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I know that this kind of setup is not intended by Egosoft or you. But is it possible to do something about it, and make those fighter squadrons launch properly when i switch to "Launched" state?
For example, I have a XL ship as commander, and a medium frigate in XL's group, and a small fighter in medium frigate's group.
Suppose M is docked at XL and S docked at M, but no, both M and S are docked at XL.
I loved how I could set destroyer to reactive (and carriers for that matter). I know there are some settings in the extension settings that I played with a little.
If you can clarify your statement a little more, I would love to reinstall the mod.
@Runekn in my experience, say I was in Hatikvah's Choice I, and a xenon SE passed by on the highway, appearing in range for about 4 seconds. my fighter escorts would undock, and by the time they undocked, the SE on the highway would be long gone. they would promptly redock, since there are no longer any targets in range
@Cinnebula Reactive ships should actually ignore highway targets. Are they not?
i.e. if an enemy ship remains on radar for 5 seconds, the ship launches (was imagining this could prevent fighters from undocking whenever a xenon ship speeds by using the highway, for example)
if no enemies are spotted within 5 seconds of the last known one being destroyed, the ship re-docks (was imagining this could prevent ships immediately docking again when their target is destroyed - just to re-launch thanks to another potential target still existing)
I am going to be building some more stations so will set up a ship to "protect" it and watch what it does.
Thank you for the quick turnaround on an update. I will follow up as soon as I can on what it looks like from my end.
To add to what you said about station traders, in the Extension settings it shows a box for stations. If this doesn't work for station traders, then what does it affect?
I even turned off all the settings in the extension to make reactive NOT be the default for everything. Still the spam comes. So currently I can't use "Protect Station until further notice" nor defend commander (until I build a lot more piers) with the mod in its current state. I look forward to using it again when there is another update, or someone explains what I may be doing wrong or missing.
@Serter8 The update adds reactive docking for auxilliary traders. I could probably extend this logic to station traders and miners.
Just a thought about #1 on your FAQ list. I *think* it's default sequencing for the game, to make sure the player's ship is stowed out of the way on single-pad ships, before sequencing the AI ships launch/landing cycle. It'd make sense the devs just apply it to all pads, instead of trying to make it specific to single-pad circumstances, and they'd make it global so they'd not have to add extra logic to see if a player's ship is on the pad.
Mod was somehow working fine for me before your update, despite the other people having issues. But after the update this morning, the mod is breaking the cockpit control panel after opening and closing the map (won't even come up when hitting enter). Have had to disable the mod for now, hope you're able to hunt down the issues.
Now gonna wonder if the mod that allow restock of subordinate will work without a problem (gonna be a pain to make each sub commander enable the restock but that's a me problem :p)