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3.4 patch broke the mod. It now replaces only the menu music, but not the menu image.
I will remove this fixed version as soon kevski_23 fix the orginal one OR ask me to remove it.
I have a 32:9 Super ultra wide monitor. Is there any chance we could get a compatibility patch for that?
@Siniganggang @Geranelm I edited my files to create a static image that could be used as a desktop background, I added it to the description!
Off topic a bit, is there by any chance a way to have this as a computer background? I absolutely love it.
I will also look into what @Cyberwolf proposed and see if I can make a Halo music version.
https://i.imgur.com/DwhNTkU.png
https://i.imgur.com/2UgOnfb.png
I've cleaned this up already for myself, and I can send you cleaned up file if you want so you can just upload it here.
@Cyberwolf did you have any specific Halo game in mind? I could take a look to make such a version :p
thank you for your work. Doubling the resolution definitely helped. I've put three Screenshot online, one in 2560 x 1440, one in 3840 x 1080 and one in 5120 x 1440.
If you click one of the widescreen pictures and then click it again,it opens in a new tab. Then, click AGAIN to get it magnified to original resolution. That's the actual picture I get.
https://steamhost.cn/steamcommunity_com/profiles/76561197964051746/screenshots/?appid=281990
I am happy as long as people like it! And yes, I was blinded ;)
@peter_de123 I enlarged the image resolution 4 times, I loaded it up and it works but I did not notice much difference in resolution. It looked sharper, but I think it was just me expecting it to look sharper. Let me know if it looks better!
But the file name is wrong.
##OLD:
animation = {
name = "nemesis_background_idle_animation"
file = "nemesis_background_idle.anim"
}
##NEW:
animation = {
name = "nemesis_frontend_idle_animation"
file = "nemesis_frontend_idle.anim"
}
I thought it would be interesting if I could switch the title screen at random, but it was impossible for me.
The ringworld background looks cool, but I like the Nemesys one better.
##OLD:
attach = { loc = "frontend_background_attached_entity" }
##NEW:
attach = { loc = "frontend_background_attached_entity2" }
##OLD:
name = "frontend_background_attached_entity"
##NEW:
name = "frontend_background_attached_entity2"
Added at the end.
animation = {
name = "nemesis_frontend_idle_animation"
file = "nemesis_frontend_idle.anim"
}
I also updated the description of the mod with the link in case others would prefer that version as well!
[16:17:28][pdxmeshtype.cpp:821]: Failed to find animation: "nemesis_frontend_idle_animation"... Make sure it is declared in a .asset file.
[16:17:34][pdx_entity.cpp:2574]: Duplicate of frontend_background_attached_entity added to entity system