Total War: WARHAMMER II

Total War: WARHAMMER II

Tehenhauin Sacrifice Rework
80 Comments
Saturn9 5 Apr, 2024 @ 5:55pm 
PLEASE WARHAMMER 3!
cboye19 8 Dec, 2022 @ 4:09pm 
Hey love your mod when it works!! Unfortunately it tends to crash the game from time to time when using it alongside other mods, so I had to turn it off. It's strange because it doesn't show any conflict with my other mods.

Edit: I found out that it conflicts with a mod that reworks Malus possession mechanic.
Villas 22 Jul, 2022 @ 6:09pm 
@TDKillen Oh I didn't know about that. Thanks for letting us know :)
Deviant 22 Jul, 2022 @ 11:02am 
F
Deviant 22 Jul, 2022 @ 11:02am 
Press F to pay respects
TDKillen  [author] 22 Jul, 2022 @ 10:52am 
@Victor
The original plan was to port it over to game three, but as of today's blog it looks like CA has included most of these changes into the base game so the mod will probably no longer be needed
Villas 13 Jul, 2022 @ 1:29pm 
Hi there TDKillen, will you port this to Immortal Empires once it comes out?

If CA doesn't touch it, it may be needed again.
Xyulo 18 Dec, 2021 @ 8:07am 
Hey, I can't sacrifice for chameleon skinks or regular saurus. I'am pressing a buttons and nothing happends. Not big deal actually, but it still annoys me a bit. I have a latest version, maybe because of that ?
Deviant 6 Sep, 2021 @ 5:12am 
An unreasonable amount of sacrifices resource.
TDKillen  [author] 30 Aug, 2021 @ 12:33pm 
@Voodooozo37
Not this one
Voodooozo37 30 Aug, 2021 @ 9:27am 
Does this mod give you some special sacrifices when you use amazons mod for lizardmen? Im not sure if this is this mod or some other one.
TDKillen  [author] 25 Aug, 2021 @ 9:02am 
@Obsidian
Are you referring to the tables named "data"? To my knowledge this is the only way to remove vanilla effects, so that is way they are that way. I know it can cause some incompatible issues, but crashes?
Conflagration 23 Aug, 2021 @ 5:15pm 
I know what the issue is. You're data coring 2 db tables and a loc.
TDKillen  [author] 16 Aug, 2021 @ 12:25am 
@The Kingmaker
Glad it worked out for you in the end
I might make some Blessed dlc units in the future, but we will see if it even is possible and how I handle the fact that you need the dlc
The Kingmaker 15 Aug, 2021 @ 5:07am 
I loaded up Kaedrin's MM for the first time in ages instead of CA's and used it to Unsubscribe & Delete, and then re-subscribed and now it all seems to work perfectly.

Thank you for this mod, I'm so looking forward to using it - if only CA had bothered to make Blessed DLC units for the Lizardmen.
TDKillen  [author] 15 Aug, 2021 @ 3:59am 
@Raptte & The Kingmaker
I am so sorry, but I have no idea what could be causing these crashes. Mod works fine alone and with the Mod configuration tool for me.
The only advice I can give is to make sure your game is updated with the latest patch and try to re-download this mod
Raptte 15 Aug, 2021 @ 3:42am 
@The Kingmakere
I have the same problem as you, only with this mod and mod config tool, I would still crash
The Kingmaker 14 Aug, 2021 @ 5:11pm 
I'm having a similar issue. I've been trying for a while this evening to figure out which mod it is causing a conflict... so I deactivated all my mods and now I'm just getting a ctd with only this mod active.

- Various non Lizardmen-specific mods + this mod = Endless loading screen which defeats Task Manager so I have to fully turn off and back on my laptop

- No mods at all = works fine

- Just this mod = Crash to Desktop before reaching the main menu

It's a shame because I've really been looking forward to using this mod in a long Tehenhauin campaign. :/
TDKillen  [author] 9 Aug, 2021 @ 1:11pm 
@Krakenous
Please investigate it further, and then let me know which mod it was breaking from
Krakenous 9 Aug, 2021 @ 7:01am 
Currently unable to even launch game with this enabled, must be conflicting with something else but i'm unsure what, disabling for now and will investigate.
TDKillen  [author] 8 Aug, 2021 @ 1:47pm 
@mortey
Tested and it works perfectly for me. You probably have another mod interfering with this one. Try to mess around with load order to fix it.
mortey 8 Aug, 2021 @ 12:19pm 
I notice over the last few days that I no longer receive sacrificial offerings from battles. And when looting settlements there's no text that shows sacrificial offerings.
TDKillen  [author] 4 Aug, 2021 @ 10:44am 
@all
Texts should work now
TDKillen  [author] 4 Aug, 2021 @ 7:44am 
@Al Dente
Glad that it is still usable, I will look into this error
Al Dente 1 Aug, 2021 @ 11:50am 
nevermind, found out that it still works, it just doesn't display the accurate changes on the menu. the effects still work (unbreakable, 10% phys resist) it just doesn't show correctly
Al Dente 1 Aug, 2021 @ 9:34am 
hello, this mod doesn't load properly for me. the sacrifice tree is still the same old one.
Do i need to download all the FLC or something, to make it run right? thanks in advance
TDKillen  [author] 1 Aug, 2021 @ 3:43am 
@Deschain
Yeah, a fault on my part. The mod has been updated
Deschain 31 Jul, 2021 @ 3:29pm 
With this mod activated my craftable dwarven runes and banners do not have a name in the crafting interface.
TDKillen  [author] 30 Jul, 2021 @ 1:31pm 
@aimop95
Happy to help
Aimop95 29 Jul, 2021 @ 3:51pm 
Alright, I did that, thanks!
TDKillen  [author] 27 Jul, 2021 @ 2:36am 
@aimop95
Messing around with the load order might fix it, oterwise add the "wh_dlc03_effect_replenishment_removed" row into the "effect_bundles_to_effects_junctions_tables" in this mod should do it
Aimop95 27 Jul, 2021 @ 1:59am 
So I have a heavily edited mod "Nakai Reworked" I think its called, but I pared it down to just one use, and that was allowing the Defenders of the Great Plan blessed army to replenish. However, when your mod is activated, the Defenders are no longer able to replenish. How would I fix this?
TDKillen  [author] 26 Jul, 2021 @ 10:33am 
@Heartbreak One
Unfortunately it needs to be a data__ folder and not anything else, This is because of how replacing effects work, nothing I can to.
@MasterOfGrey
My game files say that it still is at 50
@Aku
You will have to test that yourself
Aku 26 Jul, 2021 @ 6:04am 
Just one question, is that compatible with lustria rising mod?

and the improvetment and tweaks mod?
MasterOfGrey 25 Jul, 2021 @ 7:49pm 
Quick question regarding "You get 75 sacrifices instead of 50 for the post-battle option and sacking cities."
Didn't CA change that to a variable number already? This change may not still be necessary.
Heartbreak One 25 Jul, 2021 @ 6:25am 
Please clean up effect_bundles_to_effects_junctions_tables from everything not related to your mod so I don't have to rig compatability manually with everything else touching that table (i.e. any office mods etc etc).
Aimop95 24 Jul, 2021 @ 4:45pm 
Love the mod, but I have to say, unbreakable skinks is kinda overpowered, especially for a tier 1 sacrifice instant at turn 1.
ChuckTheSloth 23 Jul, 2021 @ 2:44pm 
This is a really good mod. I don't often like playing with cheat-e feeling mods, ill check them out but thats about it. This feels like a good rework.
Sotek28 22 Jul, 2021 @ 12:32pm 
Thanks for the update!!
Villas 22 Jul, 2021 @ 10:34am 
We thank you!
TDKillen  [author] 22 Jul, 2021 @ 3:49am 
@All
Mod is updated for the new patch and should no longer crash on startup
Thanks for all the kind words and your patience in waiting for this update
Jess 15 Jul, 2021 @ 6:36pm 
Thanks for all your work :)
TDKillen  [author] 15 Jul, 2021 @ 8:55am 
@All
I am currently not able to mod, but I will be on fixing this problem as soon as I can, in about a week
linkfire12 15 Jul, 2021 @ 2:05am 
I can similarly confirm that this mod is causing isolated CTD after pruning my mod list for the new update. The mod is absolutely excellent, thank you very much for it, and if possible it would be great to see it updated eventually.
bladeofxp 14 Jul, 2021 @ 3:26pm 
Hi, I'm currently going through my mod list to identify the source(s) of some crash to desktops I'm experiencing, and it looks like the Tehenhauin Rework is one such mod. Checked by its lonesome, as well, so not a mod conflict, just a CtD. Peaked into RPFM to see if it was something my limited modding experience could handle, but it's a bit outside my skills, unfortunately.

Since I'm reporting this, though, I figured I'd also take the time to praise your changes - I always thought it was pretty backwards to lock the RoR behind Sacrifices, and the RNG behind the Blessed units was similarly a bit annoying, so your changes there were great. Similarly, I appreciated the increased sacrifice count and reduced costs - accessing T's faction mechanic more often is always a plus.

Overall, this mod is a genuine staple for me when I get the urge to play with the Cult of Sotek, so I'd love to see it fixed up for the last(?) major content patch of TWW2 at some point. No pressure, though!
TDKillen  [author] 12 Jul, 2021 @ 5:01am 
@Naptime
Are you sure it is this mod specifically
TDKillen  [author] 13 Jun, 2021 @ 8:54am 
@joetwobeards
Well this mod is not made with SFO in mind, but I find it weird how it works completely fine for me but not for you. Make sure that you have the latest update of the mods, that's all I can say
joetwobeards 12 Jun, 2021 @ 11:15pm 
I am also experiencing an issue with this and SFO 2. I'm crashing to desktop before the CA intro screen after launching the game with SFO and this mod as the only active mods. It works with each mod by itself (at least doesn't crash to desktop).
TDKillen  [author] 12 Jun, 2021 @ 8:20am 
@MattBennick
That is weird, as I got it to work on the first try. And they should not be incompatible, at least not the part with the Blessed Spawnings
MattBennick 12 Jun, 2021 @ 6:18am 
Hi TDKillen -
I'm so sorry but even with only SFO: grimhammer 2 and this mod enabled, no matter which order it's in it doesn't work. On it's own it does, and grimahmmer 2 on its own works. weird. :(

thanks anyway!