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The quests are really five separate missions, to start a quest you read the books on the pedestals in the vault and go where the books tell you to to find the chests with the keys inside. There you go!
@stroggchief - I apparently forgot to add the tempering recipes in Creation Kit, I'll post an update soon so all the weapons can be improved :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=261946753
On the other hand, if you really do want it easy, here's what to do.
1. Press tilde "~"
2. Type "tcl"
3. Fly through and grab all the items
4. Profit
You're welcome.
I blame Steam's system that pushes back mods into oblivion (pun not necessarily intended) after a week uploaded. I'll do my best with the system I've got, but I won't delete your hard-earned rewards!
I did recently remove the ambient lighting in the last update, but it still isn't perfect, I know. Unfortunately I don't know why this is exactly and haven't seen reference to others with this problem :(
I've noticed there's still quite a few problems with Daarsten, and I've found some tutorials that may help fix them. The most notable bugs at this point are the omnipresent lighting, and the guardians in the vaults cant move around. The reason they cant move is due to there being no Navmesh, which explains why a lot of the problems are occuring. I don't intend to be rude, but I'd recommend doing the entire 'level design tutorial' that Bethesda has done:
http://www.creationkit.com/Bethesda_Tutorial_Layout_Part_1
I understand that it's a long task to make the tutorial part, but trust me, it's EXTREMELY helpful in the long run, as I've now produced my own first dungeon, and I would personally say it's pretty close to Bethesda quality, and I'm absolutely sure that this mod will have a significant spike in quality once you've got a greater understanding of what all the important aspects of a dungeon are.
http://img1.wikia.nocookie.net/__cb20130126212437/elderscrolls/images/e/e3/Dragonscale_Tower_Shield.jpg
Weight: 10.00
Value: 5000
Fortify luck 25pts on self
(These stats are at 200/200 condition)
Stats would be nice relative to other Skyrim shields of course, as well as enchantments. I'm assuming it's something like Spellbreaker?
If you do add the Ward of Akavir, try to make it look like the one from Morrowind with better graphics :P I'll get the enchantments and stats listed here if you want.
Yeah the path is a little sketchy, but seriously, it's built into the side of a cliff, what did you expect? Fortunately you can teleport straight to it so it really isn't a problem. I prefer to view it as lore friendly that an ancient vault positioned in cliffs above waterfalls would have some degradation of wooden platforms ;)
I could add more enemies, but that seems not exactly lore-friendly to have a troop of more than 7-8 bandits attempting to raid an ancient vault. Part of the reason you found it easy is that about half of the bandits are unleveled to keep out low level players from obtaining OP weapons. However, at level 67 this is not a problem. Maybe I could add some Dwemer / Draugr / ghostly guards within the actual chambers themselves. Again, input appreciated, and props if you read all this ;)
I'm thinking I'll expand the chamber and add in the two extra artifacts. I'm excited :)
Hopefully people are smart enough to recognize that the graphics depend on their rig and that the speed of my computer doesn't affect the quality of the mod though :)
Your screenshots look much better than mine so I would appreciate it if you would send me some 'shots. Or don't if you don't feel like it.