Stellaris

Stellaris

Worker's Unions - Stellaris Hard Mode
17 Comments
TopLain  [author] 2 Dec, 2021 @ 10:04pm 
Thanks for the suggestions! Now that I'll play a bit of Stellaris again I'll look into expanding this.
Batniel 29 Sep, 2021 @ 7:50am 
So, is there a fix programmed for compatibility between this and TNG Faction Matter?
Would love to have both unions and radical factions propping up rebellions.

Also, if you are still developing this, I'm eager for the possibility of AI banning unions/strikes (and failing if they are too strong or adding a penalty to stability) or a slave rights/abolitionist faction that contains either slaves or both slaves and allies, which would be cool aswell.

If you need ideas for nerfing robots I would suggest either tying it to the already existing union dynamics (with either anti-robot strikes or AI rights strikes, depending on the tech level), which I believe is easier and preferable/realistic, or having a roboticist faction based on both roboticist and robot pop dynamics (specialist pop's might want to protect their interests as well).
TopLain  [author] 16 Jun, 2021 @ 2:14am 
@Kepos I'll have a look into that.

@telaburke The AI has to deal with this. It shouldn't have too many problems though, since these factions are happy if you're properly roleplaying, which the AI should be.
tolaburke 30 May, 2021 @ 12:32am 
What matters is whether the AI has to deal with this and how it does.
Kepos 21 May, 2021 @ 4:02pm 
Just found out, another mod overrules the usual factions, while using TNG Faction Matter mod, so I can only see your worker's union factions and all former influence surplus is gone. Seems I found an incompatibility.
Shadowing 6 May, 2021 @ 2:51am 
This is must have for stellaris.:steamthumbsup:
They should adapt it to base game.:steamhappy:
Colonizor48 4 May, 2021 @ 3:20pm 
Based
Jaxanine The Gnome Queen 29 Apr, 2021 @ 12:06am 
Can say it seems to mesh fine with potent rebellions, do recomend.
l1pst1ck pr1nc3ss 28 Apr, 2021 @ 3:08pm 
this is a genius idea and ive been saying that factions should work similarly to this for ages! love the mod
Aþi 26 Apr, 2021 @ 6:46pm 
what a great idea!!
Bald 26 Apr, 2021 @ 11:38am 
As a basic I think you should add the faction corresponding to the industrial districts (either alloys or consumer goods)
Bald 26 Apr, 2021 @ 11:22am 
Hello Again @TopLain :)
Well, I wish you the best with this mod, I'm going to test it now on multi with some friends,
and if powerful rebellions did not work well for you, maybe you have to add those rebellions as something integrated in this mod :)
(I was not too convinced either, only the AI had problems)
I'll come back here if something is generated to report :P
Jaxanine The Gnome Queen 23 Apr, 2021 @ 9:48pm 
This sounds pretty cool, I use potent rebellions and am to curious to see how well it meshes with it.
TopLain  [author] 22 Apr, 2021 @ 3:08am 
I'll look into it. Since stellaris already has stability through which mods and such can "talk" to each other, that would be best solved with a second mod.

I aim to make mods mesh well with each other instead of putting a lot of functionality into a single one though, so you can pick and choose.

If there's no good option I'll make a second that makes rebellions more dangerous.
Kepos 22 Apr, 2021 @ 2:46am 
@TopLain
Potent rebellions is quite interesting, but doesn't aim for declaring independency too much. In fact, no matter how much riots I had, not a single planet broke away out of my empire.
There are others that might be interesting, but I thought you might want to include such a mechanism into your mod with a given percentage.
TopLain  [author] 22 Apr, 2021 @ 12:52am 
It might via the usual the system. If the union is very unhappy the planet will take a severe hit to stability.

Potent rebellions might be an interesting mod to try in combination with this, though I haven't done so yet: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1112740619
Kepos 22 Apr, 2021 @ 12:39am 
Great idea.
Does this union also declare or lead to independency of planets/clusters at some point of unhappiness?