Stellaris

Stellaris

Ethics and Civics (3.0.*)
15 Comments
corsairmarks 27 Jul, 2021 @ 12:28pm 
@Tetori I'm the author of Deassimilate Machines . I've updated my mod so it will load its changes to living_standard_ego_deassimilation (and others) after this mod. It appears this mod does not actually change most of the living standards - would you be able to please do individual overwrites of the living standards your mod needs instead of a full-file overwrite? Thanks!
RECKLE$$ 21 Jul, 2021 @ 9:44am 
certain jobs like commander dont appear in game when using appropriate civivs. shows it tooltip but the job does not show up
Tetori  [author] 15 May, 2021 @ 11:50am 
Just had a look at them both in-game and in irony mod manager and there doesn't seem to be any issues that I could see.
Tetori  [author] 15 May, 2021 @ 11:35am 
@Xenosaurus I'm not sure because I haven't used GVP before but I'll have a look into making a compatibility patch because GVP looks interesting.
Xenosaurus 15 May, 2021 @ 11:31am 
Pardon my ignorance, but would the GVP compatibility patch for the old EandCA work with this one?
FrozenParagon 13 May, 2021 @ 12:27pm 
I think SharkSam was voice texting. that's the primary source of my punctuationless sentences online. that's a pretty heavy mod setup.
Silver Shield 29 Apr, 2021 @ 3:30pm 
>Running like 15 mods that all change pretty integral parts of the game
>Something fairly minor goes wrong
>Claims the mod is not functioning correctly
SharkSam 24 Apr, 2021 @ 11:33am 
what kind of compatibility problem exactly
Tetori  [author] 24 Apr, 2021 @ 2:22am 
@SharkSam
I couldn't find any issues with those civics but it's honestly hard to understand what you're even trying to say. I think it's probably a compatibility error but without specifics I cannot figure out what is wrong as I cannot recreate the problem myself.
Grem 24 Apr, 2021 @ 1:10am 
We've got the Pentagons top cryptologists working 24/7 trying to figure out what the fuck you just said.
SharkSam 23 Apr, 2021 @ 7:49pm 
So I was playing a imperial authority. using mods such as the ancient cache of technologys some of guilli's mod giga structural engineering the unofficial expansion forgotten queens acquisition of technology some mods that add more traditions and ascension perks 2 mods that increase the variety of traits you can have some mods that change the ui and finally 2 mods that increase the variety of civics not counting this one. the civics I have are technocracy master architects or something along those and roofless industrial and the problem here is that the civics and sometimes and authority are changed at random
sauceosaurus rex 23 Apr, 2021 @ 5:17pm 
lol @ karening out and going "um HELLO can you fix this mod that i literally don't have to pay for, chop chop make it snappy please!"

anyway, thanks for this. this is my favorite mod and i always have to patiently wait for it to rollout after every update because the game feels incredibly bland to me without it
Tetori  [author] 23 Apr, 2021 @ 5:11pm 
@LordOfLA
Yeah, just wanted to be able to make a few changes of my own for when playing with my friends.

@SharkSam
Could you please provide more information? What civics and empire authorities were you using? Are you using any additional mods?
SharkSam 23 Apr, 2021 @ 3:42pm 
um hello there dev your mod is not functioning properly when I start a new game my empires authority and civics get messed up and are completely different from the civics and sometimes authority actually pick. so can you please get to resolving this problem
LordOfLA 20 Apr, 2021 @ 10:25pm 
The more forks the merrier :D