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I will be able to handle all my mods in an appropriate way soon - at the beginning/middle of the next week I suppose. :)
For the roads - just subscribe to any other road mod after this pack, each file is changed by the last subscribed mod changing it.
(But if I'm right I'm the only one that uploaded seperate road textures for now (grouped them in a collection), so in case you want to use any other road textures you have to extract them from the mod containing them and replace them manually.)
Regarding the forests - thanks, I'll have a look at that when doing a new version. :)
Just want to ask, if i can change the road texture. Kairo lookes so creepy. ;)
one advice: the forest looks like each tree is centered so lots of pine trees in front of each other also looks arranged.
And for it is that easy I didn't ask other authors for permission altough there were several requests for other water mods. This way the whole mod keeps beeing 'my' work. :)
So I'll definatelly work on that soundtrack! :)
Die warm/cold Versionen sind identische Abbilder der Basisversion, Büsche und Berge sind also nicht enthalten. Wenn du diese Mods zusätzlich abonnierst werden sie daher auch unverändert angezeigt.
Ich kann aber gerne entsprechende Varianten hochladen. :)
Sag mir einfach bescheid.
PS: Super deine Arbeit ist klasse!
Using original Borderlands terrains would solve that problem. I'll take a look at that (don't know if they are accessable and in which format - think I read something that all has 'normal' textures and gets the cell shading look from filters applied to the textures later at runtime).
By this I mean making alot of terrain based off of Bordelrands 2, as the original was mostly arid, but the second covers most geological climates in this game, even rivers.
Personally, if you could make that, you could start a whole series of other game-based variations.
Sorry for the delay. I worked on terrains for AoM all the time to get them ready until the release. And then there were some adjustments required.
But the main part of this initial release 'block' is done now, and before doing further stuff for AoM, I definatelly want to finish all the still open AoE2 requests.
So I think I can start working on them today or in the next week. :)
So you'll see several new mods for AoE2 (including the warm editions for both variants of v6) soon.