Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Full Texture Pack V6 - Plain Variant - Cold Edition
21 Comments
Ozhara  [author] 25 Jun, 2015 @ 1:39pm 
With the current private beta the mod manager is almost done.

I will be able to handle all my mods in an appropriate way soon - at the beginning/middle of the next week I suppose. :)
Kaz_Ka_Vel 25 Jun, 2015 @ 1:36pm 
Can you Update this?
Ozhara  [author] 5 Aug, 2014 @ 10:14am 
Thanks, glad you like them. :)

For the roads - just subscribe to any other road mod after this pack, each file is changed by the last subscribed mod changing it.
(But if I'm right I'm the only one that uploaded seperate road textures for now (grouped them in a collection), so in case you want to use any other road textures you have to extract them from the mod containing them and replace them manually.)

Regarding the forests - thanks, I'll have a look at that when doing a new version. :)
Kethas [Ger] 5 Aug, 2014 @ 10:02am 
Hi, great work the textures lookes realy nice.
Just want to ask, if i can change the road texture. Kairo lookes so creepy. ;)

one advice: the forest looks like each tree is centered so lots of pine trees in front of each other also looks arranged.
Metro Man 18 Jul, 2014 @ 4:47pm 
thanks :D
Ozhara  [author] 18 Jul, 2014 @ 3:47pm 
You can easily subscribe to that water after this mod to combine them.

And for it is that easy I didn't ask other authors for permission altough there were several requests for other water mods. This way the whole mod keeps beeing 'my' work. :)
Metro Man 17 Jul, 2014 @ 1:47pm 
maybe you should use Summons HD Water Pack V3 for Ozhara's Full Texture Pack V2 FE Editon?
Ozhara  [author] 6 Jul, 2014 @ 9:02am 
There already was another request for this and it's on my list of todos - I just didn't get that much stuff finished last time - work and summer slowed me down a lot last weeks...

So I'll definatelly work on that soundtrack! :)
quiquin_oropeza 5 Jul, 2014 @ 12:39pm 
you should make a mod witht he soundtrack of attack on titan
Ozhara  [author] 23 Jun, 2014 @ 8:57am 
Danke, schön das es dir gefällt. :)

Die warm/cold Versionen sind identische Abbilder der Basisversion, Büsche und Berge sind also nicht enthalten. Wenn du diese Mods zusätzlich abonnierst werden sie daher auch unverändert angezeigt.

Ich kann aber gerne entsprechende Varianten hochladen. :)
Sag mir einfach bescheid.
Red Dragon 23 Jun, 2014 @ 8:15am 
In your description of the "normal" version of V6 you said you removed Mountains II and Berries becasue that was requested, but here for the cold version you didn't say so though I assume it is true for this one as well? If I just subscribe to those your Mountains + Berries mod after I subscribe to this one, will the mountains + berries also have the "cold" look or will they stick out like sore thumbs?

PS: Super deine Arbeit ist klasse!
Ozhara  [author] 5 Jun, 2014 @ 10:24pm 
I started once to change my own terrains to have this 'cell shading' look - did work only for very few terrains. Most of them didn't have enough different colors.

Using original Borderlands terrains would solve that problem. I'll take a look at that (don't know if they are accessable and in which format - think I read something that all has 'normal' textures and gets the cell shading look from filters applied to the textures later at runtime).
RNGesus 5 Jun, 2014 @ 2:06pm 
Mr. Ozhara, I was wondering, and yes, this is a repost, if, in any feasible manner, could I or someone make the color scheme of the terrain and possibly even buildings akin to Borderlands?
By this I mean making alot of terrain based off of Bordelrands 2, as the original was mostly arid, but the second covers most geological climates in this game, even rivers.
Personally, if you could make that, you could start a whole series of other game-based variations.
Ozhara  [author] 25 May, 2014 @ 1:02am 
I think next or second next weekend.

Sorry for the delay. I worked on terrains for AoM all the time to get them ready until the release. And then there were some adjustments required.

But the main part of this initial release 'block' is done now, and before doing further stuff for AoM, I definatelly want to finish all the still open AoE2 requests.
So I think I can start working on them today or in the next week. :)

So you'll see several new mods for AoE2 (including the warm editions for both variants of v6) soon.
Desmond_KSA 24 May, 2014 @ 4:08pm 
When you gonna release the warm edition ?
Ozhara  [author] 8 May, 2014 @ 11:13pm 
Thanks, glad you like it. :)
Legend.T 8 May, 2014 @ 11:05pm 
thx,very nice
Ozhara  [author] 7 May, 2014 @ 10:53pm 
To be reminded of D2 is a good thing I'd say. :D:
Lors 7 May, 2014 @ 7:07pm 
The cold textures remind me of diablo 2 a little bit in the swampy picture and in the desert picture.
celso657 12 Apr, 2014 @ 1:33pm 
thanks
Winters 6 Apr, 2014 @ 8:44am 
Thank you Ozhara :AOEShield: