Garry's Mod

Garry's Mod

gm_genesis NAVMESH
17 Comments
L1NTER 31 May @ 7:35am 
bro, this navmesh sucks, the npcs try to jump through walls instead of simply using the stairs
Daniel Larson 1 Apr @ 5:25pm 
The violent and aggressive tale of Emanuelliano, and drew goodan...
GAIshnik Gagazavr 22 Jun, 2024 @ 10:26am 
nice:peace_hoi::health:
kevyboi 14 Jun, 2024 @ 3:52pm 
why does the original map not load for me
vende bombas nucleares 31 Dec, 2023 @ 11:33am 
most chill furry
Emanuelliano 6 Feb, 2022 @ 2:17pm 
i didnt know, right?
Emanuelliano 6 Feb, 2022 @ 2:17pm 
@CrowCalled yo chill bro
Drew Drumstick 6 Feb, 2022 @ 10:25am 
@the man of sex You need the original map, dumbass.
Cherrie_Furry 27 Nov, 2021 @ 1:06pm 
gm_genesis needs nodes and cube maps it helps and make it even better it goes with nav mesh so ass nodes cubemaps and navmesh please a thank you good luck good job and keep up the good work
Emanuelliano 30 Sep, 2021 @ 3:41pm 
Hello, one question.. How do I make this addon work? I install this and the NPCs do nothing
NextKurome76TheSoldier  [author] 29 Jul, 2021 @ 2:24am 
the bridge does not have a navmesh when nav_generating, it has to be manually patched up, and dont even get me started on the hand rails, if you think i just did a nav_generate, generate yourself and compare the file sizes
Darmagon 28 Jul, 2021 @ 6:02pm 
After inspection I've found multiple issues, I believe you have simply run nav_generate after spawning in and uploaded the .nav, the map already has a navmesh and it is less buggy as things such as the bridge were retracted before running the command.
Kalrition 25 Apr, 2021 @ 6:48am 
thanks
Kalrition 24 Apr, 2021 @ 1:52am 
Could you do one for City Ruins? i tried generating it by myself but it lagged my gmod for 23 minutes and then crashed.
NextKurome76TheSoldier  [author] 22 Apr, 2021 @ 10:20pm 
If it would, this wouldnt exist
The pyro crusader 22 Apr, 2021 @ 8:25pm 
doesn't that map already have Nav_Mesh???