Barotrauma

Barotrauma

Astra's Bot Conversation-Dialogue Mod
114 Comments
Khalunka 6 Jul @ 10:51pm 
This mod is another one I am quite excited to try once I finish my first vanilla campaign. I also would love to have more bots talking to each other, instead of less. Will give some feedback as well, once that day arrives.
That makes sense, I use neurotraumatic now so that explains why i'm seeing them talk less.
ØG 12 Apr @ 1:52am 
I've had this mod installed during a MP run with only 2 human players and about 14 bots and let me tell you most of the times, they weren't saying anything to each other, even during relatively peaceful trips.
Frettor 11 Apr @ 6:49pm 
most of the time i play with a friend and 3-4 bots, 3-4 bots is usually the same amount you'd have in singleplayer. I didn't know about the calm sailing stuff, thanks anyways!
Red Davidnana  [author] 11 Apr @ 3:08pm 
Unfortunately not, they talk less typically because you have less bots in MP. They have about the same chance to speak since it doesn't swap over but MP also usually has more action which makes them less likely to speak (Internally bots can only talk if the "intensity" is at a lower point, so more so calm sailing). Number of bots and how dangerous your sailing is generally dictates how often they talk amongst each other.
Frettor 11 Apr @ 4:21am 
hey, the mod doesn't work well on multiplayer, bots dont talk to eachother as much like in sp, is there a fix for this of any kind?
ØG 30 Mar @ 3:06am 
Back when i installed this mod, i saw some of the new conversations, but now i don't see any custom conversations, just the normal, sparse vanilla ones.. I have quite a few mods installed, is there any mod that this needs to be on top of in the mod load order?
 MisterFossil  15 Mar @ 5:29am 
Perhaps editing the save file could allow for changing the crewmates traits?
Red Davidnana  [author] 15 Mar @ 4:22am 
They're generated by the game just like vanilla ones so unfortunately not. Believe me, I'd pick too because I already spend too much time passing over bots in singleplayer to get a copy of each trait.
Harleymart 15 Mar @ 3:41am 
Is there any sort of way to choose the character traits?
Count Puff 28 Feb @ 11:28pm 
Thanks for the prompt response Biker! Appreciate the mod a lot
Red Davidnana  [author] 28 Feb @ 10:03pm 
This should be safe to install mid-campaign, yeah. The only problem is uninstalling it mid-campaign will remove unique traits but I believe they get overwritten to vanilla ones in that case anyway. Load order doesn't really matter I'm pretty sure, since I've ran it with other dialog mods to test, so shove it wherever you like and it'll probably work out.
Count Puff 28 Feb @ 8:51pm 
Hi! Is this safe to install this Mid-campaign (Server)? And where in the mod load order should i place it :D thank you!
Red Davidnana  [author] 19 Feb @ 8:12am 
It's been awhile since I played but iirc, how it works is they'll sometimes choose to speak if the current status of the submarine isn't too "intense" (being attacked by monsters, flooding, fire, etc), and then the game picks a random conversation to start with, with all conversations having branching responses from there. It can pick these ones and also still pick vanilla ones, so likely you're just having them pick vanilla ones by random chance (since there are quite a few vanilla ones anyway from updates and all).
RexTollBar (Reiss) 18 Feb @ 6:49pm 
How do you make them talk, is it automatic or is there some command, so far I haven't seen them using the mod's dialogues.
Red Davidnana  [author] 15 Jan @ 3:15pm 
Yeah, happens as a reference to that one really Europa anime mod that replaces all the sprites in game, personally I don't use it but if a mod is really popular I tend to give it some representation somewhere like the Saber mods. I couldn't really fit them within the confines of a vanilla run in a standard sense because they obviously wouldn't be appearing because you wouldn't have the mod, so I basically just wrote them off as extremely rare and appearing in few outposts or abandoned ones. The sex slave part of it was the best thing I could think of to explain why they exist and why they're still around, despite you never seeing them in game (because you wouldn't have the mod)
DramaLama 15 Jan @ 1:52pm 
The crew just started talking about catgirls being sex slaves?
473mL of G11's urine 20 Nov, 2024 @ 7:59am 
i share Baigle1's opinion. everybody talks like they're the same person with this conversation mod, and the jokes feel too much like jokes, they lack the deadpan and sometimes sardonic tone of vanilla jokes. americans can't into dialogue. or humor. or english.
Daddy Francis 28 Aug, 2024 @ 2:57pm 
@ <†>Baigle1<†>™ You must’ve started playing with a negative IQ then. The mod is perfectly fine and contains quality conversations. Can’t tell if this is ignorance or genuine opinion but either way you’re subjectively incorrect.
<†>Baigle1<†>™ 28 Aug, 2024 @ 10:19am 
I like the concept, but the conversations are a bit low-brow and uninformative, and I feel like having it on and reading this mod's convos reduces my IQ. Maybe its a quantity over quality situation.
 MisterFossil  3 Jun, 2024 @ 8:23am 
@AstraAegis Empires rose and fell, and yet, this mod keeps holding on. Thank you - keep up the good work! :steamthumbsup:
 MisterFossil  3 Jun, 2024 @ 8:21am 
@stalker
Seeing how the mod is made, I think it will only work with English. You would need to translate it.
stalker 2 Jun, 2024 @ 9:08pm 
@ MisterFossil  I'm sorry to ask . I'm new to Barotrauma mod.
as you say I found that the order does not affect the use of this mod. Is that a language issue? Do I need to translate it into my native language to use it? My game language is Chinese.
Red Davidnana  [author] 2 Jun, 2024 @ 8:38pm 
It's also the reasoning some dialog lines may seem a bit odd, since they're referencing older mechanics in barotrauma versions that I tried to revamp in a more lore-friendly manner. The two that pop to mind immediately are a line about the captain calling out dead bodies on sonar (This was removed), and the earth military not giving plasma rifles (that was fanon, but I had to change the reasoning on it after the Barotrauma campaign got actual lore at the start of a campaign that said Earth no longer has contact with Europa).
Red Davidnana  [author] 2 Jun, 2024 @ 8:35pm 
Since this mod is, as the upload date of 2021 states, old, I've been around for a few barotrauma code changes.

The "old.txt" is how the filelist.xml file used to be formatted in older Barotrauma versions. I keep it there incase they ever return to that formatting (I doubt they would, it's very similar to the new one in filelist.xml anyway). I'm talking the versions before the campaign had a real ending (which is ironically when I beat the game).
 MisterFossil  2 Jun, 2024 @ 11:28am 
Also, @AstraAegis - I've been looking through the code of your mod, since I was curious of how it worked. There is a small file called "old.txt", could you please elaborate on what it does, if you don't mind me asking? :spiffo:
 MisterFossil  2 Jun, 2024 @ 10:23am 
Mine's loaded low on the modlist, and works fine
stalker 31 May, 2024 @ 7:22am 
Dialogue doesn't seem to be working. Should the mod be ranked at the top or bottom?
Lexington 23 May, 2024 @ 8:24am 
got jumped by the crew saying they see big target. 10/10
EtherealAvian 18 May, 2024 @ 2:59am 
@Bokune It should be in:

(Disk Name):\Steam\steamapps\common\Barotrauma\Content\Characters\Human
EtherealAvian 18 May, 2024 @ 2:47am 
Finally a more diverse Singleplayer experience! Thanks a lot!
Red Davidnana  [author] 15 May, 2024 @ 12:05am 
The default ones are, if I remember correctly:
Laid-back
Professional
Crazy
Tough
Joker
Fearful
Rude
Bokune 13 May, 2024 @ 10:42pm 
Does anyone have a list of the default traits I can't find one anywhere
Jeroop5 25 Feb, 2024 @ 9:03am 
Thank you!
Red Davidnana  [author] 15 Feb, 2024 @ 11:38pm 
Correct, that is because in their files they are labelled that way like vanilla traits. Glad the save editor works though :nekoheart:
The Seraph of Tomorrow 15 Feb, 2024 @ 11:28pm 
Update: This save editor works as of version 1.0 to change traits of characters.
https://ignis05.github.io/baro-save-editor/

Though to avoid confusion, in the personality= section, replace it with the trait you want "supremacist", "nihilist", "optimist" etc. do not add The Optimist, or The Conspiracist.
Red Davidnana  [author] 15 Feb, 2024 @ 9:08pm 
Changing it manually, no, if the game rerolls it, that I'm not sure of. I know it'll take effect right after installation and start showing up on characters after. Bots you currently have hired I believe will not swap traits but future hires can have the traits randomly.
The Seraph of Tomorrow 15 Feb, 2024 @ 8:10pm 
Is it possible to change an bots trait if I want to add this mid campaign?
Arr 9 Jan, 2024 @ 3:49pm 
Bless your bot-loving soul. Finally something new for singleplayer barotrauma!
Red Davidnana  [author] 10 Oct, 2023 @ 3:08pm 
No, they're completely fine to run side by side with each other. All players still need the mod though as the bot chat isn't client side.
LuciferLuck 10 Oct, 2023 @ 8:19am 
Will it crash or work with other conversation mod?
Red Davidnana  [author] 25 Aug, 2023 @ 1:47pm 
Thanks.
Comrade Blue 24 Aug, 2023 @ 8:17pm 
Heya, I have captured the moment where a bot says "ceparatists"
I'll send a link with the image
Red Davidnana  [author] 20 Aug, 2023 @ 2:32pm 
Thank you, send it here if you ever find it, I don't actively work on the mod much anymore but still try to solve issues or add things very rarely.
Comrade Blue 18 Aug, 2023 @ 11:46am 
Also this is an amazing mod btw. Great work on this!
Comrade Blue 18 Aug, 2023 @ 11:46am 
If I manage to get the same dialogue again I'll make sure to remember to screenshot
Comrade Blue 18 Aug, 2023 @ 11:45am 
Weird, I was so sure I saw that typo when I was playing. I also sadly don't remember what the conversation was about
Red Davidnana  [author] 17 Aug, 2023 @ 8:40pm 
Couldn't find Ceparatists or even Cepa in my dialog file, you may of misread, or may of misremembered exactly how it's spelt, if you happen to remember what they talked about i could maybe track it down.