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Rapporter et oversættelsesproblem
What's not visual is the settings not applying to the game. Changing any values for various psycasts didn't seem to do anything (but maybe that is due to the softlocking in the settings menu).
Also, the log says "initializer for 'MorePsycasts.DefsRemover' threw an exception" whatever it means
all actual modernization would be taken up by others, like mlie, with full credit.
I mean, the mod is usable but several psycasts are broken and will freeze your game if you try to use them (reviving touch and repair especially).
The normal vanilla casts work on pacifist pawns, but the ones from this mod don't, even if they are mostly utility casts.
From my snooping through the files, it seems like it'd be a matter of adding the line
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
to the definitions of each psycast, but I'm too much of a noob to know where to find them. I tried, & found a file that looked promising ((...)\Steam\steamapps\workshop\content\294100\2460833332\Defs\HediffDefs.xml), but the amount of "blocks" of code that seemed to define the cast properties didn't seem to line up with the amount of casts listed in the Workshop page.
Again, that might just be my inexperience, leading to me just not noticing where everything was.
So, yeah. Any1 know if I'm on the right track here, & what I am missing? Ty in advance for reading through this.
(I also really don't like VPE - it's absurdly OP)
Subscription-based workshop items can't be owned by oneself(it's steam's) and trying to add a stamp to everything quite simply goes against the nature of modding in itself