RimWorld

RimWorld

Tameable VFEI Insects (add-on for VFE-Insectoids)
19 Comments
Carnagion  [author] 9 Aug, 2021 @ 12:01am 
@MAD I have combined this mod and my other insect mod (Breedable Insects) into a bigger and better mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558673720
It's compatible with both 1.3 and 1.2. As a result, I don't plan on updating this mod and Breedable Insects, although I'll still keep them on the workshop since they're perfectly useable for 1.2.
MAD 🆅🅰🅻🆅🅴 8 Aug, 2021 @ 8:53am 
Any chance for a 1.3 update?

Tried the 1.2 version, the Untameable feature of VFE:I is disabled as expected. (Yay!)

Sadly the tamed Insectoids are prettly useless with trainability "none"... except from maybe being meatshields.

I tried to alter the ThingDef for the Insectoids adding
<trainability>Advanced</trainability>
Yet after a few seasons the Royal Megaspider i was testing my modification on still didn't make any progress in any of the skills. With a Wildness of 95% the Success Chance must have been abysmally low.

So maybe if you have time and want to update this mod you can mimic the trainability of Megaspiders? Maybe slightly harder like 60%/65%, but not the 95% Oskar chose? Thank you very much.
Carnagion  [author] 12 Jun, 2021 @ 11:35pm 
@Medic Olkie I'll take a look at it. I consider this mod finished though, so I can't guarantee anything.
Medic Olkie 12 Jun, 2021 @ 6:35pm 
Think you can add support for A Dog Said?
Carnagion  [author] 8 Jun, 2021 @ 11:04pm 
@Apoplectic Alopex no problem.

@TheStupid I have already said in the comments that I will not be making the queen tameable, but I have also given instructions on how to do it yourself (comment on 22 April). Consider doing that if you want to make the queens tameable.
MyCrabs 8 Jun, 2021 @ 9:10pm 
(This is not my main language, if you cannot understand my words, sorry)
Thats a very bad idea to keep insect queen untameable, because oscar "untameable" feature broke intire story of my colony.
Some times with animal and tamer can create strong relationships. Well, when my character heal wounds of queen, this happen, but after 1 ingame year, when queen was timed, you can see whats happen...
Well, you can say me - "Why you do not read wiki?"
Why this "feature" broke my game? Only when i turn on dev mode and destroy queen like an object, i can continue game without debuff, well, i dont say about my mood.

How, after this, i hope, you read my little angry story (i can tell whole story in discord maybe, there we have 1k symvol limit) and update this mod, without any balance nerf circle.
This untameable feature broke games, stories and maybe main game mechanics, where insects is still tameable.
Maybe change skill level for her, or anything, but not "manhunter" mode.
Apoplectic Alopex 11 May, 2021 @ 9:50pm 
Just wanted to add an additional thanks for putting the XML patch for Insect Queens below. Playing a bug themed colony at the moment, and was sad when (After quite a bit of effort) I discovered that the Queen's become auto-hostile. Cheers!
Carnagion  [author] 25 Apr, 2021 @ 7:30am 
@2709sarik that's a fair point, but as I previously mentioned, I will not be patching queens to be tameable until I can create mod settings, because of game balance reasons.
If you want to do it yourself though, feel free to take a look at my earlier comments from 22 April.
LInel 25 Apr, 2021 @ 5:45am 
I think queens should be tameable because they are not leaders of (the Swarm) Insectoids
but i think if it was starcraft they would be broodmothers
Empress evil is leader of the insectoids
Akaruz64 22 Apr, 2021 @ 12:40pm 
Thanks for taking the time to seriously consider this! Hope you grow as a modder and we see even better stuff from you! Cheers
BabyNanachi 22 Apr, 2021 @ 11:39am 
Nah this is honestly fine. Makes it so anybody that wants such a thing can still add it and your instructions have made it rather simple to do so. Also I had no idea xml was that simple(not to say its easy just simple compared to others)
Carnagion  [author] 22 Apr, 2021 @ 11:27am 
(the indentations don't show over here but it shouldn't matter)

Anyway, I hope that helps. If there are still any problems, just ask again or DM me on Discord (Carnagion#5942); I'll help out whenever I can.
Sorry about not being able to add mod options though. I'm still learning, so hopefully I'll be able to do it in the near future.
Carnagion  [author] 22 Apr, 2021 @ 11:24am 
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="VFEI_Insectoid_Queen"]/comps</xpath>
<value>
<comps>
<li Class="VFEI.PawnComps.CompProperties_SpawnLarvae">
<ticksBetweenSpawn>30000</ticksBetweenSpawn>
<numberToSpawn>2</numberToSpawn>
</li>
<li Class="VFEI.PawnComps.CompProperties_ThoughtEffecter">
<radius>3</radius>
<thoughtDef>VFEI_SeenInsectoidQueen</thoughtDef>
</li>
<li Class="VFEI.PawnComps.CompProperties_Feminism">
<gender>Female</gender>
</li>
</comps>
</value>
</Operation>
Carnagion  [author] 22 Apr, 2021 @ 11:22am 
@BabyNanachi @Akaruz
I'd love to add mod options if possible, but at the moment I don't have enough knowledge and experience to do so. I'm only an amateur modder and this is only my second mod.
However, I can tell you what you need to add to the mod files if you want to be able to tame the queen.

Go to the directory for RimWorld's workshop mods. If you've installed Steam in the default directory on a Windows device, it should be:
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
In that directory, there will be a folder named "2462829437"; that's the workshop ID for this mod. Open it and go to the "Patches" folder. You should see a file named "Patches_Insects.xml".

To edit the xml file, you will need a text editor like Notepad++ or Sublime Text (or anything else). Open it with your text editor of choice. Then you need to add this bit of xml to it:
Akaruz64 22 Apr, 2021 @ 9:39am 
@Carnagion I wholeheartedly agree with you there, but, (there's always a but) i think giving the option to the player to the whatever the fk they want is still valid, if i want to break immersion, i should be able to, so (even if i wont be using it, since i quite like it as it is) please consider adding an option to enable Queen/larvae taming, even if you disregard this and don't, still a fine mod Thanks!
BabyNanachi 22 Apr, 2021 @ 9:00am 
well rip with no queen cause was hoping for lots of insects and 1 pawn lol
Carnagion  [author] 21 Apr, 2021 @ 12:27am 
@TheGoofyOne thanks :D

@RNZTH fair point, but I think being able to recruit faction leaders somewhat breaks immersion as well. Thrumbos aren't really leaders, they're just really rare animals.
Also, there's still the problem of game balance because the queen will produce larvae quickly, so you could have a giant insect army in just a few days. That's problematic for a number of reasons, mainly:
1. They would consume a lot of food
2. Infinite insect meat, royal jelly, and chitin source
3. Infinite battle animals with high speed and armour
4. Bioengineering becomes useless
So yeah, I still stand by my logic.
RNZTH 21 Apr, 2021 @ 12:02am 
"In my opinion, being able to tame the insectoid queen does not really make much sense as the queen is the insectoid leader and thus she would not simply start serving her enemies all of a sudden."

This logic doesn't really make sense considering you can recruit enemy faction leaders and tame thrumbo's the oldest, wisest beings in the universe.
TheGoofyOne 20 Apr, 2021 @ 1:46pm 
I like it! Nice work!