Empyrion - Galactic Survival

Empyrion - Galactic Survival

Phalanx Siege Tank
48 Comments
<#d93636>Royal<#363bd9>Ac<#ff6>e 10 Jul, 2024 @ 8:46am 
me and my uncle are haveing a hard time on the stupid zirax so i got this thank you man!:steamthumbsup:
Darkin 7 Apr, 2023 @ 3:12pm 
I use this tank for all my planet poi's. Problem is, I have yet to find a CV that can hold this beast. I can get it on CV's but have to use a SV carrier to get it up and down. I assume there is a CV on the military list pack that has a door big enough to go through with this thing.
Cecell 6 Feb, 2023 @ 9:36am 
Plz add more turrets
DemBones207 23 Sep, 2022 @ 4:42am 
Plz Update
Deenoo 17 Feb, 2022 @ 3:07pm 
Is it ready for 3G?
ŁōãF 21 Nov, 2021 @ 10:47am 
Can you make it compatible for project eden? :O
'Dr' Domy 1 Nov, 2021 @ 5:20pm 
this caused a full 10 seconds of laughter
mostly due to "aint no kill, like overkill"
jrandall  [author] 22 Oct, 2021 @ 7:03am 
Thank you bigmike! :)
bigmike 20 Oct, 2021 @ 4:09pm 
OMG this is a BEAST! i tested it in live play on a server that im advanced on... OMG it melts shields and eats the NPCs! for those in advanced, THIS IS A MUST GET!!!! ( plus i made several modifications on my version )
jrandall  [author] 26 Aug, 2021 @ 5:28pm 
Thanks Sabarath! Oh yes, it needs some generators added and a bunch of quantum cores before moving it at all. There are spots for all the those parts in the tank. In the description above important information area. I can't remember now if I had a upgrade info LCD in the tank or not. But I did not want the tank to require quantum cores to spawn as a player may want to use aux cores as well. It hope that helps. Thanks again!
Sabarath 26 Aug, 2021 @ 7:56am 
@jrandall just thought that I would let you know that I tried this out on my Eden Reforged server today and unfortunately she blew up shortly after I spawned her in. The generators are not sufficient to power the tank. Also CPU usage seems to be an issues as well.
jrandall  [author] 18 Aug, 2021 @ 2:01pm 
Thank you Rocket_Surgeon, DocAceZ, and vigo.martov! @vigo.martov, well, it depends on how you are playing in vanilla. If using weapon limits, you could have no where near this many turrets on it. Another aspect is providing enough CPU. It would need cpu core blocks beyond T4, well if running the present turrets. So, it can totally depend on the server or single player game set up. But you would need to remove 1 basic core, and 2 improved cores to get it to normal max CPU. I hope that helps. And thanks again all!
Vigo 18 Aug, 2021 @ 3:05am 
What needs to be changed in blocks and modules for this tank to work in the standard version of the game?
DocAceZ 28 Jul, 2021 @ 1:59pm 
There is no extra surface available for more guns, lol. Change the name to the devastator!!! BAHAHAH mad with power!
Rocket_Surgeon 16 Jul, 2021 @ 7:18am 
NEVAH NUFF DAKKA!
jrandall  [author] 16 Jul, 2021 @ 5:28am 
Thank you DocAceZ and Rocket_Surgeon! @Rocket_Surgeon, hmm, I may have to get some more on there. :) Thanks again all!
Rocket_Surgeon 15 Jul, 2021 @ 9:21pm 
Not enough guns.
DocAceZ 7 Jul, 2021 @ 9:48am 
This thing is a damn BEAST. It neutralizes most single enemy bases within a minute as it goes for the throat right from jump. Crazy destruction...
jrandall  [author] 12 Jun, 2021 @ 4:55pm 
Thank you again FluffyLlama!
FluffyLlama 11 Jun, 2021 @ 2:59am 
Is it wrong that this turns me on just a little bit? :D Awesome build that I look forward to trying out! And ignore Vermillion not all ships should sacrifice functionality for aesthetics especially when they're role specific
jrandall  [author] 14 May, 2021 @ 7:06pm 
Thank you FredHophead and poot! :)
poot 14 May, 2021 @ 6:11pm 
jrandall: "how many turrets should it have?"
xcal: "yes"
FredHophead 29 Apr, 2021 @ 3:52pm 
lulz. Telling JRandall to "keep going". It's like a toddler telling a Pre-Med student to "keep studying".
jrandall  [author] 28 Apr, 2021 @ 5:42am 
Thank you ChumSickle! lol
ChumSickle 27 Apr, 2021 @ 1:44pm 
Jrandall: "Xcal...how many turrets should I put on this?"
Xcal: "ALL OF THEM!"
Jrandall: "I got you fam..."

Excellent work J, love the design!
jrandall  [author] 27 Apr, 2021 @ 8:35am 
Thank you Jonas Toth and Pear78! :)
Pear78 27 Apr, 2021 @ 3:28am 
nice one J!
Jonas Toth 26 Apr, 2021 @ 5:44am 
This looks amazing, ignore people that feel the need to tell you they will not use this. IMHO that is just immature passive aggressiveness that has no place here. Jeff, you are way more nice than I would be. Like ArtemisRouge said prior, ignore the haters as it is common knowledge that you are the most celebrated, most competent, and the #1 recognized content creator in this game.
jrandall  [author] 23 Apr, 2021 @ 6:43am 
Thank you TerriWild and ArtemisRouge!
ArtemisRouge 22 Apr, 2021 @ 7:04pm 
It's only by challenging yourself to get all the turrets on there that you find new and subtle ways to do it. My first ships looked like this, a wedge, its practical, it works, there are other, more subtle ways, and you only figure it out by continuing to try. Ignore the haters, the only thing that matters is that it does what it's supposed to do. The style will come along in time. Keep going .
TerriWild 22 Apr, 2021 @ 10:07am 
Can't wait to test this one out.
jrandall  [author] 22 Apr, 2021 @ 8:47am 
@Myrmidon, I can see your point. I prefer to make things more around aesthetics normally, trying to cram in as much game play function as possible. This one and the Kriel-Interfector were based around a turret layout before building the hull trying to add as much turrets with a good line of sight as possible for their size. That lead to having very limited options in the looks department. More of an engineering challenge vs artsy. Not my favorite way of building but pretty useful in the current RE play thru. Infact I find so many of my past artsy/mixed creations not very effective in RE gameplay, especially SV's or combat type creations. The more focus on combat function, the less they have in looks basically. It has also been hard to move anything nicely, so I been trying to use less blocks in the process which does not help with aesthetics, interiors, etc. And thanks again!
jrandall  [author] 22 Apr, 2021 @ 8:29am 
Thanks Dew1960. Believe it or not, it's fits through 5x9 hangar door, but a tight fit. In game I was moving it around with the Apollo-HGD (Helios dropship module). However, this can fit in most existing CV's I made. I would have to see if it can fit in the starter CV's like the wayfarer ST, MCRN-Pioneer, and the Kriel shade. They may not have a long enough hangar for it. But, the larger CV's like Asteria Destroyer, Trebuchet-HAC, Skaar Cerberus, Skaar Raider, etc. using just a 5x9 hangar doors should have no issue moving it. The big carrier type CV's could move many of these at once. Like the MCRN-Draper, Perses Carrier, Hecate Carrier etc. I would say the tank looks a bit bigger than it actually is. I hope that helps. Thanks again!
Myrmidon 22 Apr, 2021 @ 8:25am 
The resulting aesthetics after having installed too many turrets is disappointing for me. I do not mind it is for RE, I do not mind it that it exceeds the limitations, but if the shape was different maybe it would look more appealing to my eyes. I understand you wanted to create something with a sole purpose of whipping enemy POIs and I believe this tank does a good job. But you have a reputation of giving the community aesthetically appealing creations. This one is a kind of "shock", if I must chose a word to describe it.
Hearts On Fire 22 Apr, 2021 @ 7:36am 
Nice. What ship do you use to hault this HV around in? It looks to be rather large.
jrandall  [author] 22 Apr, 2021 @ 6:26am 
@Myrmidon, thanks. I am just curious if it something about this tank, or because it is for Reforged Eden only. Maybe far to many weapons, exceeding max block count limits by a quite a bit. Believe it or not, it was fairly miserable making this. Lots to worry about, things not working the way I wanted, weight issues, changes in thruster performance while making it. It was kind of a nightmare. But things got patched and it started working as intended so I finally released it. Made to use quantums and for a single player to take on shielded tough POI's. And thanks again.
jrandall  [author] 22 Apr, 2021 @ 6:20am 
Thank you Jupiter Vessel Corp, Dadrick, AzaraiahZee, Andbrew, and Myrmidon! @AzaraiahZee, I think it is possible to have a vanilla version if using a CPU core that allows unlimited CPU and replacing most of the thrusters with smaller ones. As in Reforged Eden, it doesn't require you to be online to play if playing single player or on a local server. Only if you are connecting to a online server would it require you to be online, same as vanilla Empyrion. I was not aware of the NPC dialog thing. lol. @Andbrew, lol. It was built because I wanted a reason to use HV/SV quantum cores at least in the server play we were doing (XCaliber live streams). Overtime we got a quite a few cores but had nothing to use them with. At some point I plan on making a "Quantum" SV as well. Basically go well over tier 4 CPU and see what you can make. Thanks again all!
Myrmidon 22 Apr, 2021 @ 12:57am 
Sorry I will pass.
Andbrew 22 Apr, 2021 @ 12:32am 
Quite the "fuck-you" tank to someone in particular :D
Jupiter Vessel Corp 21 Apr, 2021 @ 11:15pm 
Your welcome.
AzaraiahZee 21 Apr, 2021 @ 9:56pm 
Can we get vanilla version? :o
This tank looks menacing and I want to use it but I do not play Re/Eden bc it requires I be online the whole time. I also had a really weird NPC encounter on a space station yesterday, the idle dialogue from the NPC mentioned a "Great God" and the name was suspiciously similar to JRandall lol was this an intentional wink/nod by the Devs?? :o
Dadrick 21 Apr, 2021 @ 8:02pm 
Another awesome build J!
jrandall  [author] 21 Apr, 2021 @ 3:21pm 
Thanks for the info Jupiter Vessel Corp! I have never engaged in that POI, but it sounds like a tough one for sure. Thanks again!
Jupiter Vessel Corp 21 Apr, 2021 @ 12:31pm 
You could also employ eden gamma laser weapons to take down shields. They will do faster then anything else.
Jupiter Vessel Corp 21 Apr, 2021 @ 12:14pm 
It didnt stand a chance against the xenu fortress.
I then replaced all artys with t2 and swapped all other turrets to t2 plasma, the stock spread does not do enough against a 30k hp shield. even with the mass amount of fire power increase I only took out half of the poi turrets before the tank was vaporized. So if you had 2 with the turret load out I said above it should be possible. But each tank will still be severely damage

This test does not mean the tank is bad. The xenu fortress is like a dreadnaught of planetary poi, it has 29 turrets most of which are t2. I do not know of any non cv that can take it with out cheesing the poi.

Your tank should be able to take any other poi, Might need to convert the missle turrets to plasma(to bring the enemy shields down faster).

Overall I think you built the tank the best you can with the cpu and footprint you used.
jrandall  [author] 21 Apr, 2021 @ 11:39am 
Thank you Jupiter Vessel Corp and XCaliber! @Jupiter Vessel Corp, I am curious on the results. @Xcaliber, Pinecone power away! :) Thanks again all!
XCaliber 21 Apr, 2021 @ 11:30am 
MURDER PINECONE!
Jupiter Vessel Corp 21 Apr, 2021 @ 11:29am 
Now the question is can it take a xenu fortress down. I am going to find out.