Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just spawned it at mauve train yard and was driving just fine:
https://i.imgur.com/Yzypyzu.jpg
Note that the large wheels are decorative only and are not touching the ground on purpose, otherwise it would impact the performance of the train and cause constant collision damage+noise.
???????????????????????????????????
I'll add the coupling procedure to the description.
It also looks like I'll have to remove the preprogrammed routes for north harbor, since only donkk and sawyer have fixed coordinates and work with preprogrammed routes, the track switch towards north harbor is part of map seed randomization, so you can't properly include that waypoint.
Some turntables or T intersections in the arctic would go a long way, heh.
Since i dont like reversing all the time, i just attached a second Locomotive at the other end of my Train. But it seems because of the direction of the Waggons, the Train always drives the Opposite i want to drive with huge Traction Problems.
My Train looks like this:
<-Loco - <-Waggon - <-Waggon - <-Waggon - <-Waggon - Loco->
Driving to the left without the Right Loco works as intended. Attaching to Loco to the Right, and trying to drive really in any Direction, restults in driving in the Opposite Direction.
Turns out, the Speed Issue happend because i coupled the Waggons wrong.
It just clicked at Auto Couple, and.. well they coupled.. and i drived like this to the Arctic. Turns out, i should have engaged the Magnets at each Waggon. Thought this would happen Automaticly. But this fixed the Speed Issue.
The Map thing seems to be tricky. I restarted my Game, and since then the Map Works again.
Too bad that the Signals are so... weak.
Also i think its a bit annoying that you have no chance to turn your Train at the Arctic. kinda annoys me to drive Trains the entire time in reverse. :(
You can only see the routes that have the terminal as a departure point where you're at. Wouldn't make sense to also display camodo -> spycakes route when the train is at north harbor, unless I misunderstood something.
The preprogrammed routes should also be used with caution, since there's currently no way to tell how the track signals are currently set. So even if the route has been programmed correctly you might take a wrong turn somewhere due to the track signals having any other state than how they're set after freshly generating the map.
I also made a suggestion for the track signals, which got shut down with rather poor reasoning:
http://mcro.org/issues/view_issue/30629
Going to look into the error, didn't come across it yet.
But here are some things i felt are unpleasant.
1. and least Important. The Train feels kinda slow. i reach with 4 Wagons attached just barely 100-105 .. i guess Km/h. Which i think is a bit slow, especially when travelling to the Arctic. But thats really just my Opinnion.
2. I was Travelling to the Arctic. Not only did i only had 3 of the "Promised" 12 Routes to choose from the Autopilot Routes. But the moment i left the Spycake - Camodo Route, it got a blue error Screen telling me:
A Problem hast been Detected in one or more Connected Scripts.
TICK_FAILURE
3 A: Attempt to INDEX a NIL Value (GLOBAL "B")
*** STOP:
This Problem wasnt only present on the Autopilot screen, but also on the GOM-NAV Screen.
Aside from these things, its a damn cool Locomotive, just like the Wagons you created for it.