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1) I have one "main/ home" base with access to building the most important structures
2) Not have to worry about capturing multiple settlements, spread around the world, and forgetting which built what; not to mention pooling units at 'x' rally point.
Now I can stroll out from home and simply enjoy the thrills of wreaking havoc on the world and see how long I can manage a "last stand" (aka: hold this spot to the last corpse).
Many, many thanks again and cheers. Take my points 🍻
Small issue, when playing Albion in OvN, the capital of Kongquata reverts back to six slots after a few turns. Don't know if you can fix that, but it would be nice to keep those build slots.
hi, the mod works okay, but I found out that when I play as Be'lakor The Dark Master (Chaos Lord from OvN mod), when I capture Albion province capital (Konquata), I can only have 7 slots unlocked on tier 5, even though I can see the capital has indeed 15 slots.
I thought this mod does not work for custom factions added by OvN, however I captured another province capital in Norsca territory and it has 11 slots on tier 5. So maybe you forgot few province capitals?
I reason its the problem with the startpos being used.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2371941201
does the same thing as this, but to a lesser degree of slots. Still compatible with mixu's stuff. Also supports Landmarks.
also have the idea to solve it but it need you to do something in your mod. Can you spend some time to do it?I love your mod and hope it better.
So far its the only one with this problem, as for load order, I put this at the very top followed by Mixu's stuff and Landmarks so thats not the issue.
Also, just a suggestion but maybe tone down the number of slots by 2? I can barely fill them with the landmarks and Underway mods.
However would it be possible to make it so that is has a tiny bit LESS slots? half my settlements are stuck with free build spots (i.e Altdorf in Reikland has like 20 slots or something)