Space Engineers

Space Engineers

Easy Elevator | Simple, Pasteable, Expandable
51 Comments
ExTerMINater267 17 Dec, 2024 @ 1:11pm 
It works when I paste it in creative, but when I make it in survival it doesnt even try to run.
Dots 18 Feb, 2023 @ 8:23am 
this thing never got updated or fixed
kinngrimm 2 Feb, 2023 @ 5:40pm 
could this work for an inch worm?
Is there a weight limit , say you have a bigger plattform in front of that elevator for large grid ships to be carried up and down, would that cause any forseeable issues?
Fenrir_Alleater 15 Nov, 2022 @ 12:42am 
Is there a way you can make it horizontal?
MCJeanGrabin 16 Oct, 2022 @ 8:09am 
hello, will it work on survival? it's said "made for creative"
vanshuher 27 Aug, 2022 @ 8:38am 
I tried to make an elevator on a large grid. Even in a single game, large rotors create problems -
they twist, explode and break pistons.I have not been able to defeat these bugs. I also tried to replace the rotors with connecting blocks, but they have too long a response time for smooth operation of the elevator. Everything works fine on a small grid, thanks to BlackArmor for a great idea.
Schwrop 20 Jun, 2022 @ 2:44am 
Changed the timer delay to move it to the required height and it worked perfectly, but it broke after loading the save, Started going like only 3-4 pistons up and down and I can't figure out how to reset it
Marco 30 Apr, 2022 @ 7:51am 
Funny idea, what about using merge blocks instead of rotors?
Clang will maybe spare you a bit.
Bluestar 20 Mar, 2022 @ 3:42am 
Got an issue where having two of these on one grid the second elevator is not working
「-mike-」 27 Jan, 2022 @ 11:05am 
Hello, i am having an issue in which the elevator only goes up by one piston and then does not work. Is there some way to fix this?
zhaela.decinka 22 Jan, 2022 @ 11:17am 
Doesn't seem to be complete, and I can't seem to make it project onto the rotor small grid to be able to weld.....
Semicolonoscopy 28 Sep, 2021 @ 10:47pm 
This looks fantastic - really, I also liked the other swinging elevator, but how are people able to use this if the projector won't show multiple grids? Is there a workaround I've missed?
EnjoyCoke 20 Jul, 2021 @ 4:57pm 
@tLJ
Likely an auto-save that made it desync.
EnjoyCoke 20 Jul, 2021 @ 4:55pm 
I have some ideas to changes that will let your elevator reach "floors". HMU if you're interested. (Genius work, well done!)
◔◡◔ Sh1bE ◔◡◔ 5 Jul, 2021 @ 3:14am 
Link to your video guide how to past it on station please
Jake Baldwin 4 Jul, 2021 @ 12:19pm 
For some reason when I use it it vibrates even when sitting completely still, is that normal or did I do something wrong?
tLJ 26 Jun, 2021 @ 9:21am 
I'm using the scripted version, but I find that it doesn't constantly go to the same height. It will work perfectly for 20-30 goes and then occasionally it gets missed timed and I go one too far. Do you have any tips to help prevent this?

I assume the issue has to do with CPU load or something else that might cause the system to hang for a frame or two.
TurtleHunter2 22 May, 2021 @ 5:33pm 
A large grid version would be amazing, especially if it had added strength for transporting ships to low orbit
Mobiteq 20 May, 2021 @ 6:13pm 
Do you think it'd be possible to convert this system into a large grid for cargo elevators?
TIOWALDO 11 May, 2021 @ 7:47pm 
@Dekroom my go for suspensions is a platform holded by 2 vertically aligned beams (attatched by hinge/rotors), where one of the rotors has a damping velocity
BlackArmor  [author] 4 May, 2021 @ 10:37am 
Pistons don't have any spring to them along the axis of extension and there's no "braking torque" kind of feature for them either. A better suspension would be to have a beam pressing against a 1x1 wheel suspension (which has spring to it) and having your normal wheel suspension at the bottom of that beam
Dekroom 4 May, 2021 @ 6:43am 
Works amazingly! Btw do you think you'd be able to make a suspension system with one piston with a suspension wheel attached?

Been looking for creators like you who might've done it. Maybe that could be a new project for you? Anywho great work man 🙂
Cole1138 23 Apr, 2021 @ 3:21pm 
YOOOOOOOOOOOOOO
Fat7i Bonané 22 Apr, 2021 @ 9:51am 
Impressively smart.
Saxmo 21 Apr, 2021 @ 8:40pm 
I am making a 1:1 scale replica of the U.S.S. Lexington from the Mission Critical DOS game. I had an idea a long time ago to do something like this exact set up to make an elevator that was true to the game. I have a huge ship and trying to build an elevator that covers several decks. Unfortunately, the design team of the ship in the game made several errors in how the decks stack up together. I would need to build something similar to the turbo lift from Star Trek, able to move both up and down, and translate forward and back to replicate the experience in-game. thinking of tweaking this system with 2 dimensional capability with an elevator car that matches the in-game look (already have a blueprint for it).
ViccyQ 21 Apr, 2021 @ 6:10pm 
~From thumbnail, this build looked stupid as fuck but then watching the video, you grasp how cool it is.

Wonder how it is on performance.
Rusted Droid 21 Apr, 2021 @ 5:29pm 
@seronis if you read you find this is just pure timer based + with version that script to simulate Precise Timers.
Timers just execute (action) On Off, cannot ask block value (property).
So no.

For your feature you want i suggest look into this script:
Easy Automation V2.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=694296356

BTW @BlackArmor Easy Automation V2.0 have Precise Timers and also simple math to count how many Rotor heads must your elevator go up/down.
Kaii-Killer 20 Apr, 2021 @ 7:44pm 
I feel like this would take me months to build as a space elevator in survival mode.... :T
zatrack 20 Apr, 2021 @ 1:59pm 
s m o o t h
Korvatus Klok 20 Apr, 2021 @ 1:18pm 
OMG, I need to use this!!!!
Deathfather 20 Apr, 2021 @ 12:55pm 
what in the clang is this!
BlackArmor  [author] 20 Apr, 2021 @ 11:42am 
I would use large blocks for that
martingolding96 20 Apr, 2021 @ 11:39am 
Can it be extended to outside the planets gravity for a space elevator?
BlackArmor  [author] 20 Apr, 2021 @ 9:55am 
Probably. Would be more stable to have a lift with one of these one each side
Ken Stormwolf 20 Apr, 2021 @ 8:03am 
Can this also be made to carry say...Rovers and fighters into underground bunkers?
BlackArmor  [author] 20 Apr, 2021 @ 6:30am 
The script I used only affects timer delay lengths, so I can trigger actions in less than 1 second. So no
commie._.tears 20 Apr, 2021 @ 5:56am 
"Easy"
seronis 19 Apr, 2021 @ 11:37pm 
Is it possible for your script to check the grid coordinates of the rotor head it attaches to? If thats possible you could automate 'floors' just by referencing that coordinate
BlackArmor  [author] 19 Apr, 2021 @ 6:34pm 
lol
Rubber Sword 19 Apr, 2021 @ 6:30pm 
@BlackArmor Doh!:steamfacepalm: My apologies. I'm so dumb when excited
BlackArmor  [author] 19 Apr, 2021 @ 10:53am 
Thanks all, to address a few things:

Rubber Sword - I'll refer to my description above

Лепаж - Correct I didn't build with multi-floors in mind, that would be easy to implement with an On/Off type switch though.

the New Guy - Indeed, very stoked
seronis 19 Apr, 2021 @ 5:45am 
I did this using the modded 1x1 small grid merge blocks in the past. I think this is a better method as it dossnt create/break grids and only attach/detaches sub grids
Rubber Sword 19 Apr, 2021 @ 5:04am 
Haven't tried this yet - but am assuming it won't work on ships, only bases, correct?
Stoormer 18 Apr, 2021 @ 11:30pm 
cool, but the script is not designed to work with more than two floors. and this is the most important need for such buildings
Dr. Freeman 18 Apr, 2021 @ 10:49pm 
I can only imagine how excited you were when this idea clicked in your mind. Genius!
Tree_chill_ma_chill 18 Apr, 2021 @ 9:48pm 
oh my god !! , Is really perfect build , thanks
Rusted Droid 18 Apr, 2021 @ 8:04pm 
Merge blocks are vanilla and more stable.
Do you know you can attach BIG rotor head to small rotor block, yes?
That way you do not need wall made from small blocks.
BlackArmor  [author] 18 Apr, 2021 @ 7:14pm 
My inspiration is I wanted a small elevator so I created one with the blocks available to me.
Rusted Droid 18 Apr, 2021 @ 6:38pm 
I see your inspiration is from sky elevator Keen has in menu video.
Background05_720p.wmv

Yours is just Piston/Rotor based
DeAnti 18 Apr, 2021 @ 11:50am 
master builder is back... thank youu