Stellaris

Stellaris

Espionage Extended <Eng/Rus ver.>
198 Comments
Coalcat 25 Jul, 2024 @ 1:33pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3286692220 or you can have other korean guy's one. It removes shadow State contents tho.
Perambulante in tenebr 17 Jul, 2024 @ 9:10am 
if you are interested, then the {LINK REMOVED} fixes this mod and returns the trade
•●Acronym●• 28 Jun, 2024 @ 7:07am 
@AT are you asking in general how to do it, or asking the content creator to include hivemind-only operations? in general it can be done in potential = {is_hive_mind = yes}

And to add on, this isnt the original mod, its just a translation. The original mod hasnt updated for a year now so doesnt look like it will happen
Hivelord 24 Jun, 2024 @ 6:38pm 
Is there a way to have espionage operation only hiveminds have access to?
•●Acronym●• 22 Jun, 2024 @ 5:26am 
however, this only solves trade deals, original mod has not been touched for over a year, so i reccomend finding a new mod instead of applying small patches like this
•●Acronym●• 22 Jun, 2024 @ 5:25am 
The only file that rewrites action_offer_trade_deal is LIA_actions. Reason for it not working is that there is one new check and the fact machine empires can now be individualistic. If you replace offer_trade_deal in given file with text of offer_trade_deal from Stellaris/common/diplomatic_actions/00_actions and just add this text into possible = { then it will work

custom_tooltip = {
fail_text = "requires_recipient_not_shadow_state"
from = { NOT = { has_valid_civic = civic_shadow_state } }
}
Hatmann 3 Jun, 2024 @ 1:34pm 
disables trade
Херобес 29 May, 2024 @ 3:38pm 
Can say the same Eressea said below. An option to make a trade deal is completely gone with this mod, though all other features seems to work nicely still
Perambulante in tenebr 22 May, 2024 @ 12:44pm 
Hello there!
found big issue with mod.
For some unknow reasons, this mod completely delete all trade buttons with other empires, and some other standart features,
It doesn't matter is this mod active alone, or with other mods.
If you can, please, update this mod. It's really cool, and even made possible to play stellaris entirely through espionage.
Thank you in advance.
Scyobi_Empire 20 Feb, 2024 @ 1:35pm 
Would this mod still work with 3.10? Looking at the comments gives mixed results and I don't understand the way espionage "event chains" work in this mod (or vanilla) to comment on it myself :p
Watchman 7 Jan, 2024 @ 10:01am 
Update?
Draconic Overlord 18 Dec, 2023 @ 10:47am 
I think the psionic ascension espionage action might need a nerf/rework, it's a bit strong as it is currently since there's not any real way to prevent it aside from befriending every psionic empire
Watchman 18 Nov, 2023 @ 12:50pm 
Sure, jsut wanted to be sure mod is still supported
KBY1123  [author] 18 Nov, 2023 @ 6:58am 
@Watchman
yes, but i need some time.
Watchman 16 Nov, 2023 @ 1:16pm 
@KBY1123
Plans for update?
tzverg 22 Sep, 2023 @ 1:22am 
обновить бы(
MERPHY 14 Aug, 2023 @ 4:00am 
Question: If your mod changes the logic of AI in relation to espionage and diplomatic operations, how will it be compatible with such AI mods as SatNet AI and StarTech AI?
KBY1123  [author] 6 Jul, 2023 @ 6:26pm 
@Baulthral
thanks for your report. i'll check it soon!
@kimok10
yes, ai also can use most of them
Perambulante in tenebr 16 Jun, 2023 @ 3:11am 
same thing
Baulthral 11 Jun, 2023 @ 3:53am 
The shadow state civic doesn't seem to work right. No matter what I do my diplomatic stance doesn't switch to Shadow and it's not even on the list
Херобес 5 Jun, 2023 @ 11:00am 
HELL YEAH
Херобес 3 Jun, 2023 @ 5:27am 
Ah, it's OK, real life is more important. Just glad the update is coming >:3
KBY1123  [author] 3 Jun, 2023 @ 4:38am 
I'm sorry to have kept you waiting friends, I've been rather busy lately with a lot of modding works. and I'm also updating this version over the weekend!
Shoff 2 Jun, 2023 @ 8:38am 
Did espionage or envoys even change in 3.8? Feels like the 3.7 version should be working perfectly, but I haven't tested. Anyone witness anything weird using this in 3.8?
Херобес 1 Jun, 2023 @ 1:14pm 
Update pretty please? It got updated on korean for a few weeks already:c
Anakin1773 28 May, 2023 @ 4:23pm 
Is this mod similar to AI Spymasters, except superior? Link: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2777482480
Stern 14 May, 2023 @ 2:01am 
OKI
KBY1123  [author] 14 May, 2023 @ 12:25am 
@FrazierFr
Of course, I have a plan to implement a 3.8 update.
but first, i want to play one vanilla game and learn about the new features.
And I think it will take some time because I have to enjoy the new CK3 and VIC3 dlc...:)
Stern 12 May, 2023 @ 12:08am 
3.8 ? This for french traduction thanks
JPGeneralRaptor™᠌ ⁧⁧Bruh 14 Apr, 2023 @ 10:07am 
Got it fixed by removing Neko Species, for some reasons it doesnt work with this mod.
JPGeneralRaptor™᠌ ⁧⁧Bruh 14 Apr, 2023 @ 10:05am 
Oddly, when you finish an operation, the diplomatic text disappears.
Perambulante in tenebr 5 Apr, 2023 @ 4:57am 
the shadow government has stopped working.
Херобес 23 Mar, 2023 @ 12:44am 
An update, hell yeah!
Lahrgago 21 Mar, 2023 @ 9:22am 
noice
full stamina gaming 21 Mar, 2023 @ 9:09am 
UPDATE!!! YYEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAA
Херобес 19 Mar, 2023 @ 2:01pm 
@KBY1123 Waiting for it very much! Love to play through spy focused empires with galactic plan, not taking really useful operation on the account. This mode is one of the two what make espionage mechanic totally worth it for me so I'm glad it will be updated soon, thank you:3
KBY1123  [author] 19 Mar, 2023 @ 1:40pm 
@Big Bubba
Thank you for your interest. actually, the Kor version has already been updated on today to collect some bug feedback information in our korea paradox game community. because if an unexpected serious problem occurs, quick assistance may be difficult.
currently, i'm checking to see if there are any other problems, and if there is no problem, this Rus/Eng version will probably be updated around noon on the 20th in utc+9.
Херобес 19 Mar, 2023 @ 1:19pm 
Please update this great mod. In new 3.7 version it has an issue. If you send a spy to build a net the espionage button deactivates and you get the "You can't spy on them" message like they are a fallen empire. That happen with any empire. Tested it in vanilla game with only this mode on.
KBY1123  [author] 23 Feb, 2023 @ 4:46pm 
@full stamina gaming
I'm also looking forward to the next DLC 'First Contact'.
However, because of the last update on Ascension system, I am concerned about how to change the three 'Ascension Operations' that I made.
personally, I think the triangular ascension system in the past better embodies the special taste of ascension.
full stamina gaming 23 Feb, 2023 @ 9:38am 
Would love to see this mod updated for the next version, it's the best espionage mod out there and I miss it
Watchman 28 Dec, 2022 @ 1:25am 
@KBY1123
Hope you will fix that little issue before New Year, as it break Cybernetic AP
Watchman 20 Dec, 2022 @ 4:31am 
Thanks for quick response. I tried to look into code of your mode myself, but I have no idea how it might break that new tech...
KBY1123  [author] 19 Dec, 2022 @ 8:39pm 
Sorry friends, I have been busy playing vic3 for the past month.
but I haven't abandoned this mod, and maybe I can update it again within a month.
Watchman 19 Dec, 2022 @ 11:22am 
@KBY1123 @ TATARSTAN
Dunno if you guys are still supporting this mod, but it breaks new technology called "Quantum Neuro-Links"
Sjru 🐲 8 Dec, 2022 @ 10:19am 
Unfortunately it seems it does bring some crashes so it's not 100% compatible with 3.6 yet
Watchman 8 Dec, 2022 @ 6:29am 
Is the mod still working/supported?
Sjru 🐲 5 Dec, 2022 @ 11:08pm 
Hello I got a crash, this the error logs says
"
[04:04:04][trigger_utils.cpp:100]: Could not create dynamic flag 'recently_spy_check' with target '' in scope: 'country' at file: events/nemesis_operations_events_LIA.txt line: 8360
[04:04:04][namelist.cpp:198]: Failed to localize leader name with key Shandu"


Seems the error repeats No Symbol match
arc361 31 Oct, 2022 @ 2:59am 
Playing as a machine empire determined exterminator, there are operations that cost consumer goods which I do not have access to. I cannot buy them from the market as well. Some of those operations have some pretty big affects like destroying multiple ships. I suggest making that operation cost Alloys or special resources. Otherwise I think I may be able to get consumer goods from taking over a fallen empire.
Watchman 19 Oct, 2022 @ 2:38am 
Overall, stuff that mod describes sounds as amazing improvement to Espionage AI. But I get why you don't want to make a patch
Watchman 19 Oct, 2022 @ 2:36am 
@KBY1123

Got it, thanks a lot! Hope AI now also takes Subject/Overlord relations better, and overall, is not making offensive operations towards their great ally