Stormworks: Build and Rescue

Stormworks: Build and Rescue

GOM - Dieselpunk Locomotive
16 Comments
Bardakani55 (Sven) 27 Sep, 2023 @ 3:25pm 
Make an auto start button in the cockpit
GrumpyOldMan  [author] 16 Jan, 2023 @ 12:01am 
You might need to align the vehicle to be above the train tracks upon spawning, some of the new arid island train stations have misaligned spawn locations (FJ warner etc.)

Just spawned it at mauve train yard and was driving just fine:
https://i.imgur.com/Yzypyzu.jpg

Note that the large wheels are decorative only and are not touching the ground on purpose, otherwise it would impact the performance of the train and cause constant collision damage+noise.
ItsJochie 15 Jan, 2023 @ 10:43am 
Wheels are off the ground, so it doenst move anymore
WoodenTrainz2009 18 Nov, 2022 @ 7:50am 
this machine is broken, it doesnt move even tohugh i follow the instructions, this needs updates!
Kire 6 Jun, 2022 @ 4:19am 
this one looks cool!
Cam 15 Jul, 2021 @ 6:01am 
love the use of the custom doors
SuperDude 12 Jun, 2021 @ 10:13am 
HOW DO YOU GET IN THIS THIS THING
???????????????????????????????????
Cobee_ 22 May, 2021 @ 6:26am 
That one looks really nice. Good job!
wendlcel 8 May, 2021 @ 11:58am 
can you make a version with an electric connector ?
Legoman7.0.7 2 May, 2021 @ 8:49am 
If you change the red to a dark grey it gives me big snow piercer vibes
GrumpyOldMan  [author] 29 Apr, 2021 @ 8:53pm 
I wouldn't recommend to have locomotives on both ends in a push/pull configuration, since that would conflict with the way the databus is set up.

I'll add the coupling procedure to the description.

It also looks like I'll have to remove the preprogrammed routes for north harbor, since only donkk and sawyer have fixed coordinates and work with preprogrammed routes, the track switch towards north harbor is part of map seed randomization, so you can't properly include that waypoint.

Some turntables or T intersections in the arctic would go a long way, heh.
Soldner42 29 Apr, 2021 @ 9:57am 
What i also wanted to mention:
Since i dont like reversing all the time, i just attached a second Locomotive at the other end of my Train. But it seems because of the direction of the Waggons, the Train always drives the Opposite i want to drive with huge Traction Problems.

My Train looks like this:
<-Loco - <-Waggon - <-Waggon - <-Waggon - <-Waggon - Loco->

Driving to the left without the Right Loco works as intended. Attaching to Loco to the Right, and trying to drive really in any Direction, restults in driving in the Opposite Direction.
Soldner42 29 Apr, 2021 @ 9:57am 
Hey there, thanks for the fast Answer.

Turns out, the Speed Issue happend because i coupled the Waggons wrong.
It just clicked at Auto Couple, and.. well they coupled.. and i drived like this to the Arctic. Turns out, i should have engaged the Magnets at each Waggon. Thought this would happen Automaticly. But this fixed the Speed Issue.

The Map thing seems to be tricky. I restarted my Game, and since then the Map Works again.

Too bad that the Signals are so... weak.
Also i think its a bit annoying that you have no chance to turn your Train at the Arctic. kinda annoys me to drive Trains the entire time in reverse. :(
GrumpyOldMan  [author] 29 Apr, 2021 @ 2:47am 
Couldn't replicate the speed issue, Are you sure the brakes on the waggons were disengaged? Should happen automatically when engaging the coupler magnet.

You can only see the routes that have the terminal as a departure point where you're at. Wouldn't make sense to also display camodo -> spycakes route when the train is at north harbor, unless I misunderstood something.

The preprogrammed routes should also be used with caution, since there's currently no way to tell how the track signals are currently set. So even if the route has been programmed correctly you might take a wrong turn somewhere due to the track signals having any other state than how they're set after freshly generating the map.

I also made a suggestion for the track signals, which got shut down with rather poor reasoning:
http://mcro.org/issues/view_issue/30629

Going to look into the error, didn't come across it yet.
Soldner42 28 Apr, 2021 @ 10:18am 
Very cool Locomotive.
But here are some things i felt are unpleasant.

1. and least Important. The Train feels kinda slow. i reach with 4 Wagons attached just barely 100-105 .. i guess Km/h. Which i think is a bit slow, especially when travelling to the Arctic. But thats really just my Opinnion.

2. I was Travelling to the Arctic. Not only did i only had 3 of the "Promised" 12 Routes to choose from the Autopilot Routes. But the moment i left the Spycake - Camodo Route, it got a blue error Screen telling me:
A Problem hast been Detected in one or more Connected Scripts.

TICK_FAILURE

3 A: Attempt to INDEX a NIL Value (GLOBAL "B")

*** STOP:


This Problem wasnt only present on the Autopilot screen, but also on the GOM-NAV Screen.


Aside from these things, its a damn cool Locomotive, just like the Wagons you created for it.
LukasyCZEk_2007 28 Apr, 2021 @ 1:53am 
Very nice creation i like it :)