mlie
juice1367 29 Oct, 2022 @ 1:54pm 
Man this is the closest mod to what im looking for. I just want a mod to make prisoner cages so I dont have to build or mine out a prisoner room for quick prisoner storage. Please update for 1.4 and apply prisoner usage
Lord Vader 29 Jul, 2022 @ 11:10am 
This mod needs to go vanilla, update please!
JessieFeathers 28 Feb, 2022 @ 10:21pm 
1.3?
HawnHan 16 Dec, 2021 @ 3:04am 
love it and hope it can gets updated soon
Pur 14 Dec, 2021 @ 1:54am 
Hope this gets updated soon
ZzZombo  [author] 21 Sep, 2021 @ 7:02am 
I strive to revive all my mods and this especially, but unfortunately currently I'm very busy. Thanks for the kind words, they are greatly appreciated!
Rivven 19 Sep, 2021 @ 9:13pm 
Thanks for the letting us know what your up to. I love this mod! It really should be base game as its so good.
ZzZombo  [author] 4 Sep, 2021 @ 7:09am 
This mod isn't compatible with RimWorld v1.3, so no surprise here. It requires a lot of work to update it, so please stay tuned.
cybercomplex 4 Sep, 2021 @ 6:20am 
when i add this to my game pawns stop doing tasks. not sure if its new update or an incompatibility.
BrainW4v3! 18 Aug, 2021 @ 8:44pm 
Does this work with 1.3? Taming thrumbos is such a drag without it
1337 Kiwi 25 Jul, 2021 @ 3:12pm 
Is it possible to set starving predator animals loose on prisoners/slaves/pawns that don't follow my ideology etc? I'm asking for a friend.
Kill7X 20 Jun, 2021 @ 12:31pm 
Having Carceret's issue.
Mereni 15 Jun, 2021 @ 9:06am 
I read through the plans and idk if it's already implemented, but can there be an option one day to sell the captive animals or prisoners?
Carceret 5 Jun, 2021 @ 11:58am 
animals get stuck if they walk over the interaction spot for a large cage. I keep having animal starvation issues with unrestricted tame herbivores because they walk over the cage spot and can't keep walking.
The Dutchman 2 Jun, 2021 @ 8:15am 
Animals absolutely do attack in cages
Azerbaijan_Technology 2 Jun, 2021 @ 7:31am 
You should make this a bit more interesting, animals should have a chance of going manhunter when escaped from cages.
And hungry animals should have a small chance of escaping.
andrewjonjones 1 Jun, 2021 @ 2:16pm 
If a pawn runs wild can they be put in the cages?
ZzZombo  [author] 29 May, 2021 @ 11:35pm 
Animals shouldn't attack while inside the cage if that's what you are asking.
Azraile 29 May, 2021 @ 10:11am 
Dose this let you safely tame creatures through the cage?
Kill7X 19 May, 2021 @ 1:03pm 
Simply amazing! Now I can combo this with plane and helicopter mods and stun weapon mods to capture exotic animals to bring back to the colony.
Everchanging Nickname 18 May, 2021 @ 1:01am 
lol. I hold my wild colonist at cage. It seems strange. But after save reload cage man holded gun! NUNI?!
(there was much other mods, and this guy was handling his gun while he was wild)
ZzZombo  [author] 25 Apr, 2021 @ 5:50pm 
It's not a joy source right now even. As to the other problem, I'm aware and look forward to fixing it.
Delta1138 25 Apr, 2021 @ 12:30pm 
@ZzZombo Spotted a nearly game breaking bug yesterday with this when playing the other day (although someone else may have mentioned it), if a trader caravan animal goes near the function spot for a cage, it can become stuck, causing the caravan its attached to when it decides to leave to spam red errors as the animal cant move which causes the caravan to freeze, I managed to fix it by uninstalling the cage, as it didn't have any animals in. Also did you use the telescope as the base for the building? I am trying to figure out which of my mods has created a conflict with exotic joys buildable telescopes mod...says there is a duplicate xml...might not be this mod but its the only additional joy object mod I've added recently.
ZzZombo  [author] 23 Apr, 2021 @ 6:07am 
It's not "planned". Just that colonists are free to walk into cages as they will. I actually want to limit this occurring. They should generally go inside only if they have a job there.
Mr. Mauer (Mollari) 23 Apr, 2021 @ 5:53am 
lmao
Everchanging Nickname 23 Apr, 2021 @ 1:51am 
Once I saw my masochist and psycho pawns sleeping in a cage with my slaves...
Is that planned?)))
Mr. Mauer (Mollari) 22 Apr, 2021 @ 6:18am 
Welcome to Steamworkshop, repetitive questions with answer in the post below.
That prsioner cages will come in handy on that torture mods :'D
ZzZombo  [author] 20 Apr, 2021 @ 6:40pm 
People write, people do not read, right? It's all planned already.
Vi3wFire 20 Apr, 2021 @ 5:44pm 
will you make it so we can have slaves in a a cage and that also count as a bed- if so how many slaves could fit per cage
ZzZombo  [author] 19 Apr, 2021 @ 11:23pm 
I'll make them immune to it, I guess then.
Neosuduno 19 Apr, 2021 @ 11:15pm 
well bad news, the manhunter pack event will cause the animals to kill anyone if they are in the cages.
ZzZombo  [author] 19 Apr, 2021 @ 8:41pm 
@Neosuduno: this was explicitly requested to be done so. Animals are generally peaceful, and even if not, they shouldn't cause much disruption.
SteveZero 19 Apr, 2021 @ 5:43pm 
# Plans "* Cages with captives provide entertainment to colonists as a joy source." . Lol, very rimworld of you.
JohnMcHobo 19 Apr, 2021 @ 10:21am 
Can animals still mate and breed in cages?
This might be very handy for my a̶t̶t̶a̶c̶k̶ ̶a̶n̶i̶m̶a̶l̶ ̶b̶r̶e̶e̶d̶i̶n̶g̶ ̶p̶r̶o̶g̶r̶a̶m̶m̶ petting zoo and my F̶e̶r̶a̶l̶i̶s̶k̶ ̶e̶n̶h̶a̶n̶c̶e̶m̶e̶n̶t̶ ̶p̶r̶o̶j̶e̶c̶t̶ dairy farm.
Neosuduno 18 Apr, 2021 @ 9:19pm 
Animals can go manhunter, but will not actually attack.
Jagwired 17 Apr, 2021 @ 8:27pm 
This sounds hella useful, when used on wild animals you're curing from scaria.
ZzZombo  [author] 17 Apr, 2021 @ 8:00pm 
@Remor: as far as I can see they shouldn't attack.
Remor 17 Apr, 2021 @ 11:35am 
So, can i capture an animal and try to tame it? and if they had a % of posibility of atacking me, do the still atack me? Sorry for theb ad english.
ZzZombo  [author] 16 Apr, 2021 @ 6:23pm 
It's planned, but it requires wayy too much work to fully flesh it out, so won't happen for a while. But you can try it out already anyway if you are so persistent, there is commented out human cage you can return back to the game in the files. But ye be warned it doesn't fully work w/o glitches here and there, so you are on your own. No support for them will be provided.
Robotic Wizard 16 Apr, 2021 @ 6:12pm 
We need a human version
Tess Tickles 16 Apr, 2021 @ 11:50am 
can you make a human version please
Petrus.91 16 Apr, 2021 @ 9:59am 
ZzZombo  [author] 16 Apr, 2021 @ 9:48am 
Thank you, but may you please provide a link to the log? It's impossible to debug anything over a simple comment. I must also add that any modded (including Royalty, yea) pawns with special AI might conflict.
Petrus.91 16 Apr, 2021 @ 9:45am 
It seems like some pawns will get stuck within the interaction spot of the cages.
In my case I noticed tribute collectors and a hauling bot from the Misc Robots mod standing still while the debug log filled up with errors about region cost calculator.
-Seems to happen when they path directly onto the spot.
-Moving the cage frees the stuck pawns.

This may just be my messy mod list and incompatibility problems but I thought I'd let you know either way.
Sweet mod though!