Cities: Skylines

Cities: Skylines

Node Controller Renewal 3.5 [BETA]
37 Comments
joaquin.alejndro12 29 Mar @ 8:57am 
Me gustaria que actualizaran el mod esta mui chido pero como esta desactualizado no se puede poner en el cities
macsergey  [author] 28 Oct, 2024 @ 8:22am 
Use stable version, beta is outdated anyway
Danlabs 27 Oct, 2024 @ 2:28pm 
this is broken! cant load it on 1.18 f7 :(
aeaeren 27 Jun, 2023 @ 4:47pm 
I had an issue with loading saves. I finally am loading everything. What it turned out to be was some bad nodes. I switched to Node controller V2.11 [Stable] and fixed them. Not sure what happened but I was crashing without anything in the log on Network anarchy and I thought it was due to Railways 2 but it was a couple of nodes with the tracks that were messed up.
oskarbalcerzak 4 Feb, 2023 @ 4:28am 
When a node is set to freeform and then set to nodeless, then node loses its freeform properties without changing to slope or flat.
Ueberlappen 12 Jan, 2023 @ 8:47am 
I can't confim the fix, clus networks have still the blue holes. I'm using NCR beta and AN alpha :(
StayHungryStayFoolish 9 Jan, 2023 @ 10:21am 
After clus has updated most of his roads I see no blue holes at the junctions. I assume, my issue was asset-based, however, I also saw blue holes at other custom roads, which were not updated at all.
StayHungryStayFoolish 29 Dec, 2022 @ 4:10pm 
BETA still has the same issue, with some nodes having blue holes. Refreshing these nodes does not help, the same nodes are having blue holes after the reload.
njaguilar70 22 Oct, 2022 @ 5:12pm 
just having an issue right now. got this pop up " LOAD WAS COMPLETED WITH ERRORS. FAILED TO LOAD DATA FOR ALL NODES"
whiter.rober 26 Sep, 2022 @ 11:06am 
After smoothing a node with Bend and loading save again, the node will be restored and you will need to manually select the node again to restore it...

link to Screenshots
https://prnt.sc/3zzat3LNreg3
https://prnt.sc/q45SwLuvselg
miwyttka 29 Jun, 2022 @ 1:37am 
Hello. When the mod will work normally with us. In stable it slows down. In beta, the road marking buttons do not work and the shifts are messed up. Are looking forward to.
macsergey  [author] 28 Jun, 2022 @ 10:50pm 
You can find it on stable version page
Scattershot [ast] 28 Jun, 2022 @ 4:30pm 
Any one know where the source repo is for this?
Purpleicious 23 Jun, 2022 @ 4:21am 
I am having the same issue where i can no longer remove markings at intersections
Persilly84 22 Jun, 2022 @ 5:21am 
exactly the same issues as described by miwyttka: markings and shifts dont work properly
miwyttka 18 Jun, 2022 @ 3:43pm 
Plus the shift on the nodes returned to the standard place
miwyttka 18 Jun, 2022 @ 2:43pm 
After the update, it does not remove the markings at intersections. Where it was removed before appeared.
BigRed 26 Feb, 2022 @ 8:49am 
Several years playing this game and many mods active at any given time... this is by far my favorite. 6 stars.
Bow-Tied Engineer 15 Jan, 2022 @ 10:31am 
When I'm using this mod, I notice that grass tends to stick up through the road. Would it be possible to have a setting that clips away the ground under the node, the way some roads clip the ground underneath them? That would make it a lot easier to use this tool.
Vadicus 16 Dec, 2021 @ 8:59pm 
I hope you are adding in all the features that were in earlier versions. The new stable version seems very limited compared. Still amazing, don't get me wrong, but some of the older features are irreplaceable. Great work!
Roq 31 Oct, 2021 @ 1:05am 
Whilst using bulldozer to remove some rail track:

System.NotImplementedException: Unsupported node flags: Created, Untouchable, OnGround
at NodeController.NodeData.UpdateStyle (bool,System.Nullable`1<NodeController.NodeStyleType>) <0x001f5>
at NodeController.NodeData.UpdateFlags () <0x000b7>
at NodeController.NodeData.Update (bool) <0x00062>
at NodeController.Manager.UpdateNow (uint16[],uint16[],bool) <0x000a2>
at NodeController.Manager.SimulationStep () <0x0021e>
at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch2 (NetManager,int) <0x0022e>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at NetManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>

Node controller not used in the session. This has happened several times, so let me know if you need more information.

漆黑噤默 13 Oct, 2021 @ 9:06pm 
I just watched the video of your older version V2.3...https://www.youtube.com/watch?v=6l0PM0sw5pQ , but a lot of functions are disable in your V3.1. Please tell me why? I think the older version are more powerful! but can't download now. You did a great work, thanks!
John Kennington 14 Sep, 2021 @ 8:55am 
The Mod D:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2085403475 [UnifiedUILib.dll, NodeController.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.LifeCycle.NCState.Deserialize (System.Byte[] data) [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.SerializableDataExtension.OnLoadData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnLoadData () [0x00000] in <filename unknown>:0
Splifsend 8 Sep, 2021 @ 1:48pm 
Does this do all networks yet ?
나님 14 Jul, 2021 @ 9:12pm 
.
Useless Noodle 19 Jun, 2021 @ 6:48am 
Can't believe using Beta version fix my problem. I can't even describe it, very bizarre, but every time I load my city, all the nodes go haywire to the extreme, it's like they couldn't load the setting and just go whatever.
Misused chair 31 May, 2021 @ 2:57pm 
XD
Misused chair 31 May, 2021 @ 2:57pm 
has joined the chat
Misused chair 31 May, 2021 @ 2:56pm 
chain breaker
Guster 12 May, 2021 @ 3:21pm 
A Mod caused an error [ModException]

Details:
System.IndexOutOfRangeException: Array index is out of range.
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0
AngelHeavenly 26 Apr, 2021 @ 2:24am 
[BETA]
italialainen 25 Apr, 2021 @ 4:09am 
renewal
Koesj 24 Apr, 2021 @ 8:08am 
controller
jedkrad 23 Apr, 2021 @ 6:23am 
node
Citadino 21 Apr, 2021 @ 4:04pm 
Ok, let's see how this goes! Subscribing now and checking in-game. Great job as usual mac.
[PL]POLSKA 20 Apr, 2021 @ 10:53am 
nice work mate
MarKing 20 Apr, 2021 @ 7:08am 
This looks promising and exciting! Thanks for making this game what we all wanted it to be!