RimWorld

RimWorld

Rimhammer - Any One Can Beastman
19 Comments
SickBoyWi  [author] 17 Jul, 2024 @ 8:32am 
Updated for 1.5.
SickBoyWi  [author] 11 Sep, 2023 @ 6:35am 
@Sannestia - This doesn't add any music, so have at it. The only mod I have that adds music is the Dwarfs Music mod, and I have been dinged on YT for using it for games; so it's relegated to only for fun.
Sannestia 10 Sep, 2023 @ 5:15pm 
@SickBoyWi - quick personal question that might seem a bit weird. Is this music able to be streamed without copyright issues, or should I just have this for non-streaming playthroughs?
SickBoyWi  [author] 11 Mar, 2023 @ 5:52am 
UPDATE: Tweaked some issues that were making beast apparel unwearable by beastmen.
SickBoyWi  [author] 2 Feb, 2023 @ 5:53pm 
UPDATE: Corrected issue with Cygor weapon allowances that this mod was causing.
SickBoyWi  [author] 2 Feb, 2023 @ 5:45pm 
I might have an error in this mod, that messes that up. Let me check on that.
mannymanmandan 2 Feb, 2023 @ 1:02pm 
has anyone else experienced with the cygor not being able to equip the throwing boulder? i spawned a cygor and a boulder that is their weapon and it was unable to equip stating that the cygor will not equip it.
SickBoyWi  [author] 6 Jan, 2023 @ 8:58am 
UPDATE: Fixed issue with patch the made it so Bray Shaman could equip no weapons.
Paroe 13 Dec, 2022 @ 7:22pm 
Thank you so much! Im one of those people who like to passively do all the research, so not being able to even build the research bench (let alone use it) was a big bummer without this mod!
SickBoyWi  [author] 13 Dec, 2022 @ 4:42pm 
UPDATE: Ready for 1.4.
SickBoyWi  [author] 13 Dec, 2022 @ 4:31pm 
Sure. I'll do that now @Paroe. I did significantly east the race restrictions on all races for 1.4, but there's still some things that it would ease further.
Paroe 12 Dec, 2022 @ 5:41am 
Is anyone can beastmen on the docket to be updated anytime soon?
And will there be an anyone can skaven, eventually?
Remedy 13 Oct, 2022 @ 9:36pm 
@SickboyWi I see, i appreciate the response, I'm still figuring things out- relatively new to this so no idea how to tailor a mod just yet- But i'll mess around with it best I can :).
SickBoyWi  [author] 12 Oct, 2022 @ 7:03am 
@Remedy - No, but you can set up a custom scenario to make them however you want in terms of what they start with. You can also tweek the mod settings to control their behavior.
Remedy 10 Oct, 2022 @ 8:04pm 
I'm curious- is there a version of this just with the races? I'm interested in the satyr/faun to go along with my Minotaur races. I really like how this mod displays them but I'd rather not start from stone & sticks per say. Kinda going for a greek mythos run amok in scifi X3
SickBoyWi  [author] 15 Feb, 2022 @ 5:28pm 
UPDATE: Corrected errors related to updates to the main Beastmen mod.
SickBoyWi  [author] 9 Aug, 2021 @ 7:27am 
UPDATE: Ready for 1.3
Miguel V-DF 29 Apr, 2021 @ 6:37am 
Great! now I can make other races use the violence need too.
SickBoyWi  [author] 21 Apr, 2021 @ 5:55am 
UPDATE: Slight patch tweek to get things working right for beastmen with this applied.