Divinity: Original Sin 2

Divinity: Original Sin 2

Tactician Class Mod
94 Comments
Kode Z 2 Mar @ 8:59pm 
Gonna try this one in the next run! Looks cool :)
Perceux  [author] 14 Dec, 2024 @ 1:26am 
That is a very nice message to wake up to, thanks for the time to write that! Some of the credits to to Endlessly who came up with the idea, we polished it together and i modded it.
Vyebrows 13 Dec, 2024 @ 4:42pm 
I've been trawling through folks class mods recently,even learnt how to extract and modify them. and so far i have to say this one is just great. Well thought out, fills a niche, nice depth to skills and properly documented. Kudos to you Perceux
Perceux  [author] 10 Nov, 2024 @ 3:15pm 
Thanks for the lovely words, always great to hear, Viator Custos Dux is an excellent choice too. Have fun playing!
Sköll Drachen 6 Nov, 2024 @ 9:57am 
hay thanks for this. been looking it over. finally putting leadership to use other then just some passive buffs. love it. and it would work great with Viator, Custos, Dux. which can also use leadership for buffs and stuff. so ill be using both together as a support in me and my friends group. (i thank you for this because my friends like running off and doing random stuff now i can yell at them with actual purpose for the good of the game)
Perceux  [author] 8 Oct, 2023 @ 12:49pm 
Thank you for the kind words!
HeartPirate 7 Oct, 2023 @ 6:33am 
Great mod saying hi!!! dont let it die just yet D:
CrescentMouse 20 Jul, 2023 @ 8:34am 
@Perceus Of course no problem! I'll let you know if there's any more typos i spot!
Hastur 20 Jul, 2023 @ 3:23am 
@Perceux Thanks for responding so quickly. I have now tried with only the tactician mod, and also along with all mods - I can not replicate the issue in Single Player.
The issue only happened in Multiplayer with me being the Client, I should've made that clear.
I will get back to you as soon as I've tried to replicate the issue in a MP game with only the tactician mod active.
Perceux  [author] 18 Jul, 2023 @ 11:15am 
@Hastur, thank you for bringing this to my attention. I have however not been able to replicate the issue. Do you have any more details? Does the bug also happen if you create a new game with only tactician as a mod?
@CrescentMouse, thank you for bringing this to my attention. I have fixed the typo in the skill aswell as in the status. Sorry for the inconvenience, English is not my native language.
Hastur 17 Jul, 2023 @ 3:41am 
There seems to be a mishap with the Raise Banner skill that I'm sure is unintended - When used, it also gives all the other characters the 3 extra skills.
I have no idea why, and it's quite a simple solution since the other members simply don't have to use the skills granted, but I guess it's worth fixing.
CrescentMouse 2 Jul, 2023 @ 6:56am 
Could you fix the typo with the skill Raise Banner where there's only one "s" in the word "access" it always looks off and weird to me!
Perceux  [author] 19 Jun, 2023 @ 10:06am 
Thank you for the kinds words
Mareb 13 Jun, 2023 @ 7:49pm 
Superb class... I generally don't like support classes but this is fun and really wel done.
Perceux  [author] 17 May, 2023 @ 4:31am 
@Creasing Comet, I can take a look at this in the next release.
@JED JUSTICE, I used the divinity engine/editor mostly, which is a piece of software released by Larian. I also coded a lot in lua and used Norbyte script extenders features. Also a small bit of photoshopping. I think there are about 100-120 hours into this project. My other mod is more complex and more time and resources went into that one.
JED JUSTICE 16 May, 2023 @ 11:20am 
Hey there! What tool did you use to create this mod?
Creasing Comet 5 May, 2023 @ 4:14am 
I love this mod so far but i it's kinda weird that a bunch of the abilities don't have sound effects
Perceux  [author] 28 Mar, 2023 @ 1:07am 
Thanks Cleric, Ill fix that with the next update.
Cleric 27 Mar, 2023 @ 10:19am 
The version of Uncanny Evasion granted by the Retreat Skill is a copied version that has markup text in it. Still functions fine, but LL shows that it is a copied skill found in your mod rather than the base game ability. Works fine, the description is just wrong and the "|" symbol appears at the beginning and end of the Skill Name and Description.
Perceux  [author] 15 Mar, 2023 @ 4:43am 
No problem! Hope you enjoy the mod and let me know if you have any issues/concern/criticism/feedback
CrescentMouse 15 Mar, 2023 @ 2:34am 
Yeah I ended up figuring it out! Thanks a ton though and you respond really quick, good mod dev :rat_happy:
Perceux  [author] 15 Mar, 2023 @ 2:20am 
Copying RzRTelhalm's comment who had this issue too (the name of the pak is David_Test since I cant change it and back then I never planned on actually finishing anything at all):

For anyone trying to find it manually- go to this folder structure: steamapps\workshop\content\435150 and look for the folder named 2464962608 - inside this one is David_Test_4d50be50-288d-4da4-9c9c-358e8668af84
You're taking the .pak in this folder and moving it to Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods

Alternatively: If you have LaughingLeader's mod-manager installed near the top-middle of the manager itself will be a button that has a drop-down menu on click: Updates . Click this, then click the Copy Selected Mods to Mods Folder button on the bottom.
CrescentMouse 15 Mar, 2023 @ 2:09am 
Isn't showing up at all, even with Laughing Leader's mod launcher
Perceux  [author] 22 Nov, 2022 @ 11:02pm 
Thank you, that is great to hear! If you have any further concerns or input please do not hesitate to share.
Sirtim 22 Nov, 2022 @ 2:25pm 
@Perceux Thank you very much for the nice work. I am playing both and enjoying them very much. Very much appreciated! :)
Perceux  [author] 22 Nov, 2022 @ 11:11am 
Hi Sirtim, Thanks for pointing this out! Equilibrist actually had an old file lying around that was overwriting the dialog for the Tactician trader. I have updated equilibrist accordingly and the issue should be resolved. Please note that equilibrist has a very own trader which is also found near Stingtail. Thanks again!
Sirtim 21 Nov, 2022 @ 8:18am 
Hello, I installed both of your class mods and the skillbook trainer over by stingtail only sells tactician books but claims I am an equilibrist. Any issues to fix this?
Perceux  [author] 24 Oct, 2022 @ 12:16am 
That's great! Thank you
Yaximbahps 22 Oct, 2022 @ 5:48am 
Alright, I think I managed to create a guide on how to get this working for steam deck users.
Yaximbahps 18 Oct, 2022 @ 12:42pm 
Good mod...now if only I had a damn clue on using it with the Steam Deck then this would be golden...and no, streaming it with the PC is not an option as I want it on my SD in case of a power outage, broken fuses, dead computer or whatever other possibilities I can think of.
Perceux  [author] 14 Sep, 2022 @ 11:33am 
@Nyx Forest, good news! I managed to fix it! Now the banners are ACTUALLY recognised as banners once you EQUIP them the first time. Just make sure to load Tactician last, not sure if this is absolutely necessary but just to be sure. Hope you enjoy it!
Nyx Forest 14 Sep, 2022 @ 3:34am 
Thanks for the help :D :steamthumbsup:
Perceux  [author] 14 Sep, 2022 @ 12:17am 
Hey Nyx thanks for the headsup,

This is probably because I didnt make a distinct banner category but based it of a staff, Ill talk to LL and see what we can do about this.
Nyx Forest 13 Sep, 2022 @ 3:32am 
Nice skill set for party play! thanks for the mod :D
I notice some problem with LL weapon expansion
Banners are have staff mastery in description
and get staff mastery exp D:
Stavian 8 Aug, 2022 @ 11:27am 
Perceux, Thank you so much and that was so timely and helpful! I will be starting a new game today!
Perceux  [author] 7 Aug, 2022 @ 12:14am 
Hi Stabilan, thank you for your kind words! The Raise Banner is not unlocked through regular means but rather granted to you while wielding a banner. If you choose tactician as preset you get a banner as soon as you check the chest behind windego, otherwise you can always buy one from the mod's trader :)
Stavian 6 Aug, 2022 @ 5:35pm 
Perceux, What an inspired mod! I am so excited to try it out. One question I have is that when I go to start the Raise Banner skill is shown and one of the three presets but when I get into the game I have Inspire, ShoulderBash and Coordinated Strikes. I tried it with it being the only Mod and it still had the issue. Now I do have the Omega HD which I cannot disable and quite a beast to remove since it is in the DefData files but I will do so if you say the Raise Banner skill should be there to start. Thank you and as a modder myself I know how much time and effort it takes so thank you! Stavian
Perceux  [author] 21 Jul, 2022 @ 2:36pm 
@Koma, I have been talking with Laughing Leader, turns out there was a pretty easy solution to getting the banners to work with his masteries, I have pushed an update that allows you to do so.

Its untested so please let me know if it works or doesnt.

Also im glad you are liking the mod! Check out my other class mod too if you want :)
Koma 20 Jul, 2022 @ 5:48pm 
Thanks for the class though! These skill are awesome and I've surprisingly still done tons of damage as a physical support.
Koma 20 Jul, 2022 @ 5:47pm 
Unfortunate that the banner skills don't work with the Weapon Expansion/Mastery mod by Laughing Leader. I'd love to use the zones with the mastery bonuses.
Perceux  [author] 7 Jul, 2022 @ 12:50am 
Steam sometimes doesn't move the mod to the correct directory. Try Laughing Leaders tool https://github.com/LaughingLeader-DOS2-Mods/DivinityModManager
Steagul 6 Jul, 2022 @ 11:29pm 
It just not showing up at all
Skolir Ramr 27 Oct, 2021 @ 1:12pm 
Alright, thank you for the response.
Perceux  [author] 27 Oct, 2021 @ 2:21am 
Hey Skolir Ramir,
It is correct that there would be 2 different stasuses, since the lost footing in this mod is inspired by Odinblades but it is not the exact same. Actually Endlessly came with that idea and I only noticed later that Odinblade uses it too. It could be fixed, but I would rather not force everyone to also install odinblades stuff. I might discuss with him if theres another way to resolve this (i got some ideas), but this is low priority.
Skolir Ramr 22 Oct, 2021 @ 1:07pm 
When using this mod with Odinblade's mods, the Lost footing status doesn't seem to work together. I used Into the Fray and Turbulent Wind from Odinblade's Aerothurge overhaul and instead of knocking the enemy down, it applied two different Lost Footing statuses. Is there a way around this or does some kind of patch need to be made?
Perceux  [author] 17 Oct, 2021 @ 11:47pm 
Definitely, check your dms.
Rawr'kraine 🐉 17 Oct, 2021 @ 11:20am 
I've only found the banners for (Edit) act 1 and act 2, since I'm still in act 4 can I get a hint on where I may find it? (I've kinda, been to most areas, that's why I'm asking)
Perceux  [author] 17 Oct, 2021 @ 10:19am 
Its on the top, fourth tab, don't know what it says in english, probably something like version history. And yes, there is one unique banner in every act.
Glerm 16 Oct, 2021 @ 4:46pm 
changelog where? also is there a unique banner in every act?
Rawr'kraine 🐉 14 Oct, 2021 @ 12:27pm 
:BL3Thumbsup: hell yeah, sounds alot better now!