Project Zomboid

Project Zomboid

Grapeseed [B42 Unstable Remake]
800 Comments
SpaceAce 8 Jul @ 11:44pm 
Build 42 version removed my favorite base location behind the hunting store :( That place was so cozy.
Banana Phone 5 Jul @ 6:19pm 
@6 Thank you for the quick fix!
Rats In A Trenchcoat 4 Jul @ 10:33pm 
i dont know if its just me but when in the library on the right side of the building, the wall tiles from the floor above block vision for part of the rooms, and theres a similar issue with the triangle roof parts on the front of the amy lou, i think thats what its called
6 4 Jul @ 4:05pm 
@Banana Phone I tested it, the reason of the air wall can be solved by building a wooden floor, probably because the mod author accidentally made the water surface into a wooden when designing it, which is actually a water surface so it cannot be passed through, but players can pass through by building their own wooden floors.:lunar2019smilingpig:
Banana Phone 2 Jul @ 5:53pm 
@6 This is the same issue I have. Thank you for confirming this happens even with only this mod enabled. Have you tried a fresh install as well? Not sure if that would affect anything, but maybe it could be possible that mod files still exist in the install folder which conflict with this great mod? Otherwise.... maybe this is indeed a problem with the mod probably after a recent update to zomboid?
6 1 Jul @ 2:42am 
Dear mod author,
I really love this map mod, but I'm encountering an issue. There are two invisible walls blocking my path on the bridge in the middle of the small lake. Even with only this mod enabled, I still cannot pass through.:lunar2019smilingpig:
Banana Phone 29 Jun @ 1:45pm 
@Texaliuz

I was sure that isn't the problem because 1, I have a mod which changes the load order sorting rules and it usually auto sorts correctly, however I have had to adjust it for a few mods here and there. 2 there were only 2 other mods above it after sorting and 3, this was the first thing I checked.

However just to be safe, I did try it again and as you said, moved it to the top. No effect, invisible walls and frames remained. Just to be thorough, I checked the other way around and moved it to the bottom. No effect. Invisible walls and framed remained.

I am very thankful for your troubleshooting assistance and advice, seems to be a different problem unfortunately.
Texaliuz 27 Jun @ 5:25pm 
@Banana Phone
- Eso pasa porque no cargas bien el mapa, busca donde se cargan los mapas y ponelo arriba del todo
- That happens because the map isn’t loading properly. Look for where the maps are being loaded and move it to the top.
Banana Phone 27 Jun @ 5:08pm 
Hi, I don't see anyone else commenting about this so it must be my fault or a mod conflict, but I was hoping someone might know the solution.

Every time I try to spawn on this map, I am spawned in the middle of the lake on the boardwalk, which would be fine but it is walled in with wooden frames on both sides. I can step through both sides of the frames, however as I walk forward a few more feet I am met with an invisible wall on both sides that I cant vault over or step through. This effectively blocks all exits from the middle of the lake.

If it's a mod conflict, did anyone happen to run into this and find the culprit? Could it be a tile pack? I have that one mod that shows all maps layered onto the map to check for conflicting cells, and no map mod I have comes anywhere near this mod's cells.

I'm on build 42.9
(PlentyT)  [author] 26 Jun @ 1:05am 
@Bergess™ They're both part of this mod, they only show based on the version of the game you have running. So if you're on b41 the b41 version will show in the mod optionsand if you're on the b42 the b42 version will show in the mod options.
Bergess™ 25 Jun @ 10:35am 
please correct me if I'm wrong. But there is the B42 version (this one) and a b41 version that is a completely seperate version now?
I can not find the b41 version anywhere
(PlentyT)  [author] 23 Jun @ 2:13pm 
@MicrosoftWord 2025 There are two versions, one for B41 and one for B42. :cherrypie:
MicrosoftWord 2025 23 Jun @ 7:12am 
So is this for only b42 or i can use it on 41
(PlentyT)  [author] 21 Jun @ 3:15pm 
@MomsElbowGrease Glad you figured it out, what mod was it, so others can know if they get the same issue?
MomsElbowGrease 21 Jun @ 2:41pm 
deleted my last comments... I am just a ru-tard XD I have a mod putting clothing in the game I guess(clothing I don't have) and it interacted with your map specificallly giving zombie code errors... so an incompatibility if you will.
BeautifulRnr 16 Jun @ 9:52pm 
this town is absolutely amazing im not suprised he works for indie stone. its better than their own map.
(PlentyT)  [author] 16 Jun @ 2:19am 
The latest update did change the zombie spawns so thats probably the cause. A reminder that Dylan now works for the Indie Stone officially so his work on the mods has obviously taken a sideline as he works on the actual game map.
Blue Pen 16 Jun @ 1:46am 
@BoogerSugar Same thing here, little to no zombie spawns in town
BoogerSugar 15 Jun @ 11:22am 
Did 42.9 update do something with the spawns in town? Zombies only spawn in buildings and not outside on my end. I checked the load order to see if it would help but it doesnt
whitefox3954 2 Jun @ 8:05am 
I totally forgot about this when I was driving past Rosewood. There is a nice little survivor house behind the tool store if you come from Rosewood. It has good storage, plants to harvest in the back. Tons of rainwater barrels. Storage on the inside and some rooms to renovate as you like. Space to add a basement too.

I'll probably use this mod as a new start when I want to make a smaller-scale survivor run.
Ciyradyl 1 Jun @ 2:03pm 
New version is very cool.
Maxene 20 May @ 7:39am 
Where :O
Dylan  [author] 19 May @ 10:30am 
@demo who laughs there is a VHS store
FranGamer<3 19 May @ 6:24am 
Este mapa es realmente increible, a mi me gusta crear mapas para la comunidad, sin embargo, no superare nunca a este mapa, es genial, a la gente le gusta mis mapas, pero me arrodillo ante ti, gracias
JAKEY 18 May @ 12:07pm 
Dude, this is impeccable, such attention to detail and various little things, as well as many reimagined buildings like GigaMart, McCoy's organization, residential buildings, the police station, etc. It would be cool if people from the community made a remake of the original cities, because after the remake of Muldraugh or Grapeseed, I don't really want to go back to Rosewood or West Point, which were slightly updated but did not cause any wow effect, if you know what I mean. Sorry for my English
Maxene 17 May @ 9:00pm 
Could we please get a VHS store in this town? It's big enough you'd think there'd be one.
Dylan  [author] 16 May @ 3:40pm 
@Chris It has a B41 and B42 version both included in the mod
Tyson 16 May @ 3:39pm 
if this is only b42 remove the b41 tag
Krilton 16 May @ 6:35am 
A friend and I were going to be playing again and this was one of the maps, that's why I was asking. Thanks.
(PlentyT)  [author] 16 May @ 12:31am 
@Krilton You have to be on build 42 to play that version, we had lost the original files so couldn't upload them to B42, hence the re-creation. So if you want to play that version you will have to switch back ot build 41 :spiffo:
Krilton 15 May @ 9:07pm 
Does the legacy version of this map still exist? It says (Build 41 Legacy Version) but going to the mod location, it doesn't look like the B41 is still there.
(PlentyT)  [author] 15 May @ 1:49am 
@Note No, it is just for B42. It uses thing like basements which are only available into B42 :spiffo:
Note 14 May @ 1:45pm 
Can you use the B42 build in B41?
Dylan  [author] 14 May @ 1:33pm 
@Skedastic Sledgehammer only, sorry for that
Dylan  [author] 14 May @ 1:33pm 
@Konstantin_Ananas Your map looks excellent and I'm sure I speak for both me and the counter part of Grapeseed (PlentyT) in that we hope our map is complimentary to yours :)
Konstantin_Ananas 13 May @ 11:15am 
Well, you certainly came close to me! Hahaha, my town Constown has been staking out this place since build 41 haha. I just posted it for build 42 in the same place and immediately comments about Grapeseed poured in. But fortunately, we are just neighbors and our cities just look like two districts of one big city. It's very funny, there aren't even any conflicts between the maps.
Skedastic 10 May @ 10:44am 
Nice map! Perhaps a small bug: it seems to be impossible to enter the pawn shop, I think it is (shop with neon sign advertising "Loans Cash Jewelry"). The security screen in front of the door cannot be disassembled through welding, the others nominally can be so disassembled but when they're targeted the character tries to walk through the door to get to them. I can't see another way to get in, barring having a mythical sledgehammer.
Zara ♡ 9 May @ 8:36pm 
Sorry for the late reply! I took a little break from PZ and just now getting back into it. I went back through the messages to see if those crashing issues had been fixed since I was last on. I'm glad to see you guys got it figured out and all my messages at least helped a little bit!! lol :happy_yeti: Cant wait to dive in again! If any issues occur I will let yall know! Happy gaming(or in this case zombifying)! :spiffo:
DarkPact 6 May @ 9:10am 
I was so enthusiastic to occupy the gun store again as in b41 but there was absolutely nothing there! The library is an amazing fortress though and is my next goal to fortify and secure it. Awesome mod, love the map. (maybe to many zombies for such a small town compared to Rosewood and the likes)
1x9 4 May @ 6:23am 
класс
21 Apr @ 4:48pm 
@(PlentyT) its most likely mods such as vanilla vehicle remover/replacer, i tried this map out with vanilla vehicles as well as other vanilla looking car mods and vehicles did spawn compared to ki5 where i got lucky and found 1 broken police car out of the entire map
SolarMaximum 21 Apr @ 4:29pm 
well apparently i forgot to do the most basic thing and started a new game and there is no problem at all... smh lol, my save might have been corrupted along the way and something broke.
(PlentyT)  [author] 21 Apr @ 5:58am 
@SolarMaximum As I mentioned earlier, I'm not familiar with that mod or how it functions, so I can't provide insight into why it might not be compatible. As long as everything works correctly in the base game, there's not much we can do, as ensuring compatibility with every other mod would require a significant amount of work. If you identify the issue and come up with a solution, feel free to share it in another comment so others can benefit. However, we can't make changes to our mod specifically to accommodate another mod, as diagnosing and resolving compatibility issues would be highly time-consuming. :spiffo:
SolarMaximum 21 Apr @ 5:36am 
@(PlentyT) lmao ignore everything i said before.. i looks like i found the single one radio that work ed, but i can definetly say that TV & Radio ReInvented does not work on this (already placed tv /radios) map.. it works fine while in vanilla areas though.
SolarMaximum 21 Apr @ 5:13am 
@(PlentyT) okay i did more testing and its definitely tv radio reinvented that is causing the issues. but its weird that most radios/tvs in grapeseed are fine while those in the mansion don't work.🤔 i did also notice those radios and tv in the mansion had an option to connect them to the power grid in the right click context menu so idk if that's got something to do with.
SolarMaximum 21 Apr @ 4:41am 
@(PlentyT) okay i play around the map a little bit more well more like i found one other radio in some random house and it worked just fine. the ones that didn't work where the ones inside the mansion that is on the edge of the map near the preppers house.
(PlentyT)  [author] 21 Apr @ 1:28am 
@SolarMaximum I don't know about that mod or how it works, if it does't work on other maps then it'll be something the mod is doing :cherrypie:
(PlentyT)  [author] 21 Apr @ 1:26am 
@JJZigen From what i know of how that mod works i believe it should work yes.
SolarMaximum 20 Apr @ 5:51pm 
it seems interacting with the tv/radios or using device options context option does not work, i do have the tvradio reinvented mod so idk if they conflict, tough interaction with radios/tvs on vanilla areas on the same save does work, just not on grapeseed areas.
JJZigen 20 Apr @ 5:34pm 
not sure if this was already asked, but thus this mod work with week one?