Total War: WARHAMMER II

Total War: WARHAMMER II

(BETA) More Slots (Mixu's Unlocker Submod)
156 Comments
Wrath_of_Janos 24 Jul, 2023 @ 1:18am 
can you add minor settlements from 4 to 6?
Kiltwearer4 30 Dec, 2022 @ 8:53am 
just making sure you know that I can't seem to make this compatiable with certin mods that increases the moot size and keeps it's building options to 4
The Lord Of Lmao 3 Oct, 2022 @ 4:49pm 
For some reason I can't attack hergig on the campaign map on mortal empires with 4 different armies. I'm right beside it and no one attacking it. Anyone know why? It's obviously a mod but not sure if it's this one or others. Anyone had this problem and know what it is?
MAKAVELI 2 Sep, 2022 @ 5:01am 
will this mod be in part 3? if yes, then when?
allroysaves 22 Feb, 2022 @ 12:08pm 
@amish robot - you can do what you're wanting to do. Editing the startpos file is how to set the maximum allowable slot template (which I have no clue how to do) But with the base startpos file set to 18 for everything, you can go into PFM and change how many slots are unlocked per settlement level to whatever you want (as long as its less than the max 18 set by startpos). I had to do so to fix certain settlements not being set correctly, such as Konquata (at least for rakarth campaign). For some reason when reaching level 4 I think, it lowered the amount of slots. Anyway, editing the file in PFM lets you set slots per settlement level to whatever you want up to the 18 max. Good luck
Dozer 20 Feb, 2022 @ 11:09am 
Captain Nemo, thank you for combining two of my favorite mods. I've always wanted to attempt a campaign wherein:
1) I have one "main/ home" base with access to building the most important structures
2) Not have to worry about capturing multiple settlements, spread around the world, and forgetting which built what; not to mention pooling units at 'x' rally point.

Now I can stroll out from home and simply enjoy the thrills of wreaking havoc on the world and see how long I can manage a "last stand" (aka: hold this spot to the last corpse).

Many, many thanks again and cheers. Take my points 🍻
Dozer 20 Feb, 2022 @ 10:39am 
@Amish Robot Wondering the same thing, myself. I don't think the "startpos.esf" file would need changed but, then again, I have yet to actually look into doing so. Guessing I'll just try editing the "mixu_more_slots_nemo" and see how things shake up. Let me know when/ if you do the same and what your results are. You can dm me a friend request if you'd like.
Amish Robot 5 Feb, 2022 @ 8:15pm 
Love this mod - pretty essential. But is there a way to make a less aggressive option? I find 18 slots for every major settlement too many. Would simply changing "mixu_more_slots_nemo" be good enough, or is there more to it?
DarthConroe 15 Jan, 2022 @ 2:41am 
Love this mod! It makes the game so much more diverse.

Small issue, when playing Albion in OvN, the capital of Kongquata reverts back to six slots after a few turns. Don't know if you can fix that, but it would be nice to keep those build slots.
Edin 7 Dec, 2021 @ 3:48pm 
@GenezisO if that happens there is a conflict between the OvM mod or another of your mods where it overwrites the slot-count on Konquata's main settlement.
KARMERICAN 5 Dec, 2021 @ 11:39am 
I have encountered an issue when playing as Orcs: I took possession of Stonemine Tower from Border princes, but I am unable to upgrade it. I tried abandoning it and re-colonising it, but then i am unable to build any structure.
GenezisO 5 Dec, 2021 @ 9:13am 
@Captain Nemo

hi, the mod works okay, but I found out that when I play as Be'lakor The Dark Master (Chaos Lord from OvN mod), when I capture Albion province capital (Konquata), I can only have 7 slots unlocked on tier 5, even though I can see the capital has indeed 15 slots.

I thought this mod does not work for custom factions added by OvN, however I captured another province capital in Norsca territory and it has 11 slots on tier 5. So maybe you forgot few province capitals?
GenezisO 22 Nov, 2021 @ 4:29am 
One doesn't simply make an amazing working compatible mod and not add a description. :D
MusicManiac 16 Nov, 2021 @ 8:04am 
Imagine making more slots mod and not even putting in description how many more slots.
Hyme 28 Oct, 2021 @ 12:38pm 
Could you add the Moot in change into this mod. Found: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2585773129
VictorWJ 4 Oct, 2021 @ 1:10am 
and i encounter the Oxyotl miss his victory conditions too
VictorWJ 4 Oct, 2021 @ 1:07am 
some how this mod will make some city cannot be grade
The Nega Druid 22 Sep, 2021 @ 3:11am 
Was utilizing this last night and tried a ME Oxyotl campaign. His victory conditions were not present.

I reason its the problem with the startpos being used.
StutterZz_ 21 Sep, 2021 @ 3:07am 
its working if Radious mod is disabled:steamfacepalm:
mace_palframan 17 Sep, 2021 @ 11:36pm 
My mistake, didn't realize this was connected to a separate mod that fixes that issues, resolved! Thanks again
mace_palframan 17 Sep, 2021 @ 11:31pm 
Works pretty well though I have noticed an issue with SFO, in minor settlements only you seem to not be able to build any buildings from SFO package, although buildings that have SFO units incorporated into the vanilla building line, along with their appropriate garrisoned unit sizes, all work just fine. But so far on each faction I've played both vanilla and mixu lords, you are unable to build any SFO buildings in any minor settlement I have encountered so far, this must be a little bit of an oversight as I can't see that being the intention, regardless thank you so very much for all your hard work, these mods are amazing and work in beautiful synergy with SFO and are a joy yo play!
Excel.exe 12 Sep, 2021 @ 11:06pm 
@HazardHawk yeah but how many slots lol
HazardHawk 6 Sep, 2021 @ 3:04pm 
@ʍʀǟʐɨ-ȶʋǟʀɨ-ֆʊӄɨ-ɮʟʏǟɖɨ It allows building more buildings in the capital town so you can build everything possible.
Dictator Sky 6 Sep, 2021 @ 2:34pm 
How many slots does that add?! What does more mean?!
harrispart5 27 Aug, 2021 @ 1:25pm 
Report bug: Stonemire tower in Ekrund Region and Shattered Stone Isle in the Dragon Isles cannot upgrade, everything else seems to work 100% fine
嘤樱缨 26 Aug, 2021 @ 5:56am 
report bug:some minor settlements cant upgrade.e.g Stone ore sentry tower
Clonepilotz 19 Aug, 2021 @ 1:51pm 
!BUG! Mixu's Mouso (Vampire count in bretonnia) the settlements for them shows you can have more slots but does not give you the extra slots for buildings
Big Sneeze 19 Aug, 2021 @ 4:06am 
Help I'm stupid, what exactly does this mod do? What are slots?
Karl Franz 15 Aug, 2021 @ 4:33pm 
Ok, so anyone whos requesting a lesser slots mod, here is what your looking for
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2371941201
does the same thing as this, but to a lesser degree of slots. Still compatible with mixu's stuff. Also supports Landmarks.
metadieter 14 Aug, 2021 @ 4:42pm 
@Karl Franz I have the same bug but with Stonemine Tower
Astro Boy 11 Aug, 2021 @ 2:37am 
This one is working for me yay...
HoeHoe 6 Aug, 2021 @ 1:11am 
Could you make a 12-slot version? my lord
Mini Pypermaru 5 Aug, 2021 @ 4:28pm 
Does this change how many slots The Moot has?
jshshadowknight 5 Aug, 2021 @ 7:32am 
Hello sir,a sad new,The Ogre Leadbelchers isn‘t compatible with your mod. The author Snek

also have the idea to solve it but it need you to do something in your mod. Can you spend some time to do it?I love your mod and hope it better.
JediMasterDraco 5 Aug, 2021 @ 6:26am 
You don't use RPFM to adjust the number of building slots. That info is contained in the startpos file which requires an entirely different editor.
Lightning Bolt 5 Aug, 2021 @ 6:08am 
@aldazarlord no need money you just use rpfm easy edit 24 slot or 22 slot
aldazarlord 5 Aug, 2021 @ 4:47am 
Or 24 slot.
aldazarlord 5 Aug, 2021 @ 3:59am 
I'd pay 100+dollars for a 22 slot version.
Vollhov 4 Aug, 2021 @ 7:03am 
It's a pity that no one makes a 12-slot version for Mixu :steamsad:
Gas Town War Boy 3 Aug, 2021 @ 1:58pm 
it would be fine but is thier any mods that give more buildings?
Gas Town War Boy 3 Aug, 2021 @ 1:50pm 
yeah thier way to many slots, I thaught it would add like 2-4 more slots not like 8, some places I dotn got enough buildings
Karl Franz 2 Aug, 2021 @ 11:55am 
Running into a bug of some sort, Playing as Ironbrow, I took Serpent Coast from Last Defenders and cannot upgrade the region beyond level 2. Says "Minor Settlements cannot build past Tier 3 buildings" I tried abandoning the region then recolonizing but now I cannot even Rebuild the settlement to tier one. Gives the same message.
So far its the only one with this problem, as for load order, I put this at the very top followed by Mixu's stuff and Landmarks so thats not the issue.
Also, just a suggestion but maybe tone down the number of slots by 2? I can barely fill them with the landmarks and Underway mods.
mbatemplar 2 Aug, 2021 @ 9:26am 
I think the bugs are race specific - same load order - dark elves doesn't work, but for the eshin skaven it does
رضا شاه روحت شاد 1 Aug, 2021 @ 1:41pm 
bad news is, the slots in norsca, albion, and skavenblight (essentially any chaos wastes, and wastelands like skavenblight and helpit) show the extra slots graphically, but are still locked even with level 5 reached
رضا شاه روحت شاد 1 Aug, 2021 @ 12:28pm 
ok good news, with ASSORTMENTS of mods arranged in proper order, this causes no crashes and works. Thank you for filling the gap that is more slots for landmarks
However would it be possible to make it so that is has a tiny bit LESS slots? half my settlements are stuck with free build spots (i.e Altdorf in Reikland has like 20 slots or something)
jshshadowknight 31 Jul, 2021 @ 10:47pm 
Sorry sir,that is my wrong. I found the reason. The mod nanu sartosa overhaul change sartosa faction.Your mod still work,thank you.
jshshadowknight 31 Jul, 2021 @ 3:31pm 
Hello sir, I found a bug to report.When I play vampirecoast start in sartosa.I found slots only be unlocked 10 in tier5. But I can unlock all slots when I play the other factions.Can you check it again?I love the mod and I hope it will be better.
Amekron 31 Jul, 2021 @ 12:06pm 
hello, you can add compatibility with Sons of Asuryan, starting cities everything is normal, but in the captured capitals, slots are not added
unilateralism 31 Jul, 2021 @ 7:29am 
If anyone is having an issue with a crash on load up, and the Beastmen base game/DLC lords are all showing up as 'warherd of the one eye' faction, uninstalling and reinstalling the DLC and then unsubscribing and resubscribing to this mod fixed it for me.
Khairus 31 Jul, 2021 @ 4:39am 
If My Load order is causing the issue the I would appreciate some advice on how to fix it .. I have this mod at the very top followed by the Unlocker in my Load order .. then the Unlocker unlocked and the the Mixus' s LL mods and vfx and stuff .. then the landmark mods ( which state they are compatible with the unclocker ) ... is that incorrect ? or what am I doing wrong here ? oo