Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful 2 Monopolies and Corporations Patch
51 Comments
OwiHH 17 Jul, 2022 @ 12:58pm 
some ressources ( Example tabak ) givs you 65xxx resources to trade with. Any ideas how to fix it YOu also can build corporations with only 1 luxury tile for some ressources. Most works fine but there are therse big glitches.
Citrakayah 17 Jul, 2022 @ 9:37am 
I am having the same problem--no products can be created.
Rockerika 2 Feb, 2022 @ 11:37am 
I had to go manually unsubscribe from and delete Resourceful 1 in order for this to not try to depend upon that mod rather than Resourceful 2. It would then let me activate both.

However, I am not sure this is working entirely. I can create Corporations for my new resources but when I create a product for that resource it never appears in my Great Works.
Karan 30 Jan, 2022 @ 10:01am 
I'm having the same issue as Cyber and Vincent below. Can't use the patch as it is reliant on Resourceful 1 and mutually exclusive with Resourceful 2 (NFP-compatible). It worked fine a few months ago when I last used it!
ทอม เบรดี้ 21 Dec, 2021 @ 1:11am 
<3
VincentW914 18 Jul, 2021 @ 6:15am 
@Cyber Cyber, Cyberest of Cybers I have the exactly same issue.
Shuhrat 5 Jul, 2021 @ 12:42pm 
I'm sorry, guys, why has no one ever created such a resource as gas?
Cybergoblin 28 Jun, 2021 @ 3:28am 
When I try to use this, the game thinks its reliant on the original Resourceful and mutually exclusive with the second one. Do I need to uninstall the original for it to register properly?
GreatDevourer69 21 Jun, 2021 @ 1:03pm 
I can't seem to make an Industry around Tigers, for some reason. I do have Civitas Resources
installed- is that why?
Arcadian 18 Jun, 2021 @ 9:45pm 
@rnealj62 Could it be because they are harvested from trees?
axatoramus 7 Jun, 2021 @ 1:14pm 
I wish there was just one mod to install
rnealj62 4 Jun, 2021 @ 3:31am 
For some reason, Rubber and Maple only make lumber yards, not plantations.
Adriaman 17 May, 2021 @ 1:01am 
For compatibility between many mods, including resource ones (Latin, CIVITAS, Res 2, Suk), you can check my collection .

If you only want compatibility between resource mods, you have to find and copy the folders corresponding to resource mods from the fix pack (there are folders only for Suk and Res 2 patch, IIRC).
axatoramus 16 May, 2021 @ 12:43pm 
Thank you so much!

For me, your mod doesnt work even when I only use base game settings (without any other mods activated).

I will look into it and share my findings.
Retheri  [author] 14 May, 2021 @ 10:38pm 
@axatoramus I'm not familiar with Latin American Resources, but it is playtested to work with all game modes. I'm not exactly sure about what caused the issue, but here is some advice:
1.Simply unsubscribe sometimes would not make the mod disappear, update your workshop file to make sure.
2.Have you modified the base game before? Try veryfying base game file, sometimes it solves some problem.
axatoramus 14 May, 2021 @ 1:56pm 
Latin American mods compatible?

Can you please make a compatibility list/explanation in the description?

axatoramus 14 May, 2021 @ 1:48pm 
I disabled all resource mods, except yours. Still it didnt start. Does it conflict with barbarian mode?
Retheri  [author] 14 May, 2021 @ 10:36am 
@axatoramus Civitas is not compatible because it also has a maple resource, two resource with same tag would cause conflict.
axatoramus 14 May, 2021 @ 8:06am 
Still cant make it start...

Which resource mods must be activated with this?

Any incompatibility with Civitas and Latin American resources?
axatoramus 14 May, 2021 @ 6:38am 
Ok, gonna retest. Thnx bro!
Retheri  [author] 12 May, 2021 @ 7:15am 
@axatoramus Are you using the NFP patch? It is outdated and not needed.
axatoramus 12 May, 2021 @ 3:53am 
Every day I check this thread :)
axatoramus 11 May, 2021 @ 9:18am 
Hmmm... with all mods disabled and only this one and resourceful on, I can not make it run.
Retheri  [author] 11 May, 2021 @ 7:17am 
@Adriaman The text of sakura is not missing, it is named cherry in game. Other improvements have been incorporated into the mod. On my own I would never have discovered that Firaxis wrote their coffee product yield wrong (it's 30 in base game and I just copied it). Thanks a lot for your work, without you this mod won't have worked as well.
axatoramus 9 May, 2021 @ 9:19am 
Wow. thank you so much Adriaman... following the developments closely here.
Adriaman 9 May, 2021 @ 7:43am 
Hey, I noticed a couple issues:
- Text for Sakura is missing
- The code gave +30% culture for Sakura and Coral instead of 20%.
- It became incompatible with other resource mods as you overwrite the Civilopedia entries.

I fixed this here: https://drive.google.com/file/d/1hQ3TWhyjL4NzfYGwFk7H2iCpMM47SJAK
I moved the problematic text in a sql entry.

Note that other mods like Latin America Resources use SQL tricks to make the job much easier, instead of using long XML files. You should check what they do.
Adriaman 9 May, 2021 @ 4:29am 
:47_thumb_up:
Retheri  [author] 9 May, 2021 @ 2:43am 
Civilopedia entries are updated. Now it should display the bonus of each newly added industry.
Adriaman 7 May, 2021 @ 9:00am 
Btw, I thought of a workaround for the problem with Civitas.
As long as you load Monopolies.sql before Monopolies.xml, I guess you could remove everything maple-related with DELETE FROM.
Retheri  [author] 7 May, 2021 @ 8:48am 
@Adriaman Thanks for pointing that out. Already fixed it and playtested, seems to work fine now.
Adriaman 7 May, 2021 @ 8:12am 
Look at how pok did it:

-------------------------------------------------------
-- RequirementArguments
-------------------------------------------------------

UPDATE RequirementArguments
SET Value = Value || ", RESOURCE_P0K_MAPLE"
WHERE RequirementId = "REQUIREMENT_CITY_GROWTH_RESOURCE" AND Name = "ResourceType";

Adriaman 7 May, 2021 @ 8:08am 
Something went wrong:
[1197028.506] UpdateDatabase - Loading Monopolies.sql
[1197028.507] Warning: UpdateDatabase - Error Loading SQL.

[1197028.507] [Gameplay] ERROR: near ",": syntax error
Retheri  [author] 7 May, 2021 @ 7:14am 
@Adriaman I'll look into it.
Adriaman 6 May, 2021 @ 9:06am 
- I was talking only about the one block of text describing what each monopoly actually gives (+15% science, etc.). Can you add this in the mod description, then?
- :(
Retheri  [author] 6 May, 2021 @ 8:47am 
@Adriaman It is technically possible for me to add civilopedia entries, but with my discussion with the original team I believe it's better to have Amatheria do this. As for maple products I loaded into the game and tested different approaches, yet it is indeed broken : (
Adriaman 5 May, 2021 @ 12:26pm 
@HGVhGVxJY4Cz2xD0 Are you sure about the tags? I kept the references to the original RESOURCE_MAPLE unchanged. I changed only the references to Maple Great Products, which are self-contained in this mod. It should work, no?
Adriaman 2 May, 2021 @ 12:19pm 
Can you add Civilopedia entries?
Retheri  [author] 1 May, 2021 @ 2:21am 
@Adriaman Thanks for your kind fix! I've already uploaded the modinfo.
However, simply changing product tags do nod make the mod compatible with CIVITAS. Due to how this patch refers to the base mod, it would mess up either the text, or the icon, or pretty much both. It seems a proper fix from the side of CIVITAS is needed.
Adriaman 29 Apr, 2021 @ 2:20pm 
@HGVhGVxJY4Cz2xD0
Well yes, but actually no. I found and fixed two big issues:
- It doesn't work with CIVITAS due to the maple resource. CIVITAS is compatible with Resourceful 2 as the former removes the maple resource. However it does not remove the monoply entries! Hence the xml doesn't import. I did some slight changes to these keys in your Monopolies.xml.
- Your mod breaks if not using the Monopolies mode. You need to add a condition in the .modinfo.

Fixed version (from my collection ): https://drive.google.com/file/d/1DYHmsjyx_T6Um0MOrrDghSeU9chgRgpy/view?usp=sharing

Feel free to integrate it in your mod.
Retheri  [author] 29 Apr, 2021 @ 6:01am 
@Adriaman If it's compatible with Resourceful 2 it should be compatible with this.
Adriaman 27 Apr, 2021 @ 3:13pm 
What about the compatibility with other resource mods?
Darth_Bubba 24 Apr, 2021 @ 3:22am 
That did the trick; thanks!
Darth_Bubba 24 Apr, 2021 @ 3:07am 
Will try that--thanks!
Retheri  [author] 23 Apr, 2021 @ 11:35pm 
@Darth_Bubba Do not use Resourceful 2 New Frontier Fix. It is an outdated and unmaintained mod. The base mod now includes its function.
Darth_Bubba 23 Apr, 2021 @ 12:28pm 
I'm running Resourceful 2 (NFP Compatible) Along with Resourceful 2 New Frontier Fix and this patch. Game fails to load when I create a new game (with Monopolies and Corporations mode enabled).
Retheri  [author] 23 Apr, 2021 @ 8:34am 
@gmnowels @Darth_Bubba
I can't reproduce the crash, could you be more precise about it? At what stage of the game did the crash happen, and how it happened?
Please be aware that this mod requires the base Resourceful 2 to run, it would not start without it. And it would also not start if you turn off monopolies mode. If the issue still persists please leave a reply, I will try reuploading mod file to fix it.
Darth_Bubba 23 Apr, 2021 @ 2:33am 
Same here.
gmnowels 22 Apr, 2021 @ 3:04pm 
crashes game
文明6(2) 18 Apr, 2021 @ 2:24am 
wonderful!