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翻訳の問題を報告
The issue only happened in Multiplayer with me being the Client, I should've made that clear.
I will get back to you as soon as I've tried to replicate the issue in a MP game with only the tactician mod active.
@CrescentMouse, thank you for bringing this to my attention. I have fixed the typo in the skill aswell as in the status. Sorry for the inconvenience, English is not my native language.
I have no idea why, and it's quite a simple solution since the other members simply don't have to use the skills granted, but I guess it's worth fixing.
@JED JUSTICE, I used the divinity engine/editor mostly, which is a piece of software released by Larian. I also coded a lot in lua and used Norbyte script extenders features. Also a small bit of photoshopping. I think there are about 100-120 hours into this project. My other mod is more complex and more time and resources went into that one.
For anyone trying to find it manually- go to this folder structure: steamapps\workshop\content\435150 and look for the folder named 2464962608 - inside this one is David_Test_4d50be50-288d-4da4-9c9c-358e8668af84
You're taking the .pak in this folder and moving it to Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Alternatively: If you have LaughingLeader's mod-manager installed near the top-middle of the manager itself will be a button that has a drop-down menu on click: Updates . Click this, then click the Copy Selected Mods to Mods Folder button on the bottom.
This is probably because I didnt make a distinct banner category but based it of a staff, Ill talk to LL and see what we can do about this.
I notice some problem with LL weapon expansion
Banners are have staff mastery in description
and get staff mastery exp D:
Its untested so please let me know if it works or doesnt.
Also im glad you are liking the mod! Check out my other class mod too if you want :)
It is correct that there would be 2 different stasuses, since the lost footing in this mod is inspired by Odinblades but it is not the exact same. Actually Endlessly came with that idea and I only noticed later that Odinblade uses it too. It could be fixed, but I would rather not force everyone to also install odinblades stuff. I might discuss with him if theres another way to resolve this (i got some ideas), but this is low priority.