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Edit: I found out that it conflicts with a mod that reworks Malus possession mechanic.
The original plan was to port it over to game three, but as of today's blog it looks like CA has included most of these changes into the base game so the mod will probably no longer be needed
If CA doesn't touch it, it may be needed again.
Not this one
Are you referring to the tables named "data"? To my knowledge this is the only way to remove vanilla effects, so that is way they are that way. I know it can cause some incompatible issues, but crashes?
Glad it worked out for you in the end
I might make some Blessed dlc units in the future, but we will see if it even is possible and how I handle the fact that you need the dlc
Thank you for this mod, I'm so looking forward to using it - if only CA had bothered to make Blessed DLC units for the Lizardmen.
I am so sorry, but I have no idea what could be causing these crashes. Mod works fine alone and with the Mod configuration tool for me.
The only advice I can give is to make sure your game is updated with the latest patch and try to re-download this mod
I have the same problem as you, only with this mod and mod config tool, I would still crash
- Various non Lizardmen-specific mods + this mod = Endless loading screen which defeats Task Manager so I have to fully turn off and back on my laptop
- No mods at all = works fine
- Just this mod = Crash to Desktop before reaching the main menu
It's a shame because I've really been looking forward to using this mod in a long Tehenhauin campaign. :/
Please investigate it further, and then let me know which mod it was breaking from
Tested and it works perfectly for me. You probably have another mod interfering with this one. Try to mess around with load order to fix it.
Texts should work now
Glad that it is still usable, I will look into this error
Do i need to download all the FLC or something, to make it run right? thanks in advance
Yeah, a fault on my part. The mod has been updated
Happy to help
Messing around with the load order might fix it, oterwise add the "wh_dlc03_effect_replenishment_removed" row into the "effect_bundles_to_effects_junctions_tables" in this mod should do it
Unfortunately it needs to be a data__ folder and not anything else, This is because of how replacing effects work, nothing I can to.
@MasterOfGrey
My game files say that it still is at 50
@Aku
You will have to test that yourself
and the improvetment and tweaks mod?
Didn't CA change that to a variable number already? This change may not still be necessary.
Mod is updated for the new patch and should no longer crash on startup
Thanks for all the kind words and your patience in waiting for this update
I am currently not able to mod, but I will be on fixing this problem as soon as I can, in about a week
Since I'm reporting this, though, I figured I'd also take the time to praise your changes - I always thought it was pretty backwards to lock the RoR behind Sacrifices, and the RNG behind the Blessed units was similarly a bit annoying, so your changes there were great. Similarly, I appreciated the increased sacrifice count and reduced costs - accessing T's faction mechanic more often is always a plus.
Overall, this mod is a genuine staple for me when I get the urge to play with the Cult of Sotek, so I'd love to see it fixed up for the last(?) major content patch of TWW2 at some point. No pressure, though!
Are you sure it is this mod specifically
Well this mod is not made with SFO in mind, but I find it weird how it works completely fine for me but not for you. Make sure that you have the latest update of the mods, that's all I can say
That is weird, as I got it to work on the first try. And they should not be incompatible, at least not the part with the Blessed Spawnings
I'm so sorry but even with only SFO: grimhammer 2 and this mod enabled, no matter which order it's in it doesn't work. On it's own it does, and grimahmmer 2 on its own works. weird. :(
thanks anyway!