Take On Mars

Take On Mars

TAKE ON MARS - REBUILD GAME MOD
247 Comments
Mars 25 May @ 1:16pm 
honestly these mods are the only reason why i keep playing

and remember to try not to overwork yourself
Knightsleeper  [author] 27 Apr @ 8:09pm 
Roger that friend.
AC_Black 22 Apr @ 9:51pm 
Keep it going Knightsleeper, still play when I get the chance :)
Knightsleeper  [author] 13 Apr @ 2:19am 
Still Working on it. Working full time and re-coding takes time. hang in there.
Wolfe 12 Apr @ 11:13am 
So... Where's the part 3, after all these years?
Knightsleeper  [author] 22 Mar @ 7:12pm 
yes! I'm also working on another project as well.
Philwhore 16 Mar @ 10:55am 
this still being worked on?
FoeFue 15 Feb @ 4:58pm 
Hey uhh, in the campaign, theres no copper containers at all to make the 3d printer parts and your basically soft locked.
Knightsleeper  [author] 5 Dec, 2024 @ 8:34pm 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive. Also make this mod your favorite if you like it.
Knightsleeper  [author] 5 Dec, 2024 @ 8:34pm 
Never had this problem ever. Works fine on my end. Do you have any other mod in use, other than mine?
james.lewis401448 4 Dec, 2024 @ 10:06am 
Hey yall,
I have a question. When I enable this mod, my ability to move items in the inventory is gone. So I cannot eat or drink or use tools. Any Ideas? Thanks!
Anto Viento 15 Nov, 2024 @ 12:54pm 
You must definitely not give up! It’s an amazing feeling when you take something abandoned and inspire new life into it :steamthumbsup: This is the way :eaglegrin: Thanks for great work
Xandrii 8 Nov, 2024 @ 11:09am 
Keep going please. ^^
Grand Cheese Wedge 22 Sep, 2024 @ 4:22pm 
My god this gives so much fresh life into the game. I always thought the game could do with more polishing and could have gone so much farther especially in today's games. This mod gives it just that, amazing work!
Hulio 15 Jul, 2024 @ 4:45am 
Hi Knightsleeper, I'm enjoying your mod, but could you pretty please remove the "knightsleeper's mod systems" text from the in-game displays? It really breaks the immersion. Even if you could have an option in the settings to disable it, that would be appreciated.

Thanks.
JoeThePunisher 30 Jun, 2024 @ 3:44am 
on another note a better simpler explanation on how to use the editor would be great. tried looking for it online and its very spars, all i found were parts of videos some comments here and there but nothing to really follow in detail. just partial explanations. no actual complete guide. iv worked on a few edits my self but gets frustrating and tons of trial and failures till i got what i needed to do to make a scenario. and hours of failure to get a few things right. i did finally make a moon decent landing with the character inside but figuring out how to place him in the seat was a nightmare. poor model died non stop till i figured out a way to do it. but always risk destroying the ship or killing the model till you get it placed properly then you got to reset the scenario. very frustrating and time consuming.
Knightsleeper  [author] 28 Jun, 2024 @ 12:16am 
It's possible. Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive. Also make this mod your favorite if you like it.
JoeThePunisher 27 Jun, 2024 @ 9:22pm 
Knightsleeper thank you awesome love you fixes and mods. question will there ever be a countries flag to plant when we land on preferred planet. that would be a nice touch. thanks again love using your mods keep it up!!! :steamhappy:
Knightsleeper  [author] 2 May, 2024 @ 4:31pm 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive. Also make this mod your favorite if you like it.
Knightsleeper  [author] 1 May, 2024 @ 11:08pm 
I'm almost done with the driver files in the game.
Knightsleeper  [author] 1 May, 2024 @ 11:07pm 
Yes I can make modular walls. I planed to make them as soon as I can get to them.
gamethegamegame25 30 Apr, 2024 @ 3:55pm 
Can you add more modular walls and deco panels? That would help me SO much.
I like building in modular. Take your time, the quality of your mod is stellar!
Knightsleeper  [author] 29 Apr, 2024 @ 2:03pm 
No problem. Enjoy the hard work and it is hard work. Thank You !
gamethegamegame25 28 Apr, 2024 @ 5:49pm 
now this is what i have been waiting for thank you man you are a saint
Knightsleeper  [author] 19 Apr, 2024 @ 7:44am 
Enjoy the hard work my friend. I will keep working on it.
indeepj 17 Apr, 2024 @ 6:28am 
well apparently theres a total conversion item type, which i only noticed yesterday
Knightsleeper  [author] 16 Apr, 2024 @ 11:19pm 
Yes! I'm Still working on it. It will take time because I'm the only one working on this project.
indeepj 16 Apr, 2024 @ 4:21pm 
would this count as a 'total conversion'?
Knightsleeper  [author] 14 Feb, 2024 @ 12:11pm 
The patch is not done yet. The Mod works fine without it. You'll be ok mate.
Synapt 13 Feb, 2024 @ 10:54pm 
So... I need three things to actually use this mod, one of which is not available to the public?

Wut?
Stinkenator 4 Dec, 2023 @ 7:31am 
04.12.2023 - works all without problems, many thanks for providing this mod.
Knightsleeper  [author] 17 Nov, 2023 @ 4:23am 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive. Also make this mod your favorite if you like it.
Knightsleeper  [author] 31 Oct, 2023 @ 11:24pm 
I looked into it and found no problems with the mod on my end.
Rune 18 Oct, 2023 @ 3:03am 
the mod looks great, but im having issues getting this part to work, only one of the scenarios from the screenshots are showing up in game
Knightsleeper  [author] 17 Oct, 2023 @ 11:30pm 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive. Also make this mod your favorite if you like it.
Knightsleeper  [author] 28 Sep, 2023 @ 2:57pm 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive. Also make this mod your favorite if you like it.
Knightsleeper  [author] 15 Aug, 2023 @ 11:01pm 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive. Also make this mod your favorite if you like it.
Knightsleeper  [author] 5 Jul, 2023 @ 11:37pm 
Thank You. Enjoy the hard work.
Jayps Played 4 Jul, 2023 @ 4:17am 
Don't forget to give this mod a rating. Please help him keep this mod and Take On Mars alive.
Knightsleeper  [author] 22 Jun, 2023 @ 3:57pm 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive. Also make this mod your favorite if you like it.
Knightsleeper  [author] 9 Jun, 2023 @ 10:24pm 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive. Also make this mod your favorite if you like it.
Knightsleeper  [author] 29 May, 2023 @ 11:35pm 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive.
Knightsleeper  [author] 18 May, 2023 @ 3:52pm 
No problem.
Sierra182 17 May, 2023 @ 8:50pm 
Hell yeah thanks for keeping the game alive
Knightsleeper  [author] 14 May, 2023 @ 10:09am 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive.
MFd00m1775 8 May, 2023 @ 12:53am 
I am new to this, but I am not sure if the mod allows for resource containers to be placed on machines ? or maybe im missing something
Knightsleeper  [author] 7 May, 2023 @ 10:23pm 
Thank you. I'm working on another update at this very moment. Hang in there and there will be more to come.
PrimalForce1337 7 May, 2023 @ 7:37pm 
Good job:steamthis::steamthumbsup:
Knightsleeper  [author] 2 May, 2023 @ 10:27pm 
Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive.
Knightsleeper  [author] 16 Apr, 2023 @ 4:09pm 
No! The lights should be fine. for the power hub, it's a nuke reactor and all 6 sides are only outs, be it, red or green. It should say that in the description for that object. Don't forget to give this mod a rating. Please help me keep this mod and Take On Mars alive.