Arma 3
CTRG 2035 Expansion Pack
155 Comments
гордей утюг 11 Oct, 2024 @ 8:31am 
is there a way to disable the helmet nets from appearing on units?
Badger7  [author] 23 Jan, 2024 @ 8:40am 
Hey Bugbear! thanks for your positive comment. If you think you could model a barrel attachment for the mar-10 and make it a mod, I'd love to add it to my mod as well, in fact I've been searching for such an attachment personally as well :) Though I have no idea how to import models from blender into Arma :(
Bugbear44 22 Jan, 2024 @ 10:07pm 
This is marvelous! Hey Badger, if I could come up with a barrel shaped object.. What do you think about a graphite textured muzzle attachment to give the MAR 10 a longer tube. I don't think that the short one could use all the powder in a .338 cartridge. It's the only glaring thing about the faction and now you have made it so sweet! Maybe a donation, or some some of us could help fund?
Badger7  [author] 4 Apr, 2023 @ 8:22am 
@sun The mod doesn't, but most items in the mod do
Anthony 4 Apr, 2023 @ 8:12am 
Dose this Mod Require Apex DLC??
FoulestGuide 5 Jan, 2023 @ 9:54am 
they show up in the editor in both i belive
Badger7  [author] 5 Jan, 2023 @ 4:14am 
editor or zeus?
FoulestGuide 4 Jan, 2023 @ 8:45am 
the uniforms show up in the arsenal just not the factions in the editor
Badger7  [author] 4 Jan, 2023 @ 3:16am 
Then I'm not sure, the problem is on your end
FoulestGuide 2 Jan, 2023 @ 8:11am 
they still dont show up in zeus for me dont know if its mod i have on
FoulestGuide 2 Jan, 2023 @ 6:59am 
ok thx
Badger7  [author] 24 Dec, 2022 @ 11:50am 
@Dixon Cider, @FoulestGuide I figured out the problem, it was config related, now they work perfectly.
Just your average Goy 24 Dec, 2022 @ 8:02am 
@Foulestguide im like 99% sure when you use zeus you have to manually click an option that enables modded content in, id hazard a guess that you haven't done that
FoulestGuide 13 Dec, 2022 @ 8:51am 
do you not know to fix it? if not thats a shame cause i cant find any good ones besides this one they show up in the editor just not zeus
Badger7  [author] 12 Dec, 2022 @ 9:28am 
sorry for my late response, but I don't really know why they don't show up
FoulestGuide 11 Dec, 2022 @ 5:01am 
not sure why but they dont show up zeus can you fix this please
FoulestGuide 7 Dec, 2022 @ 8:27am 
THEY DONT SHOW UP IN ZEUS IS THIS A KNOWN BUG AND CAN YOU FIX IT PLS
Badger7  [author] 27 Nov, 2022 @ 3:13am 
:)
FastWing 27 Nov, 2022 @ 2:58am 
Oh, I see. Thanks for the response, anyway!
Badger7  [author] 27 Nov, 2022 @ 2:53am 
oh, they were removed in the latest updates, and I'm having problems re-writing their config I still want to release them as a separate mod though
FastWing 26 Nov, 2022 @ 1:17pm 
Hey, cool mod! CTRG is finally getting the attention it deserves. However, I do wonder; where can you find those tinted goggles? In the second picture, a guy next to the Operator in the Ghost Balaclava has Green Tinted goggles. This isn't even the first time I've seen this, as there was ANOTHER CTRG mod that had a picture with a guy that had Blue Tinted Goggles. Which mod are they from? Thanks in advance!
Badger7  [author] 19 Oct, 2022 @ 1:27am 
Yeah sure, sorry for the late response, Steam's new UI on mobile is messed up
Sir 7DozenEggs 13 Oct, 2022 @ 7:25pm 
Is there any way i could get permission to take some of your PBOs (specifically the shadow pattern PBOs) and reupload them in my Shadow Company mod? (and then further permission to put them into a server i am working on)
Badger7  [author] 10 Oct, 2022 @ 11:38am 
alright no problem :D
palazarev98 10 Oct, 2022 @ 11:17am 
My bad, NATO Improved mod makes them invisible for whatever reason. I already addressed the issue in their thread.
Badger7  [author] 10 Oct, 2022 @ 6:59am 
@palazarev98 you sure? I can see the Arid Faction and it's units perfectly well...

And no, I don't have any plans to expand the Viper Family but I'm pretty sure there are other mods that do that, notable ones being Viper Extended and Arma 3 Aegis/ Atlas
palazarev98 10 Oct, 2022 @ 3:16am 
Please be advised that after the latest update, CTRG Arid Soldier class has disappeared. Was it intentional or is it an oversight?

On a separate note, do you have any plans to expand the Viper family in the future?
Badger7  [author] 9 Oct, 2022 @ 4:10am 
:) will keep in mind, it's actually a good idea
Crinke 8 Oct, 2022 @ 11:14pm 
I think you should make a pack of nato combat goggles and stealth balaclavas with solid colors(tan black green etc) and different colored lenses(black, clear, translucent yellow etc.) perhaps give these colors to the tactical glasses as well, I think these would make for a more general item mod that makes great use of your awesome lense colorings
Badger7  [author] 3 Oct, 2022 @ 8:42am 
@Marxman28 when I was first making the mod I increased some armor values for easier use with ace mod however I may have tweaked some more than others, thanks for letting me know, I'll be fixing that next update

also, that's a positive on the Livonia patch, I (and most likely many other players) didn't know that Livonia was a NATO country, the more we know eh... :D
marxman28 2 Oct, 2022 @ 11:20pm 
A few things:

1. Why does the light helmet provide more ballistic protection than the regular, mandible, and even enhanced helmets?

2. Any chance we could get a Livonia CTRG patch? They're stated to be a NATO member state in Contact.
hpt_leiche 28 Sep, 2022 @ 9:05am 
I was referring to the textures for the ghost balaclavas. That is before I realized they had also been removed.
Badger7  [author] 27 Sep, 2022 @ 12:25pm 
Alright thanks, I've fixed those in my config, they'll be fixed next update, which I'll release as soon as I can
Pet Mudstone 26 Sep, 2022 @ 4:14pm 
I like all the variance that this mod adds, my group has been using it and it's pretty neat.

There are some MAAWS variants that don't have proper icons in the arsenal nor inventory though. They are the:
- Nature MAAWS Mk 4 Mod 0
- Shadow MAAWS Mk 4 Mod 0
- Temperate MAAWS Mk 4 Mod 0
Badger7  [author] 23 Sep, 2022 @ 6:42am 
Heyy, uhh newest update changed the Combat Uniform's names, and for good, I was thinking of removing it entirely however I wanted to switch it to "recon" fatigues. Missing textures? I don't think the mod has any missing textures... If you see some let me know whşch ones are missing
hpt_leiche 20 Sep, 2022 @ 12:29pm 
The newest update seems to have changed a lot of classnames which broke a lot of my custom loadouts I use on missions. There also seem to be a lot of missing textures.
I have got around that problem by copying a backup of the previous release into the local folder, and loading it.
So far (besides some of the units having their faction reverted) have not noticed any issues due to having both versions loaded; however, would greatly appreciate it if the previous classnames and missing content were to be restored in future updates.

EDIT: Oh wait... Having both versions loaded seems to make the configs of the previous version override the changes made in the new update. Also the UI icons of the uniforms in the update are not being displayed.
Guess I'll have to unload the old version, and hope the missing items and textures are added again in future updates.
Badger7  [author] 4 Sep, 2022 @ 12:30pm 
Yup
MitsukiTakeda 4 Sep, 2022 @ 12:27pm 
Thank you for letting me know. Hope you can release the Ghost Balaclava soon then cause I loved it's look. It was perfect. Though you may want to update the description of this mod to remove the mention of Crosscom Goggles.
Badger7  [author] 4 Sep, 2022 @ 11:50am 
hey, @palazarev98 I'll fix that as soon as I can,

@MitsukiTakeda Well, first reason was it wasn't CTRG oriented, I've thought about releasing it as a secondary mod, and was waiting for feedback about i so I guess I'll be releasing that sometime soon as well
palazarev98 3 Sep, 2022 @ 5:02pm 
Can you please fix the config error I've been getting, whenever I enter the virtual arsenal?

It states the following:

Picture \ctrg_retexture\data\ui\icon_ctrg_mraws_rail_nature.paa not found

Thank you in advance! I really enjoy your mod!
MitsukiTakeda 2 Sep, 2022 @ 3:32pm 
Any reason the Ghost Recon Balaclava was removed? With the removal it broke something like 75% of my Arsenal Loadouts, and I am exclusively a non-ace user due to Ace being horrible with issues in Campaign.
Badger7  [author] 30 Aug, 2022 @ 3:04pm 
Lomg waited update is out, hardly anything new, but lots of fixes and some changes were made :)
DavidC10023166 11 Jul, 2022 @ 12:16pm 
Fair enough, its just kind of weird when a light helmet has more ballistic protection than a full heavy duty kevlar vest.
Badger7  [author] 11 Jul, 2022 @ 11:30am 
It's intended, due to ace since ace needs more armor to have actual ok protection, and some inventory stas are buffed, cause vanilla sucks when it comes to carry load
DavidC10023166 11 Jul, 2022 @ 10:00am 
Minor nickpick, but most of the items don't really match up with vanilla stats and the hellmets have more armor than the vests. Might be a wrong line of code or actualy intended but idk.
_griff3n 27 Jun, 2022 @ 1:32pm 
usta bunlar ukraynaya gideomu ?
Badger7  [author] 23 Jun, 2022 @ 6:57am 
Don't worry, they're coming back with the new update, I removed them cause their colors didn't really fit the environment
Zakapior 23 Jun, 2022 @ 4:30am 
Great mod, but why ghillie suits were removed? I really liked them.
Badger7  [author] 7 Jun, 2022 @ 1:11pm 
@Criminal I'm aware, I'm gonna overhaul the entire units with the next update on July, I'm currently sunken in schoolwork :)
Strelok 7 Jun, 2022 @ 11:47am 
Awesome mod but I noticed some of the troop classes dont spawn with any of the usual attachments on their SPAR's is there any way to fix that?