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Is there a weight limit , say you have a bigger plattform in front of that elevator for large grid ships to be carried up and down, would that cause any forseeable issues?
they twist, explode and break pistons.I have not been able to defeat these bugs. I also tried to replace the rotors with connecting blocks, but they have too long a response time for smooth operation of the elevator. Everything works fine on a small grid, thanks to BlackArmor for a great idea.
Clang will maybe spare you a bit.
Likely an auto-save that made it desync.
I assume the issue has to do with CPU load or something else that might cause the system to hang for a frame or two.
Been looking for creators like you who might've done it. Maybe that could be a new project for you? Anywho great work man 🙂
Wonder how it is on performance.
Timers just execute (action) On Off, cannot ask block value (property).
So no.
For your feature you want i suggest look into this script:
Easy Automation V2.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=694296356
BTW @BlackArmor Easy Automation V2.0 have Precise Timers and also simple math to count how many Rotor heads must your elevator go up/down.
Rubber Sword - I'll refer to my description above
Лепаж - Correct I didn't build with multi-floors in mind, that would be easy to implement with an On/Off type switch though.
the New Guy - Indeed, very stoked
Do you know you can attach BIG rotor head to small rotor block, yes?
That way you do not need wall made from small blocks.
Background05_720p.wmv
Yours is just Piston/Rotor based