Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, I am not sure this is working entirely. I can create Corporations for my new resources but when I create a product for that resource it never appears in my Great Works.
installed- is that why?
If you only want compatibility between resource mods, you have to find and copy the folders corresponding to resource mods from the fix pack (there are folders only for Suk and Res 2 patch, IIRC).
For me, your mod doesnt work even when I only use base game settings (without any other mods activated).
I will look into it and share my findings.
1.Simply unsubscribe sometimes would not make the mod disappear, update your workshop file to make sure.
2.Have you modified the base game before? Try veryfying base game file, sometimes it solves some problem.
Can you please make a compatibility list/explanation in the description?
Which resource mods must be activated with this?
Any incompatibility with Civitas and Latin American resources?
- Text for Sakura is missing
- The code gave +30% culture for Sakura and Coral instead of 20%.
- It became incompatible with other resource mods as you overwrite the Civilopedia entries.
I fixed this here: https://drive.google.com/file/d/1hQ3TWhyjL4NzfYGwFk7H2iCpMM47SJAK
I moved the problematic text in a sql entry.
Note that other mods like Latin America Resources use SQL tricks to make the job much easier, instead of using long XML files. You should check what they do.
As long as you load Monopolies.sql before Monopolies.xml, I guess you could remove everything maple-related with DELETE FROM.
-------------------------------------------------------
-- RequirementArguments
-------------------------------------------------------
UPDATE RequirementArguments
SET Value = Value || ", RESOURCE_P0K_MAPLE"
WHERE RequirementId = "REQUIREMENT_CITY_GROWTH_RESOURCE" AND Name = "ResourceType";
[1197028.506] UpdateDatabase - Loading Monopolies.sql
[1197028.507] Warning: UpdateDatabase - Error Loading SQL.
[1197028.507] [Gameplay] ERROR: near ",": syntax error
- :(
However, simply changing product tags do nod make the mod compatible with CIVITAS. Due to how this patch refers to the base mod, it would mess up either the text, or the icon, or pretty much both. It seems a proper fix from the side of CIVITAS is needed.
Well yes, but actually no. I found and fixed two big issues:
- It doesn't work with CIVITAS due to the maple resource. CIVITAS is compatible with Resourceful 2 as the former removes the maple resource. However it does not remove the monoply entries! Hence the xml doesn't import. I did some slight changes to these keys in your Monopolies.xml.
- Your mod breaks if not using the Monopolies mode. You need to add a condition in the .modinfo.
Fixed version (from my collection ): https://drive.google.com/file/d/1DYHmsjyx_T6Um0MOrrDghSeU9chgRgpy/view?usp=sharing
Feel free to integrate it in your mod.
I can't reproduce the crash, could you be more precise about it? At what stage of the game did the crash happen, and how it happened?
Please be aware that this mod requires the base Resourceful 2 to run, it would not start without it. And it would also not start if you turn off monopolies mode. If the issue still persists please leave a reply, I will try reuploading mod file to fix it.